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Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 18:48
by Reach[UA]
That's amazing! I have no words to describe my emotions... I look forward to play in it!

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 19:01
by Conman51
I really want ARMA now
But miniguns?? i thought conventional forces dont use them on their choppers?
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 19:04
by Urbanxfx
The medic system reminds me of that of AA3 LOL but its going to be awesome. Good Job DEVS!
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 19:59
by Doom721
Really great work
At first I was like "seems like some basic british army content is being pushed out - meh"
But UI improvements from this update are making me giddy, that is by far the worst part of vanilla arma is the UI
Loving the medical options and how you are bringing back all the good things from PR like supply crates and rally points
I feel sorry for those who won't be able to play due to older computers, thankfully I'm building one and almost have enough money to finish it off in 2-3 weeks woohoo
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 20:21
by TrialsLife
Conman51 wrote:I really want ARMA now
But miniguns?? i thought conventional forces dont use them on their choppers?
Just looked it up, RAF Squadron 7 uses them, what involvement they have with current operations I'm not sure. They seem to be a support squadron for the SAS and SBS.
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 20:28
by R0DeX
Next update will be in september?
Comon!

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 20:46
by TrialsLife
R0DeX wrote:Next update will be in september?
Comon!
I'd much rather them stagger the updates towards a potential release date, than give us everything at once and then nothing up towards when it is released.
Their trying to tease us, and its working...
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 20:53
by FelipeFR
ACE, who? What? Where? When?
Just kiddding.
Nope, seriously, that's pretty... pretty badass.

I am really considering buying ArmA II now, but, could I ask you guys something? Why is it needed to buy both vanilla ArmA II and Operation Arrowhead? Because, you know, game prices arround here in Brazil are pretty damn high, 100 reais, considering that each American Dollar is equivallent to about 1,60 (I'm not really sure) reais, and having to buy both of them is... kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 20:58
by Twonkle
FelipeFR wrote:kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Ask some one you know "well" in the rest of the world to buy it for you, and then mail it to you and then you mail him cash that you've exchanged at some local currency exchange store.
It's a long process but if you'd like your game cheap... well then that's an option

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 21:04
by SGT.Ice
Urbanxfx wrote:The medic system reminds me of that of AA3 LOL but its going to be awesome. Good Job DEVS!
Medic system reminded me of AA3 to
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 21:08
by GeorgeEagle
That's why I spent money on buying both ArmA2 releases: even with version 0.1 being still in progress it's already looking serious. With all that heavy gear I seen in pictures I hope DEVs make good maps with enough places to hide from them.

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 21:15
by Popa
Quoting myself from the BIS forums:
Great news UK_Force!
I do have a question about rally points. How are they going to be limited with regards to where they can be dropped? Are we going to see rally points hidden in caves behind enemy lines giving the ability for a constant stream of players to "spawn flank" enemy positions?
In the "squad management" (i thought we'd have sections?

) screenshot, i dont see a commander? Are commanders not required? Maybe the platoon structure is not set for v 0.1?
Does the scoreboard screenshot have a total of 50 players or 72? I know they are AI but is this an indication as to the numbers your hoping to get on the servers?
Sorry for all the questions but i am quite excited about this project!
P.S. I've had no response from epoch yet, if the answer is a no then thats fine i'd just like to know.
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 21:37
by Twonkle
Well you got your response from epoch
And they got a system for the RP's so that they wont get abused. Just not sure if UK_Force wants to spoil it yet... So you'll have to wait for his post

Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 22:22
by Col.Sanders34
a long time ago I talked myself outta buying Arma and decided to just wait for PR2 and stick with BF2PR. Then i read these updates, and now im waiting for A2: combined operations to finish installing. Cant wait
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-22 22:47
by pclipse_teh_owner
FelipeFR wrote:ACE, who? What? Where? When?
Just kiddding.
Nope, seriously, that's pretty... pretty badass.

I am really considering buying ArmA II now, but, could I ask you guys something? Why is it needed to buy both vanilla ArmA II and Operation Arrowhead? Because, you know, game prices arround here in Brazil are pretty damn high, 100 reais, considering that each American Dollar is equivallent to about 1,60 (I'm not really sure) reais, and having to buy both of them is... kinda difficult, speccially considering that it is very hard to find stores selling original PC games, and I don't have an international credit card, so I can't use Steam or PayPal.
Because.....It uses Operation Arrowhead Thermals and new things from OA. But also uses conventional regular ArmA 2 stuff
Re: PR: ArmA2 Newsreel #2 (Part 4)
Posted: 2010-08-23 00:44
by drs79
JDMT wrote:Jesus Christ...
You said it man!
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-23 06:00
by ZondaX15
how big do you think the file will be? i dont want to blow all my gigs on just downloading ArmA2
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-23 06:43
by Urbanxfx
There is module in ARMA 2 OA that you can use mortars with target artillery map, heres a vid that i made, Will mortars be available ingame? Like they can be carried and deployed to certain positions and used on enemy locations, and will both OPFOR and BLUFOR have them?
YouTube - ARMA 2 Operation Arrowhead: Tour Of Duty Day 1.
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-23 08:30
by chehotela
like this can still be used landing equipment and people. will be something like this?
YouTube - Arma2 OA IL-76
Re: PR:ArmA2 - Highlights Reel #2 (Part 4)
Posted: 2010-08-23 09:16
by chehotela
and equipment will be on the map, will be aviation airplanes??
or will be Counter-Strick?