PR 0.95 - Thermal Imaging

General discussion of the Project Reality: BF2 modification.
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ZephyrDark
Posts: 319
Joined: 2010-01-23 20:22

Re: PR 0.95 - Thermal Imaging

Post by ZephyrDark »

Murphy wrote:...even if it doesn't have the biggest impact.
Actually on some maps its going to have a HUGE impact. No more hiding in those pesky bushes. Man the devs have made me a giddy little crewman.
|TG-31st|Blackpython


JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: PR 0.95 - Thermal Imaging

Post by JohnnyTheIED »

And insurgents still dont get EFPs :(
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: PR 0.95 - Thermal Imaging

Post by nater »

JohnnyTheIED wrote:And insurgents still dont get EFPs :(
Haha, great sig!
Wh33lman
Posts: 667
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Re: PR 0.95 - Thermal Imaging

Post by Wh33lman »

its definatly going to make armored combat more... interestering. i dont know about armor v armor, but its going to make infantry deployed anti-tank weapons less effective.
2:15-3:07


now if your infantry and you spot a tank who pops smoke, run for cover.

as for attack helicopters, its definatly going to increase their effective range. i never saw the vehicals on SE before they kicked on the thermal
Last edited by Katarn on 2010-10-04 18:18, edited 1 time in total.
DankE_SPB
Retired PR Developer
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Re: PR 0.95 - Thermal Imaging

Post by DankE_SPB »

Wh33lman wrote:as for attack helicopters, its definatly going to increase their effective range. i never saw the vehicals on SE before they kicked on the thermal
You would be surprised by how much. We did a test run on SE with Jaymz, he hid bunch of vehs around map in different places then flew around not telling me where they are. I found everything from 1st fly by's :twisted:
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Jaymz
Retired PR Developer
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Re: PR 0.95 - Thermal Imaging

Post by Jaymz »

Murphy wrote:You managed to surprise me with this feature, I remember reading a few suggestions concerning thermals and they seemed to be shot down. I guess I see why now.

Coolest feature, even if it doesn't have the biggest impact.
Believe me, it's going to have an enormous impact. Vehicular lethality will be increased ten fold in many situations.
JohnnyTheIED wrote:And insurgents still dont get EFPs :(
Wait for the full feature list. Insurgents and Taliban have multiple additions.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
drs79
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Joined: 2008-07-07 15:40

Re: PR 0.95 - Thermal Imaging

Post by drs79 »

[R-DEV]Sniperdog wrote:Pretty much. Smoke is completely invisible on thermals.


^As it should be since smoke doesn't give off a heat signature unless of course its smoke which is part of a fire. Very cool addition with thermals.
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AfterDune
Retired PR Developer
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Re: PR 0.95 - Thermal Imaging

Post by AfterDune »

As I said in the trailerthread, tanks (amongst others) will once again screem "FEAR ME!" ;) .
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TomDackery
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Re: PR 0.95 - Thermal Imaging

Post by TomDackery »

Wh33lman wrote:its definatly going to make armored combat more... interestering. i dont know about armor v armor, but its going to make infantry deployed anti-tank weapons less effective.
2:15-3:07


now if your infantry and you spot a tank who pops smoke, run for cover.

as for attack helicopters, its definatly going to increase their effective range. i never saw the vehicals on SE before they kicked on the thermal
Video fixed.
I lol'd at the concept.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: PR 0.95 - Thermal Imaging

Post by Wh33lman »

[R-DEV]AfterDune wrote:As I said in the trailerthread, tanks (amongst others) will once again screem "FEAR ME!" ;) .
WOOOOOOOO!!!!!

and thank you tom. shoud we maybe do a Project Reality Edition to Tank vs Car?
Tarranauha200
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Re: PR 0.95 - Thermal Imaging

Post by Tarranauha200 »

So this is the feature someone mentioned in post sayin:
"There will be new feature thath will be get you screwed as INF if you dont find cover"
No more hiding in hills hat boys! Time to die!
Also attack choppers will be awesome.
Gotrol
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Re: PR 0.95 - Thermal Imaging

Post by Gotrol »

Emm, I always thought that tanks and other armour dont just pop smoke, they pop a susbstance which is capable of reflecting laser and, possibly, other spectrums... 2:41 in the video

Also the t-90 (could be other tanks too, im no expert) has IR blinding, 3:29 in the video. Will that be implemented too? (First guess is a no)

Or am I completely in the wrong here? :? :

YouTube - T-90 (sorry its in russian, but im sure you'll get the idea)
Hotrod525
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Re: PR 0.95 - Thermal Imaging

Post by Hotrod525 »

Murphy wrote:
Coolest feature, even if it doesn't have the biggest impact.

You might be surprise my friend :P
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Drunkenup
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Re: PR 0.95 - Thermal Imaging

Post by Drunkenup »

Gotrol wrote:Emm, I always thought that tanks and other armour dont just pop smoke, they pop a susbstance which is capable of reflecting laser and, possibly, other spectrums... 2:41 in the video

Also the t-90 (could be other tanks too, im no expert) has IR blinding, 3:29 in the video. Will that be implemented too? (First guess is a no)

Or am I completely in the wrong here? :? :

YouTube - T-90 (sorry its in russian, but im sure you'll get the idea)
That would.... be a stretch. That's like saying we should remove the M1A2 of any damage from ATGMs or anti-tank weapons just because it has ERA.
Drunkenup
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Re: PR 0.95 - Thermal Imaging

Post by Drunkenup »

'[R-DEV wrote:Rhino;1456560']No, although the Kiowa is set up for it and the Z-9/Panther series when it comes in and something we are going to look into in the future :)

https://www.realitymod.com/forum/f196-p ... birds.html
Just... don't let it be HMD's on fighter jets...
CC-Marley
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Re: PR 0.95 - Thermal Imaging

Post by CC-Marley »

Will a moltov on a tank using thermal blind it for a bit??
Gotrol
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Re: PR 0.95 - Thermal Imaging

Post by Gotrol »

Drunkenup wrote:That would.... be a stretch. That's like saying we should remove the M1A2 of any damage from ATGMs or anti-tank weapons just because it has ERA.
Wasn't suggesting, was asking =).

The Dev's, I'm sure, could find the balance for all that juicy modern tech given appropriate game engine to work with.
Jaymz
Retired PR Developer
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Re: PR 0.95 - Thermal Imaging

Post by Jaymz »

Gotrol wrote: Also the t-90 (could be other tanks too, im no expert) has IR blinding, 3:29 in the video. Will that be implemented too? (First guess is a no)
Not in this release, no. We were aware of it though :)
Drunkenup wrote:That would.... be a stretch. That's like saying we should remove the M1A2 of any damage from ATGMs or anti-tank weapons just because it has ERA.
Well he's right that there's IR countermeasures that block certain spectra.

T-90's (as well as loads of Russian tanks for decades now) also have ERA. ERA is not, by any means, full protection against ATGM's.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
bloodthirsty_viking
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Re: PR 0.95 - Thermal Imaging

Post by bloodthirsty_viking »

Wh33lman wrote:
i like the parody more xD


anyways, i think it will be fun playing pr with thermals, it will be a fun challange xD
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communistman
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Re: PR 0.95 - Thermal Imaging

Post by communistman »

IIRC Infrared blocking smoke has been around for a while and is used by the American and Canadian military, if not others. Sorry I don't have the time to research it and provide sources right now, but I believe many of the forces conducting front-line invasion type operations against a roughly symmetrical force in PR would be packing IR blocking smoke into their vehicles' launchers prior to the engagement.
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