Something like king of the hill? Except there's certain points you have to hold (like AAS), and different points cause different rates of bleed? EG villages, Propaganda stations (that blast music like CCR- Fortunate Son)
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-06-22 13:23
by Hitman.2.5
Imchicken1 wrote:Something like king of the hill
u mean like what a lot of battles were, like hill <insert number here>
there certainly needs to be a game mode where the US forces have to send out ambush patrols...
watch from around 5 mins
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-06-22 18:34
by Mauser GDog
salaminl wrote:What about Secure and Build mode
There are about 10 different places were the us army can build a fob, first they have to secure such an area, when that area is secure they have to build an fob there, and once that fob is placed the Vietcong will start bleeding tickets slowly. So the Vietcong has the attack that fob, and the Americans have to defend it. Once the fob is destroyed the Americans will start bleeding tickets slowly and have to choose another location to build another fob and so on.
I like this one.
To expand on the concept, have the Americans base spawn be a easily defended compound on the outskirts of the map. Within the compound is an airfield that starts with lots of choppers.
As the game begins, troops air lift into the country side to setup FOB's. Each FOB contributes to the NVA bleed.
US Forces win if they construct 'x' number of FOB's within the allotted time and maintain all those FOB's for a min. 10 minutes or something, effectively controlling the region. If the NVA knock out one of the FOB's before the 10 min is up, back to work for the US forces and the timer continues ticking away.
One design obstacle to overcome would be that the NVA could focus their forces to prevent all the FOB's to be maintained simultaneously, simply by over running one en mass.
This could be addressed by locating possible FOB building sites closer together the further away from the US base spawn, and the FOB sites closer to the base be spread out a little more. This would give the US the choice of, build FOB's closer together and more easily defended, but they are further away from resupply, or build them slightly further apart but have them closer to resupply / reinforcements.
Of course, once all the choppers were knocked out US Troops would be forced to move out on foot using NVA trails, going cross country, over possibly by jeep and truck.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-06-29 19:19
by Pvt.SmittY15
rushn wrote:King of the hill! or attack and defend
maybe VIP
Yeah that would be Awesome. Something like that but they have to hold it for a limited time.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-01 01:25
by doggreen
In vietnam basically the battles were mostly fought in the jungle in my view is NVCA VC or they should always be in the mod AAS because the advantage of the soil was always vitcongs. In most cases the Americans or from their bases in helicopters and left at point X or even arrived at the villages along the rivers in the Y point, or even go out on missions of their FOB
Therefore the procedures of ASA and demand would caches ideas, few were the battles that took place in cities such as those launched by you on the day of TET
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-07 20:18
by Quikli
The standard AAS and Insurgency modes should still be there.
However, I'm a huge fan of the outpost defend. It would be very fun to hold out against waves and waves of Vietcong or NVA, with the only reinforcements coming from Hueys from main.
A patrol mode where Americans must go from point to point and complete a few tasks is also great.
BECAUSE THIS IS PROJECT REALITY. REALITY. There should be gametypes that mimic realistic military operations.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-07 20:26
by Makarov
How a village defense mode. Where the VC have to raid certain villages at random. While the USMC, ARVN, etc. have to defend those villages, and as the VC destroy key objects at a village, their tick count goes up along with their firepower ( Anti-tank kits, vehicles, etc.). Once the VC have enough tickets, and fire power they can attempt to capture an outpost or base.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-07 20:31
by HardcoreCook
I think insurgency would be kinda cool to implement.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-09 07:36
by Looy
I think a Behind Enemy Lines mode would be worth an experiment.
The US team spawn at one side of the map, and have to run to the other side to a US base to win. The NVC have their main base directly in the middle of the map as well as lots of temporary spawns. Any US killed respawn at the US base as a rescue party, and they have to help the survivors get home.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-09 18:27
by VikingShip
It would be very cool if we can have like a down pilot that the US and Vietnam have to find, and whoever finds him first wins! Here's another idea: Last person standing....
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-09 21:33
by Wicca
I would like a mode where you could kill the enemy, and the objective was to kill him, and not be killed.
No Flags no nothing.
Just 2 mains. Team deathmatch.
With respawns ofc.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-11 23:59
by obZen
I want some realistic battles with no respawns (maybe your team could complete something to get reinforcements (which would be respawns)
But no capture the flag stuff. The enemy is in control of a hill or something, and you want it, you dig down deep and get into a firefight until one side is gone, then the round ends, doesn't matter if it only lasts 5-10 mins, just have a new one start up again.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-21 20:54
by -GER-flyinguy
i would say that the americans make a random air spawn and built their a fob.And the other team has a main base and have to try to destroy the americans but they have to defend they main base,too.And the Americans have to destroy the main base.And the Americans has Mortar weapons
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-07-22 14:22
by chagadiel
The tunnel system has been discussed at great length in serveral threads already with the recurring answer. it is not going to happen with this system.
it is totaly true to say that the North of vietnam had a policy of being able to loose alot of there own to get a single kill. MACV estimated they needed to kill 2 million vietnamese a year to win. that was how many north vietnamese men came of military age a year. Ho chi minh's policy was to out last the americans which they did. even Uncle Ho didnt live to see it.
this can be reflected in faster spawn times for NVA and heavy support for the americans to counter that and can be reflected also in totaly differrent objectives for each side. this unfortunatly will not possible for some things balanceing would be difficult & need much testing. the carrying of bodies where important for both sides an cannot be done with the engine.
a suggestion for a type of game instead of a fire base with no re-spawns is based on a battle near the AU shau valley. the 1/12 flew into a jungle valley to do an assesment of damage by tac air after an observation helicopter spotted huts threw the canopy.
as the 1/12th climbed down the rope ladder through the canopy. the chinook they where unloading from was hit by fire and plummeted into the ground killing alot of the 40 odd men. the crash site was soon became a fight to the death. the survivrs formed a perimeter and more troops of the 1/12 managed to get in and reinforce the crash site before it was impossibble.
unfortunatly there was a whole regiment in the valley and they where going to wipe them out. the 101st airbourne where called in to help and break through to the isolated cavalry men. col Honeycut the Batt commander decided out of the two Lz's the one at the top of the hill was better than the lower lz nearer.
the two ship LZ was hot and the 101st lost alot of hueys landinging there and the LZ had to be closed with the 101st stranded too. the next day they landed at the lower LZ saved the cavalrymen and resucured the higher LZ which later became a firebase.
thats the story now the game could start with everyone being able to spawn at the crash site at the beginning and then on only at the 101st Pick Up zone and from then on have to be choppered into one or more of the other LZs and break through. if the american all die at the crash site the NVA win.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-09-12 20:20
by mezlay2
how about cap the carrier??
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-09-14 16:23
by Cossack
In Vietnam there mainly was Search and Destroy missions. So its good to go.
Re: What kind of gametypes do you want in PR:V?
Posted: 2010-09-14 17:54
by XXLpeanuts
How about they ditch this for BF2 engine and develope it on Arma 2?