Deviation/damage model/medic system encourages headshots.

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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

(tl;dr: My view is that it seems rifles are very weak, and Infantry are very immune to small arms. This is compounded by the proliferation of Medics, and the deviation system/instant headshot kill system).


Hello guys.

What it says on the tin really. I find that when you're in 'stalemate' with an enemy (both have come accross each other at 100m from moving), the 4 sec deviation means that:

0-3 secs: We both crouch & aim at each other.
3.1 secs: He usually gets a shot off at me. His deviation is NOT fully settled
3.2 secs: His shot hits one of my extremities. Ouch.
3.25 secs: He patiently and skilfully waits for his deviation to settle. (This will be complete at 4.11 seconds).
4.0 secs: I shoot my first shot, with deviation settled. I ALWAYS aim at his head.
4.1 secs: My shot hits his [stationary and easily targetted] head, reducing him to 0% health.

Thereafter: I use my patch to heal myself.

If this doesn't heal me back to 100% I take his kit and heal with his patch.


In game modes such as AAS, where there is almost always a medic in the friendly and enemy squads, I make sure even more that I aim for the head. Otherwise he will just be hurt and then go back for 2secs of Medibag and be right as rain, ready to kill me next time. And it doesn't matter if I get hurt whilst headshotting, because I will do the same thing (go back to my Medic and instaheal).


I'll make a thread in the Suggestions area with my solution, if that's ok? Not that it's really a solution, or that it's anything new etc. I just was aware that this isn't the place for Suggestions.

Edit: My suggestions are here. Cheers.
Last edited by BenHamish on 2010-12-07 12:17, edited 1 time in total.
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Tarranauha200
Posts: 1166
Joined: 2010-08-28 20:57

Re: Deviation/damage model/medic system encourages headshots.

Post by Tarranauha200 »

Too much CS? In tight situation like that I dont think about aiming to head. Depending on the range I either shoot for his torso or spray and pray.
IRL they train soldiers to aim for torso.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

I understand and agree with you, but the problem is that by waiting that second longer for a headshot you are in fact guaranteed to kill your enemy in one shot, compared with a torso shot.

Seeing as when this scenario^ happens you are both stationary, going for a headshot with no deviation is a no-brainer [pardon my pun].
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Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: Deviation/damage model/medic system encourages headshots.

Post by Staker »

Don't get to situlations where you're one on one against each other, or simply take cover if it does happen. From what I just read, it seems like you're doing it alone, and thus doing it wrong. Orgies beat masturbation hands down.
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Ffuu.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

I think we can all relate to this, i'm not a lonewolfer. And when neither of you has the advantage and you know you can headshot them why would you run away?
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Deviation/damage model/medic system encourages headshots.

Post by Smegburt_funkledink »

I bet I can land 2 shots in your chest faster than you can shoot me in the head. :firing:
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

Perhaps. I headshot repeatedly in the mentioned situation though and then get patched up by doc. Can't imagine how frustrating it is for them.
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Deviation/damage model/medic system encourages headshots.

Post by Tarantula »

IRL what do you think happens?
Ingame name: OfficerJamesPrice

"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Re: Deviation/damage model/medic system encourages headshots.

Post by Rico11b »

Tarranauha200 wrote:Too much CS? In tight situation like that I dont think about aiming to head. Depending on the range I either shoot for his torso or spray and pray.
IRL they train soldiers to aim for torso.

Actually the term is, "aim center mass".
Last edited by Rico11b on 2021-06-10 14:58, edited 1 time in total.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

Hmm.. cheers for clearing that up. From the vid i've seen in the linked thread, and the account from Lugi's link of people not realising they'd been shot until after returning fire/disengaging, I can now accept that waiting the second longer and headshotting the enemy is a valid tactic (not an exploit).

Cheers guys.
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Shepard
Posts: 44
Joined: 2010-02-26 22:29

Re: Deviation/damage model/medic system encourages headshots.

Post by Shepard »

I dont believe ur thing of aiming for the head after he has shot you. Youve been wounded and if he keeps puttin rounds on you youll be surpressed. Unless your at 10 metres i do not believe within something like 5 seconds you have aimed up the headshot and got the deviation set when hes shooting at you already.

Snipers will aim for the head and if your hit by a high calibre round in the head theres not much any medic can do.

In PR i find its a choice between waiting and possibly landing your hit or choosing to surpress and try to hit them as much as you can.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

I might have got my distances wrong.. But I think I explained logically and well in the first post as to what my point is - Going by this you know the 'sort of' distance.

To make my self clear, i'm only talking about situations where you have that arkward 'mutual meet' - I.e. you both spot each other the same time and have to wait for 4secs because you've both been moving.
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SGT.MARCO
Posts: 341
Joined: 2010-07-08 03:01

Re: Deviation/damage model/medic system encourages headshots.

Post by SGT.MARCO »

Staker wrote:Don't get to situlations where you're one on one against each other, or simply take cover if it does happen. From what I just read, it seems like you're doing it alone, and thus doing it wrong. Orgies beat masturbation hands down.
nice pun there!! :D
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Deviation/damage model/medic system encourages headshots.

Post by Celestial1 »

0-2 secs: I sight up and crouch.
2.1 secs: I am aimed up at your center mass.
2.2 secs: I fire two shots.
2.3 secs: I fire two more.
2.4 secs: You're dead, and didn't fire a shot.


Deviation only encourages headshots if you are attempting to be marksman, or you're thinking one-dimensionally in regards to how deviation works. Fire more, hit more.
It's rare that anyone should live to 3 seconds against this if they are crouching, out of cover under 50m.
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

(As i mentioned, 50m was my estimate at the distance where I found it worth going for a headshot, might be a bit different).

You're firing 4x shots in 0.1 seconds, after only 2 secs of settle time, from full sprint.

Take into account that the added per-shot deviation penalty means that it takes 1.01 second to settle the deviation again after just one shot - I can't see how you'd hit with anything but shot number 1.

I may well be wrong, I may just be waiting myself for 2secs to let deviation settle and then headshotting. But the head isn't that much smaller than the torso, and with the deviation-per-shot penalty makes it more worthwhile it seems to me.
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Deviation/damage model/medic system encourages headshots.

Post by AquaticPenguin »

After 2 seconds, the deviation at 50m will be pretty small. But I think this point is quite important.
Celestial1 wrote:0-2 secs: I sight up and crouch.
This is a much better tactic than trying to beat people head on. You want the advantage, and they're going to have a difficult time getting their deviation to settle down enough while you leg it to cover. Once you're in cover you have the advantage because they've been busy standing there trying to shoot you and you've been readying your grenades. Another advantage is that there's a smaller chance of you getting shot doing this
BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Deviation/damage model/medic system encourages headshots.

Post by BenHamish »

Hmm.. In both cases neither of you have an advantage or disadvantage (depending how bad the cover is).
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Deviation/damage model/medic system encourages headshots.

Post by Celestial1 »

Ben, you're thinking of deviation in a one-dimensional manner.

1) I was being extremely generous about that "0-2 secs"... it would probably take 1 second at most. I am literally not stopping to settle; just scoping in and crouching.
2) You're relatively accurate out to 50m even at maximum deviation.
3) Recoil doesn't affect a damn thing at that short of a range. Referring to point 2, you're still pretty accurate at maximum deviation at 50m.
4) Deviation does not mean you will miss. Deviation means you CAN miss. After 5 seconds of walking, there is a chance (albeit extremely small) that you could hit something at 600m. This example isn't practical, of course, but at 50m the more rounds you put into him the more rounds that will have a chance to hit.

Go grab any rifle with fully automatic fire, and fire full-auto at a wall at 50m (from maximum deviation, sighted in). More than 50% of your shots should land within a man-sized grouping.
There's not a single reason to settle for more than a second if both parties are looking at eachother at 50m or less, and are 1v1. If one fires fully automatic within 1-2 seconds at center mass, and the other waits 4 seconds for a headshot, the latter player will die before they get a shot off.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Deviation/damage model/medic system encourages headshots.

Post by mat552 »

Celestial1 wrote: There's not a single reason to settle for more than a second if both parties are looking at eachother at 50m or less, and are 1v1. If one fires fully automatic within 1-2 seconds at center mass, and the other waits 4 seconds for a headshot, the latter player should die before they get a shot off.
Sorry, emphasis mine, had to help adjust that from "wishful forum thinking" to "how the game actually ends up working"
Last edited by mat552 on 2010-12-09 04:42, edited 2 times in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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