Attack helicopter suggestion, radar AA.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Attack helicopter suggestion, radar AA.

Post by Inca_Killa »

ITs not really just about the .50, So I won't continue it here. But the thing is, as a CAS chopper you have the same view distance as a tank, or any other asset. IF you fly low to the ground, you're still loud as fuck and anyone and anything will probably notice you before you notice it. Hell, even if your team TELLS you there's a tank in a area, and you're flying nap of the earth, he's going to see you first, and he's going to shoot you first.

this is exactly like TOW vs tank. The tank see's the Heli. He moves his gun to fire, and the heli just catches wind of him... It takes a lot of teamwork and coordination to turn the chopper into an attack platform thats reliable on the first shot. The tank will kill you by then if he's any good. Just like a TOW will kill the loud tank before the turret can be turned into position to even engage the tow, because the tow requires much less teamwork to be effective. Even if the target is lazed, and you kill it, woopyde-doo, if there's ANYTHING else remotely in the area you cannot engage it in time before it kills you. In the end, its GG for you. This is personally why I fly very high, and only use BVR. If there's a tank, then I get a laze, dive, shoot, and fly away, usually nap of the earth and avoid all targets until I get back to main. The most important part of the tactic however is the flying high before part, to avoid all the problems of Anti-Helicopter(aka everything) that wants to kill you.
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Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Attack helicopter suggestion, radar AA.

Post by Sniperdog »

I am not trying to really argue anything here or hijack the thread, so much as I want people to be informed of this alternate possibility for PR's gameplay as it is very applicable to the OP's suggestion regarding radar and attack helicopter tactics and representation.

All I ask is that you read the following carefully so that you understand it.

n-Idea
R~Realism
T~Teamwork
G~Gameplay

1-Increase VD on CAS maps

R~Contributes significantly to an elevated sense of immersion
G~Allows contact and interaction between opposing forces on a larger scale

2-Implement Radar
R~Forces Air vehicles to use more realistic tactics
T~Will make AAV's much more valuable and will provide more incentive for AAV's and Armor/Infantry want to work together
G~Helos will operate at lower altitudes and all air vehicles will need to work very closely with those on the ground to ensure certain airspaces are clear before venturing into them.

3-Put Laser Targets on all ground vehicles
R~All attack aircraft from the last 30 years or so are capable of easily tracking ground vehicles. Infantry on the ground using a GLTD on a vehicle is completely unheard of in real life.
T~Instead of sticking laser targets on ground vehicles squad leaders will have to report a fairly precise location to the aircraft and ensure there is no AA nearby.
G~This means helicopters and aircraft will be able to lock onto ground vehicles without someone sticking a laze to it. A lot of people jump to conclusions and say this will destroy gameplay, but I believe that it will only change it. Yes armor will be more vulnerable; but the system can be set up so that you will only actually see a box around the vehicle if you're looking at it. This means that the aircraft will have to know where the target actually is in order to engage it.

4-Revamp LGB's so the pilot needs to see the target in a scope to fire
*note - requires idea 3
R~Pilots dont actually hear "I have lock" magically. Although this could be seen as a representation, it is very possible to actually use a camera to lock onto the laser target on the ground like aircraft actually do.
T~Pilots will need to work together with folks on the ground because to hit a target they will need to be told where it is and hit it all the while avoiding AAV's armed with radar
G~Overall this will make flying jets more difficult, something that really needs to be done to help curb the zomg i want to fly the jets mentality a bit. This also makes idea 4 reasonable as opposed to unreasonable (idea 4 w/o idea 5 would mean jets could easily kill ground vehicles on their own with little intel)

5-Give Tanks WASD and Fire control
*note - requires idea 3
R~Plain and simple tanks dont use a mouse to control their turret irl, they use a joystick. wasd will allow this. Much the same fire control is how tanks do things irl and it will allow armor to track other ground vehicles.
G~Sniping choppers with HEAT shells and soldiers on the ground with the gunner's 50 cal with the precision gunners can do it with now will be MUCH MUCH harder. As such choppers will be less afraid of flying low and using terrain masking against AAV's (as they do irl)

The above ideas are all fairly intertwined and sometimes even interdependent (When this was so, I indicated it).

Additionally they form the basis for Combined Arms. For those of you noobies CA is an experimental minimod for PR. If you have any questions about CA and CA releases PLEASE (!!!) direct them to the Combined Arms Forums and not this thread.
If you disregard the above warning I will hold no responsibility for any infractions you receive on this forum ;)

ps CA is pure evil, you have been warned :twisted:
Last edited by Sniperdog on 2010-05-14 19:17, edited 6 times in total.
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Will Stahl aka "Merlin" in the Squad community
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Attack helicopter suggestion, radar AA.

Post by Damian(>>>PL »

Idee 1,2 are good, but 3,4,5 bad idee becouse it will change and destroy gameplay that we have now.

Mabey if DEVs will fix laser to automaticly lock on the target(laser is light, and light is flying witch light speed (; ) when we look on him, schould fix lasers from chopers.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Attack helicopter suggestion, radar AA.

Post by Inca_Killa »

sounds good I suppose. I won't agree on anything that forces nap of the earth flying unless tank turrets(at LEAST) are modified to use WASD.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Attack helicopter suggestion, radar AA.

Post by Hunt3r »

The problem with the suggestion is that right now these suggestions take work to get in PR. Combined Arms has the code, but the problem is finding out what does what.

Which is why my guess is that (yes, it's a guess, do not get on me as a result of said guess being incorrect.) the only response from devs will be that "If you want it in game, do it yourself."
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Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Attack helicopter suggestion, radar AA.

Post by Damian(>>>PL »

Th3Exiled, I'm here for fun. I just dont want chopers that are flying somewhere bechind hill, and shooting to point on black screen.

This is only a game, and its hardcoded(and it will never changed).

PS.I know what is CA, and I alredy playing this minimod.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
qsmith
Posts: 70
Joined: 2009-04-26 14:21

Re: Attack helicopter suggestion, radar AA.

Post by qsmith »

Inca_Killa wrote:sounds good I suppose. I won't agree on anything that forces nap of the earth flying unless tank turrets(at LEAST) are modified to use WASD.
I totally support this statement
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Attack helicopter suggestion, radar AA.

Post by myles »

its just not able in PR for attck helis to act like real 1s as if they fly too low they will get shot down.

C130s are cargo planes lol
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Attack helicopter suggestion, radar AA.

Post by Inca_Killa »

myles wrote:its just not able in PR for attck helis to act like real 1s as if they fly too low they will get shot down.

C130s are cargo planes lol
way to not read the thread b4 you posted. Exiled has given ideas that would make nap of the earth flying possible.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Attack helicopter suggestion, radar AA.

Post by Hunt3r »

All aircraft are capable of top-attack mode if they use Hellfires, it just flies to an altitude, then dives down, at which point you pop up and lase for the Hellfire.
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0blivi0us
Posts: 93
Joined: 2009-04-24 12:28

Re: Attack helicopter suggestion, radar AA.

Post by 0blivi0us »

The Fire-and-Forget Hellfire missile idea is deffinetly possible.

I believe AIX has it on their planes, a missile that will cruise on altitude and find and lock onto lases if a lase is presented.

This can be done for the Hellfire.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Attack helicopter suggestion, radar AA.

Post by Hunt3r »

The real problem is that not much real gameplay-changing work is being done on vehicles, either because the devs have other priorities or there is just too much debate on what to do.
Last edited by Hunt3r on 2010-05-16 00:05, edited 1 time in total.
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Inca_Killa
Posts: 107
Joined: 2009-02-28 04:18

Re: Attack helicopter suggestion, radar AA.

Post by Inca_Killa »

Asset whores everywhere cry in anguish.
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