Re: Deviation/damage model/medic system encourages headshots.
Posted: 2013-01-12 11:29
Blood splatters on bullet impact are back for 1.0 allegedly, not on a big scale but to something like the current 'dust puff' but read.
I tried to make a thread about this a while ago but got a message from a DEV saying why it wasn't possible or likely that it would be brought back.Mikemonster wrote:Blood splatters on bullet impact are back for 1.0 allegedly, not on a big scale but to something like the current 'dust puff' but read.
Look at the Devcasts please... Before you talk.MrTomRobs wrote:I tried to make a thread about this a while ago but got a message from a DEV saying why it wasn't possible or likely that it would be brought back.
Basically, the think was that because soldiers tend to wear either body armour or heavy duty gear, the blood doesn't spatter or spray anywhere, it just gets absorbed by whatever's around it, or (with newer armour especially) gets held within the wound as much as possible.
Spec also told me that it used to be in PR but was changed to a generic 'dust' effect against these issues.
Best description of teamwork i ever saw in my life....*applauds*Staker wrote: Orgies beat masturbation hands down.
Yup it used to be in 0.5 version of pr, which was the best mix of fun and realism, this is me and a bud playing, go a little bit further in the video to find the blood effect and how it looks...MrTomRobs wrote:Spec also told me that it used to be in PR but was changed to a generic 'dust' effect against these issues.