[Map] Musa Qala (2km) [WIP]

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Zeno
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Joined: 2008-09-07 14:16

Re: [Map] Musa Qala (4km) [WIP]

Post by Zeno »

max nice wrote:I removed every roads. Because a lot of road had a bug

I need to update my screen.

Edit:
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bad static placement... look at referance pics and you will see that its not even closely similar :?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

Major update on the city:
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
AfterDune
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Re: [Map] Musa Qala (4km) [WIP]

Post by AfterDune »

Is that the Muttrah mosque put in the ground there, in the center?
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

yes, I try to make the real tower my 3D max keep crash...

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Dougalachi
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Re: [Map] Musa Qala (4km) [WIP]

Post by Dougalachi »

Some other mapper did something similar with the Muttrah mosque a while ago and was told by Rhino (I think) that it was a bad idea because a person has to load up the whole model, even if only the minaret/tower is visible.
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BroCop
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Re: [Map] Musa Qala (4km) [WIP]

Post by BroCop »

It is a bad idea considering the fact that you will load an entirely new texture pallet for a static thats only 10% visible hence increasing loading times for such a minor feature
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

So now I have placed "xp1_tower" in the middle
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Element-X_IV
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Joined: 2009-07-05 00:24

Re: [Map] Musa Qala (4km) [WIP]

Post by Element-X_IV »

Looking better now max.

You could improve your static placement a bit more by seperating buildings or spacing them out a bit, if you want them to be beside each other, it should be in a way where they match.
Hard for me to explain, but just use walls and stuff, good example would be Fallujah, it's a beautiful map to learn static placement from. (for me atleast)

Good luck on your map, looks good.
usmcguy
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Re: [Map] Musa Qala (4km) [WIP]

Post by usmcguy »

Looking good man, but are you going to dirty up that Mosque a bit?
Ironcomatose
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Joined: 2007-02-21 06:07

Re: [Map] Musa Qala (4km) [WIP]

Post by Ironcomatose »

OMG! I didnt know this was happening! I about creamed my pants when i saw this. This is where i was deployed. I wish i had known so you could have made a replica of where i was ;) I have thousands of pictures and some video so let me know if you need anything. (FYI Musa Qala is a district so this map represents only a small part)


EDIT: BTW that minaret has been rebuilt and is now pink :lol: Seriously. Im going to find the pic and post it

EDIT 2: There it is as of 2010


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Last edited by Ironcomatose on 2011-01-05 17:07, edited 2 times in total.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
SeanRamey
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Joined: 2009-06-16 15:53

Re: [Map] Musa Qala (4km) [WIP]

Post by SeanRamey »

Holy Freakin Cows of Awesomeness!!! :grin: This map is lookin amazing!
PatrickLA_CA
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Re: [Map] Musa Qala (4km) [WIP]

Post by PatrickLA_CA »

If there is gonna be an Apache in the final version, then I like it :P
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Max_
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Re: [Map] Musa Qala (4km) [WIP]

Post by Max_ »

Lets bump this!
But I'm still working on this, the reason I stopped working on it was when I saw the new Arfghan Statics a few years ago, but I really want to finish this project.

The ANA faction was just a test, I might bring it for Community Faction, but we need a second map first.

Minimap:
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Video:


I need to remake a lot of stuff first, mainly the Overgroth, but I need to focus on the compounds layout.

EDIT: Can we change the title for 2Km instead of 4Km
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Amok@ndy
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Re: [Map] Musa Qala (2km) [WIP]

Post by Amok@ndy »

changed title
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Here's a minimap update.

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Zeno
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Re: [Map] Musa Qala (2km) [WIP]

Post by Zeno »

Whats up with the west river?
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

I'm redoing the rivers, because I changed the water elevation recently.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Minimap Update,

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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Ason
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Re: [Map] Musa Qala (2km) [WIP]

Post by Ason »

really nice man, keep it up! How many statics and OG objects do you have atm?
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Max_
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Re: [Map] Musa Qala (2km) [WIP]

Post by Max_ »

Objects: ~10300
Overgrowth: ~4075

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I use these fields as a guide for the moment, I will remove some them to make some open field, and I will weld them together using Mineral's tutorial for turning Static/OG as one Static Object.

I might also decrease OG density if it become a problem.
Last edited by Max_ on 2015-05-05 01:13, edited 1 time in total.
Reason: had 1300 instead of 10300 objects...
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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