Sometimes it is from 2 to one too if i recall correctly.alberto_di_gio wrote:Speaking of islands... For example Baracuda. It is one of the maps that after first one 2 opposite flags come together. Last night we divided in to two and got both in a short time. Though it almost took us 1 hour to capture the first. I guess it is the only map that BLUFOR have to pass over other flags to capture the first one![]()
Hide the next flag until the first one is capped
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Hide the next flag until the first one is capped

Orgies beat masturbation hands down. - Staker
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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: Hide the next flag until the first one is capped
it would be the same for other maps. again, take Silent Eagle for example, you've got central village, you're not going to leave your flank open. thus, it's common sense that both sides would try for hill __. other defining features of the map would be objectives i.e the powerplant or whatever.ChizNizzle wrote:This is for Kashan and maps like that yes. But for other maps it isnt.
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Hide the next flag until the first one is capped
If you want to secure your flank, nothing prevents you to send a squad to whatever place you want with a logi and stay there.
Not in current AAS and neither in this new style were comung up with.
Not in current AAS and neither in this new style were comung up with.

Orgies beat masturbation hands down. - Staker
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Hide the next flag until the first one is capped
i do have one question...
What happens on the rounds where the map glitches and dose not correctly show the current attack defent markers.
would that not also have an effect on this?
Currently, if that glitch happens, peaple realise it, and keep going flag to flag, but what if they dont know where the flag is...
What happens on the rounds where the map glitches and dose not correctly show the current attack defent markers.
would that not also have an effect on this?
Currently, if that glitch happens, peaple realise it, and keep going flag to flag, but what if they dont know where the flag is...
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Hide the next flag until the first one is capped
Thats a bug sadly. I dont know if it can be fixed or not. Itls like the squadbug, sometime it happens but mostly its ok.bloodthirsty_viking wrote:i do have one question...
What happens on the rounds where the map glitches and dose not correctly show the current attack defent markers.
would that not also have an effect on this?
Currently, if that glitch happens, peaple realise it, and keep going flag to flag, but what if they dont know where the flag is...

Orgies beat masturbation hands down. - Staker
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Serbiak
- Posts: 608
- Joined: 2008-01-22 16:40
Re: Hide the next flag until the first one is capped
That´s why I wrote the text in brackets behind it, saying: "unless you want them to have an advantage".ChizNizzle wrote:If you ahve your whole island guarded i'd say you have that major advantage. I mean, it makes sense pretty much.
Huh I didn´t have that one yet. Well at least I didn´t realise it.bloodthirsty_viking wrote:i do have one question...
What happens on the rounds where the map glitches and dose not correctly show the current attack defent markers.
would that not also have an effect on this?
Currently, if that glitch happens, peaple realise it, and keep going flag to flag, but what if they dont know where the flag is...
It doesn´t happen too often though does it? I guess it would then be a reason to restart the server just like you do now with the squadbug.
Last edited by Serbiak on 2010-06-21 22:40, edited 1 time in total.
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