Presenting AASv4, now with Attack Routes
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Peeta
- Posts: 1204
- Joined: 2008-11-28 02:05
Re: Presenting AASv4, now with Attack Routes
Thank god, one of the biggest issues in PR was the random flags. Random flags, especially Fools Road, were always like wtf....
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Panem Today,
Panem Tomorrow,
Panem Forever.
Panem Tomorrow,
Panem Forever.
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ShockUnitBlack
- Posts: 2100
- Joined: 2010-01-27 20:59
Re: Presenting AASv4, now with Attack Routes
Great idea, will improve gameplay significantly
"I Want To Spend The Rest Of My Life With You Tonight."
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Chu
- Posts: 3
- Joined: 2009-11-12 20:51
Re: Presenting AASv4, now with Attack Routes
I'm really excited about this change. Can't wait to try it. =]
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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Presenting AASv4, now with Attack Routes
I want this now! 

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Zyco187
- Posts: 381
- Joined: 2010-03-11 19:46
Re: Presenting AASv4, now with Attack Routes
When will we get this ? Please dont tell me next PR release which is atleast 5 months away..
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Zach1923
- Posts: 106
- Joined: 2009-08-18 18:32
Re: Presenting AASv4, now with Attack Routes
Great change, it should improve game play a lot. Why cant it just replace AAS v3?
That new map looks amazing, reminds me of something from vanilla BF2 but way better. Cant wait to try it out.
That new map looks amazing, reminds me of something from vanilla BF2 but way better. Cant wait to try it out.
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=Toasted=
- Posts: 359
- Joined: 2009-07-01 22:08
Re: Presenting AASv4, now with Attack Routes
What a brilliant idea, seriously, the ingenuity of the devs is shocking sometimes.
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: Presenting AASv4, now with Attack Routes
Good work. I hope too see this applied to existing maps like Qinling, Silent Eagle, and Kozelsk.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Presenting AASv4, now with Attack Routes
wow thats pretty interesting
i like it . . .Next we should try and workon a way to do this but with individual capzones within the Zones alot like how the new ARMA capping process is going to be set up . . capture 3 zones in a cluster then move on to the next three 
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: Presenting AASv4, now with Attack Routes
I thought the dutch forces were working on AASv4 for the Raid at Dawn map.
MAPS
NAME: Raid at Dawn
SIZE: 512x2
TYPE: AASv4
MAPPER: [R-DEV]AfterDune, Sluismaster
% COMPLETE: 99%
http://spreadsheets.google.com/pub?key= ... 9o0NGPzyOw
MAPS
NAME: Raid at Dawn
SIZE: 512x2
TYPE: AASv4
MAPPER: [R-DEV]AfterDune, Sluismaster
% COMPLETE: 99%
http://spreadsheets.google.com/pub?key= ... 9o0NGPzyOw
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Presenting AASv4, now with Attack Routes
Very nice my friend!
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Presenting AASv4, now with Attack Routes
VERY cool update 
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ChallengerCC
- Posts: 401
- Joined: 2010-08-21 10:35
Re: Presenting AASv4, now with Attack Routes
Good idea guys ! 
I hope this will not be to mutch action. If the Points are to close this could happen, and transportvehicles are not used or wasted, because of no value.
Also my opinion is, to limit the FireBases to max 2 and reduce the points from building them. On the endscreen everytime the Squad with the most FB build wins, even if they don for flaggs, fighting against the other side nothing.
(You even have less points if you rule the Map get all Flaggs and even kill all enemys. Building 2 FB gave you more points in 10 min)
And i feel that FB have not the value they should have, most time the will be build and no one defending them.
Fight against the crapy action! The most publisher out there have surrendert and see only money in there eye?s.
I hope this will not be to mutch action. If the Points are to close this could happen, and transportvehicles are not used or wasted, because of no value.
Also my opinion is, to limit the FireBases to max 2 and reduce the points from building them. On the endscreen everytime the Squad with the most FB build wins, even if they don for flaggs, fighting against the other side nothing.
(You even have less points if you rule the Map get all Flaggs and even kill all enemys. Building 2 FB gave you more points in 10 min)
And i feel that FB have not the value they should have, most time the will be build and no one defending them.
Fight against the crapy action! The most publisher out there have surrendert and see only money in there eye?s.
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CarnivorousVulgaris
- Posts: 20
- Joined: 2008-09-16 12:15
Re: Presenting AASv4, now with Attack Routes
An image says more then a thousand words!
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Presenting AASv4, now with Attack Routes
Nice change, no more running from edge of map to other just to realise enemy have capped previus.
Also more realistic not to have objectives in order where you go from other side of the map to other all the time.
Offtopic: Isn`t it Assault and Secure?: Offtopic
Project Reality : Realistic Gaming Redefined - Features
Also more realistic not to have objectives in order where you go from other side of the map to other all the time.
Offtopic: Isn`t it Assault and Secure?: Offtopic
Project Reality : Realistic Gaming Redefined - Features
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iAllex
- Posts: 185
- Joined: 2009-11-20 11:20
Re: Presenting AASv4, now with Attack Routes
?Tarranauha200 wrote: Offtopic: Isn`t it Assault and Secure?: Offtopic
Project Reality : Realistic Gaming Redefined - Features
A.A.S. v4= Assasult And Secure version 4.
I am Alex
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Tarranauha200
- Posts: 1166
- Joined: 2010-08-28 20:57
Re: Presenting AASv4, now with Attack Routes
He said attack and secure,iAllex wrote:?
A.A.S. v4= Assasult And Secure version 4.
Lets get back on topic





