BF2:PR Helicopters

K3Spice
Posts: 10
Joined: 2010-11-15 20:20

BF2:PR Helicopters

Post by K3Spice »

Hi, I just installed your mod so this is my second day using it, and I love it so far. I have some issues with the helicopters though. I have flown flight simulators and play arma, arma 2, and arma 2 OA ever so often. I was noticing that the helicopters are 'rough'. They are hard to control and do not respond fast but rather take a few seconds. I believe the helicopter is very unrealistic and should be fixed ASAP. I have heard from countless people who either know or have flown helicopters, that its not that difficult and the if the controls are like what I am seeing then it is off. Personally I thought the helicopters in BF2 without any mods where unrealistic already, but your mod has taken that to an extreme. You have not made it more realistic but rather less. If anyone sees this and thinks this is correct and needs to be fixed then please post a reply saying so and why you think that. Even if you think it is correct please post and say why. I would like to see this problem resolved. Thank you for reading my post. :razz:
Johncro
Posts: 1146
Joined: 2009-06-11 20:50

Re: BF2:PR Helicopters

Post by Johncro »

K3Spice wrote:Hi, I just installed your mod so this is my second day using it, and I love it so far. I have some issues with the helicopters though. I have flown flight simulators and play arma, arma 2, and arma 2 OA ever so often. I was noticing that the helicopters are 'rough'. They are hard to control and do not respond fast but rather take a few seconds. I believe the helicopter is very unrealistic and should be fixed ASAP. I have heard from countless people who either know or have flown helicopters, that its not that difficult and the if the controls are like what I am seeing then it is off. Personally I thought the helicopters in BF2 without any mods where unrealistic already, but your mod has taken that to an extreme. You have not made it more realistic but rather less. If anyone sees this and thinks this is correct and needs to be fixed then please post a reply saying so and why you think that. Even if you think it is correct please post and say why. I would like to see this problem resolved. Thank you for reading my post. :razz:
Welcome,
for starts PR and the arma2 series have different physics, and frankly PR helicopters take awhile to get used to, not to mention that flying with a mouse and keyboard is quite hard, joysticks in PR make it by far easier.

And this is a suggestion, which you:
a) Need 25 post count to make a suggestion
b) Posted in the wrong area.


Welcome to PR and the forums.
K3Spice
Posts: 10
Joined: 2010-11-15 20:20

Re: BF2:PR Helicopters

Post by K3Spice »

Johncro wrote:Welcome,
for starts PR and the arma2 series have different physics, and frankly PR helicopters take awhile to get used to, not to mention that flying with a mouse and keyboard is quite hard, joysticks in PR make it by far easier.

And this is a suggestion, which you:
a) Need 25 post count to make a suggestion
b) Posted in the wrong area.


Welcome to PR and the forums.
Why do I need 25 post to suggest something? And sorry about the posting in the wrong area, I just realized there is an area for this after reading your comment... I do have a joystick by the way. Do you know why they couldn't keep the helicopters the same? Was there really any advantage to changing the helicopters?
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: BF2:PR Helicopters

Post by J.F.Leusch69 »

welcome to the forums and moved to feedback section
BrownBadger
Posts: 495
Joined: 2009-09-05 21:29

Re: BF2:PR Helicopters

Post by BrownBadger »

K3Spice wrote:Hi, I just installed your mod so this is my second day using it, and I love it so far. I have some issues with the helicopters though. I have flown flight simulators and play arma, arma 2, and arma 2 OA ever so often. I was noticing that the helicopters are 'rough'. They are hard to control and do not respond fast but rather take a few seconds. I believe the helicopter is very unrealistic and should be fixed ASAP. I have heard from countless people who either know or have flown helicopters, that its not that difficult and the if the controls are like what I am seeing then it is off. Personally I thought the helicopters in BF2 without any mods where unrealistic already, but your mod has taken that to an extreme. You have not made it more realistic but rather less. If anyone sees this and thinks this is correct and needs to be fixed then please post a reply saying so and why you think that. Even if you think it is correct please post and say why. I would like to see this problem resolved. Thank you for reading my post. :razz:
I know what you mean, being an arma player and having flown flight sims, but it is far more realistic than vanilla bf2, where you can't reach any sort of speed at all. The helicopters in PR act differently to each other, try them all out, some are better and some are worse. You can't get it much better with the BF2 engine and it's fine for the type of gameplay that PR offers.

Saying that helicopters in real life are not hard to control, I would disagree and say that is an opinion. In PR it's hard to keep a helicopter steady because of the crappy BF2 physics, and in real life/simulators it's the opposite, easy to keep a helicopter flying straight and steady, but harder to control a helicopter to a fine degree and to land. You'll get used to the PR helicopters and you'll soon realise this is not a flight simulator, it is focused much more on the weapons systems when it comes to air assets.
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: BF2:PR Helicopters

Post by Zoddom »

...


1. wtf? choppers dont react fast enough??? probably crappy pc or what? ofc they react directly and tahts exactly what its supposed to be
2. ??? irl choppers are easier to hover ?? never heard something of cross-winds?
3. i played arma2 and the choppers there react much slower!
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: BF2:PR Helicopters

Post by Teek »

Having experiance with BF2 and BF2 :P R and tried Arma2 choppers, the arma 2 helicopters take alot longer to "respond" and they roll much to easlily. If you want to accellerate or slow down you practacly have to point the nose up or down 45 degrees, which is a little much even in real life helicopter videos. With auto hover, it takes less than half an hour to learn the notorious difficult trade in Arma2, its like vBF2 all over again. If you look at microsoft's flight sim, the helicopters there take way longer to respond, and also require finesse.
Image
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: BF2:PR Helicopters

Post by Zoddom »

thats not possible, irl helicopters have to directly respond or you wouldnt be able to hover wiht them :/
you probably mean that it takes a bit to gain speed when pitching
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: BF2:PR Helicopters

Post by Alex6714 »

Yeah, they respond when you input but there is a thing called momentum. Black Shark is the most realistic atm I think, then MFSX, then arma probably does it a bit better than PR from what I tried.

They can be improved, but its trial and error, its one thing I was doing in CA and still trying to do because I am convinced you can achieve good speed and at the same time realistic behavior.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: BF2:PR Helicopters

Post by hiberNative »

i actually like how they feel. feels like they LOOK more realistic in the air when they don't turn on a dime.
-Image
K3Spice
Posts: 10
Joined: 2010-11-15 20:20

Re: BF2:PR Helicopters

Post by K3Spice »

Since some people are saying maybe its my computer (lag), I assure you its not since BF2 :P R runs at 55fps on average. Which is low but will do (probably the engines mods since BF2 no mods runs at 3 times the frames). I do not believe I was clear enough with the respond issues either. I have set my sensitivity from default to max. It does respond, but takes enough time that it becomes hard to pull out of a (normally) easy bank, or pitch. Sometimes when I pull back on the joystick it will go to far even though I am not pulling back that far (with default and max sensitivity), when it does this I try to compensate by pushing the stick forward, but the helicopter will not respond and will just keep going back. Maybe this is the boundaries of the games engine for realistic helicopters. It seems that without enough engine power the helicopter will drop fast. I try to maintain a low speed for when I land but cannot as it will cause it to drop and crash.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: BF2:PR Helicopters

Post by Teek »

Sounds like a joystick problem, try using a mouse and keyboard just for troubleshooting at least. Also, if you press S key, the chopper will drop like a rock (which is probably what your throttle is doing without your knowledge), so use it very sparingly if you have to use it at all.
Image
sir_quacksalot
Posts: 30
Joined: 2009-05-23 21:58

Re: BF2:PR Helicopters

Post by sir_quacksalot »

As far as realism goes in this mod. Vanilla BF2 is more realistic as far as real helicopters go with the exception of airspeed and weather-veining with the tail rotor. In vanilla BF2 the helicopter responds cyclically (pitch-roll) and collectively(blade pitch: causes ascent and descent) like a real helicopter would for the most part. This comes from talking to my actual pilots who have played both. It's more realistic in how helicopters fly differently at different speeds. the one thing I have noticed is that there is no "mushing". The helicopter acts more like a pendulum when you're trying to slow down from speed or a steep dive. You immediately pitch back rather than slow yourself and "mush through" your dive. Play Vanilla BF2 and then this mod and do the same maneuver and you will see the difference. As far as controls go, the way I have figured out is best for a somewhat more realistic experience is to only use the top 50% of the throttle. %50 is about zero pitch in this game. just a little below and you will begin to descend. Your power band is from 50-100 if you fly like you did in vanilla BF2 but only use 50-100 you will notice it reacts more smoothly and doesn't suddenly feel like you've cut power and have no control. Below 50% and you just start to fall. I would like to see more of the Vanilla BF2 flight control physics back in this game because they are more realistic in my opinion from my experience flying and from talking with my pilots. I love the weather-veining effect and the differences in speed versus airframes but it still takes out some of the realism of how a helicopter is supposed to fly. Try out using just the 50% and above controls though and it will be a lot easier to fly. Also, no one ever replies back on this but if someone could go in and fix the US helicopter VSI (Vertical Speed Indicator) that would be great too. It works on all the non US birds. It's a big help in flying so you know what you're doing in the air.
Radarrat
Posts: 15
Joined: 2009-05-08 13:26

Re: BF2:PR Helicopters

Post by Radarrat »

The movement is just fine..

What I would really like to see is the Chinook carry more than 8 people...Why can we not expand it to 16?
To be more realistic?

This is one improvement I would like to see..
Zerostar11
Posts: 433
Joined: 2008-12-10 18:43

Re: BF2:PR Helicopters

Post by Zerostar11 »

Radarrat wrote:The movement is just fine..

What I would really like to see is the Chinook carry more than 8 people...Why can we not expand it to 16?
To be more realistic?

This is one improvement I would like to see..
BF2 Engine restricts the max amount of people in a vehicle to 8.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: BF2:PR Helicopters

Post by Mora »

Banking is too sensitive i think, bank just a little and the chopper makes already a sharp turn. Sharp turns would require the chopper to bank almost 90 degrees from what ive seen.
Yett71
Posts: 17
Joined: 2010-12-04 22:28

Re: BF2:PR Helicopters

Post by Yett71 »

There is a fine line between realism and real life, the main one is real life runs at 100000000fps but are eye can see 300fps .. You can never get a game which is realistic.

I have used FSX a lot .. and i am a good helicopter pilot, the controls on BF2PR as easy, like extremely easy in comparison to FSX. Having a chopper 100% realistic would be impossible .. and also it would take people a few weeks to learn it.

Helicopters are fine, and the reactions to the controls is okay too.
karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: BF2:PR Helicopters

Post by karambaitos »

Yett71 wrote:There is a fine line between realism and real life, the main one is real life runs at 100000000fps but are eye can see 300fps
our eyes see at 25 or 27 FPS

anyway the choppers in PR are fine as they are, maybe a bit of tweaking on some of them so you cant fly them upside down :) (coming from a guy that couldn't fly a chopper in ARMA2 to save his life)
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40k is deep like that.
WithoutPurpose
Posts: 131
Joined: 2010-11-26 19:29

Re: BF2:PR Helicopters

Post by WithoutPurpose »

I think this is good if the choppers don't react that good. This way not everyone will be able to fly them, so this makes that someone who wants to fly them has to learn it first and not just hop in and fly away.
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