BF2:PR Helicopters

Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: BF2:PR Helicopters

Post by Bluedrake42 »

play DCS Blackshark... I think you'll find that real life helicopters are much closer to PR BF2 than ArmA 2... by far.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: BF2:PR Helicopters

Post by ExeTick »

lol if you are tilting your nose 90 degrees up you are coming in to fast. you have to prepare your landing like 1km before you land in arma 2. I like arma 2 helicopter handling but bf2 is by far my favorite :)
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: BF2:PR Helicopters

Post by Stemplus »

well Exe you have to agree that chopper physics look stupid and unrealistic in arma.. even bots do the 90* thing.. also if you want to speed up then you have to nose down like crazy..
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: BF2:PR Helicopters

Post by ExeTick »

to fly forward is just stupid how it is in arma 2 I agree to that.

but you dont need to make a 90* to slow down and land.
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Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: BF2:PR Helicopters

Post by Stemplus »

True. When I land I try to aproach as low as possible and when I feel close enough I pull up and in the same time turn the engine off. Then when I am above the lz falling straigh at it I turn the engine back on. I know this method is a even less realistic, but it doesen't look retarded and is a lot faster :)
Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: BF2:PR Helicopters

Post by Professorson »

Turn the engine off ? What like press F2 F1
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: BF2:PR Helicopters

Post by mangeface »

Bluedrake42 wrote:play DCS Blackshark... I think you'll find that real life helicopters are much closer to PR BF2 than ArmA 2... by far.
I do, which is why I don't fly in PR:BF2 or ArmA 2. Both are horrid in comparison to any DCS or Lock On title, but excluding the fact you can't properly flare a helo in ArmA 2, I will take it over PR:BF2.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: BF2:PR Helicopters

Post by Stemplus »

lol Prof, we were talking about landing in ArmA II, not PR:BF2 xD
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: BF2:PR Helicopters

Post by zombie-yellow »

I like helicopters in Arma II... But for god sake, fix them in Arma III please !!! D:
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: BF2:PR Helicopters

Post by hiberNative »

i just realized (yet again) how much i'd love a russian hind in 1.0... and had to post this.
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Professorson
Posts: 259
Joined: 2012-05-30 07:05

Re: BF2:PR Helicopters

Post by Professorson »

Stemplus wrote:lol Prof, we were talking about landing in ArmA II, not PR:BF2 xD
it was in PR BF2 forums i was confuseddddddddd
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: BF2:PR Helicopters

Post by sweedensniiperr »

doveman wrote:I don't think there's any indicator to show when it's ready though.

...W/S to control the collective which should stay where it's set but...
Pretty smart. Would be really cool if any of this could be implemented.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: BF2:PR Helicopters

Post by Psyko »

Getting serious performance issues with the Hind, and i'm not alone. some people don't have a problem, but there's something wrong with it. its compounded when you fire ordinance and the taxing effects add to the vehicle's background performance problems.

it feels like little jolts of lag every second and its enough to make the vehicle unflyable.
StandardSmurf
Posts: 67
Joined: 2013-06-22 17:05

Re: BF2:PR Helicopters

Post by StandardSmurf »

PLEASE put brakes on the helicopters. This is not realistic and just causes crashes how it is.
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