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Re: New Gamemode: No Respawns?

Posted: 2010-05-05 18:26
by ebevan91
If there are no respawns it will just promote camping.

Re: New Gamemode: No Respawns?

Posted: 2010-05-05 22:22
by Serbiak
Heskey wrote:May not be diplomatic but what I actually said is clearly very true as you've just proved.

What I actually said was; a lot of people like the concept, and those who don't based on the responses so far...

Option B.) Applies to you, sir!
Ah well in that case i´m sorry that you are not able to see when someone is using humor and when somebody is not doing so.
Next time only let people post on your threads that agree with your opinion... ah yeah and before I forget don´t be open for criticism (always helps)

Re: New Gamemode: No Respawns?

Posted: 2010-05-05 23:26
by CodeRedFox
how about you all put your vagina's back in your purses and get back to having a civil discussion. Every one gets an opinion.....an opinion

Re: New Gamemode: No Respawns?

Posted: 2010-05-06 00:07
by SnipeHunt
I have a tendency to die.. alot.

Once I died I would not want to just sit there for 30 minutes or an hour until the round ended. I'd log off. There'd wind up with like 4 people still on the server when the game ended. Sounds like a good idea, but I don't think it would work outside a very small scale clan scrimmage situation, and in that sitatuion the server can set the ticket values/details with the clan.

Re: New Gamemode: No Respawns?

Posted: 2010-05-06 01:38
by the_ganman
ive done this with my clan in BF2V (spits) we did siege of daquing us main, had to blow UAV

id like to try it and have like single objective mission, like take control of that compoud type thing

Re: New Gamemode: No Respawns?

Posted: 2010-05-06 10:42
by Heskey
Listen up - New idea

New idea people.

Two ideas actually.

Idea #1:

There is an objective on the map that each team is trying to cap; whoever caps wins - Obviously this will be a tug of war based on the cap area and trying to kill off more enemies than you have friendlies to make the flag cap in your direction. This will also stop people fannying around on the outskirts and camping, because the enemy is going to win if they do that. Flag cap can also be very slow. Again, no respawns except medic revives.

Idea #2:

There is an objective on the map that each team is trying to cap; whoever caps stops the enemy from re-spawning, and it's either a case of take the flag back or die trying.

Re: New Gamemode: No Respawns?

Posted: 2010-05-06 14:11
by 0331SgtSpyUSMC
Heskey wrote:Listen up - New idea

New idea people.

Two ideas actually.

Idea #1:

There is an objective on the map that each team is trying to cap; whoever caps wins - Obviously this will be a tug of war based on the cap area and trying to kill off more enemies than you have friendlies to make the flag cap in your direction. This will also stop people fannying around on the outskirts and camping, because the enemy is going to win if they do that. Flag cap can also be very slow. Again, no respawns except medic revives.

Idea #2:

There is an objective on the map that each team is trying to cap; whoever caps stops the enemy from re-spawning, and it's either a case of take the flag back or die trying.
I think what makes the PR so much fun, IS being able to flank and maneuver. Fighting over one flag with no re-spawns reminds me of Halo( I think it had a King of The Hill game mode in hardcore :) ) What is all the point of having the ability to utilize different tactics and vehicles if you going to end up in one pile of grenades missiles and bullets?
Who is going to sit until the end of the round on the server knowing they cannot re-spawn?
It just doesn't appeal to me that much, and we already have a Skirmish mode, which plays rather great.