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Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-17 11:08
by WilsonPL
Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg

Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-17 11:35
by samogon100500
WilsonPL wrote:Looks good, maybe add this texture variant for Russian forces: http://www.techincom.ru/img/cont/ural_4320.jpg

Btw. devs is it simple process to swap interior model? Ural for example have low-res interior and would look better with a new interior model. Is it much work to swap old interior with new one ?
No I think better make dark green only.Thats could be better with car camo.
About Russian forces I got better plan,like this :wink:
Image
Image
Ural could be as alternative truck for some maps IMO.

So any suggestions about china army camo?Not so better idea to see same trucks at Wanda Shan.
Image
Image

Greem must be more dark I think but it's not to much problem.

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-17 16:16
by samogon100500
I like this version with PR Ural IMO.
Image
For Militia and MEC - this
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Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-17 18:35
by WilsonPL
Maybe try retexturing miltia truck body to camo used on militia technical:

So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting

And use mec canvas

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-18 09:04
by samogon100500
WilsonPL wrote:Maybe try retexturing miltia truck body to camo used on militia technical:

So it will look similiar to this:
ImageShack® - Online Photo and Video Hosting

And use mec canvas
Agree,but I not for me.I've must be relax.Or am make it later.
Already scaled down with alpha channel,normal makes to
Image

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-18 17:12
by Hauteclocque
Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes. :mrgreen:

I've solved the issue renaming the scene with Latin letters fortunately. :wink:

Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them ! :P You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export ;)

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-18 17:24
by samogon100500
[R-DEV]Hauteclocque wrote:Leusch sent me the dl link of the files for export...for future projects, don't name your max files with cyrillic letters, non-Russian speaking users can't open directly those scenes. :mrgreen:

I've solved the issue renaming the scene with Latin letters fortunately. :wink:

Edit: another thing, don't move the pivots of your objects in your max scene, make your object, assign it a pivot, do the LODs, but don't reset the pivots for them ! :P You can move the objects, but don't move the pivots, or the guy working on your model will have to manually move the objects so they are all in the same position for export ;)
Oh yeah,forget to rename my bad,my bad. :lol:

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-20 14:43
by Nosferatu
This is the color that should be for Russians, I see it everywhere on bases in my region:

Image

Militia - agree with samogonych

Image

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-01-21 06:31
by samogon100500
Image

norm Nosferatu?

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-02-02 16:54
by samogon100500
Guys,someone got idea about make transport truck with canvas for Russian faction(May be for militia).
General idea - in Russian army infantry moving in trucks with canvas.to make difference between logistic and transport truck - make yellow sign with at corner of canvas.

So looks like no one want to say anything about new renderer,thats why I think they looks nice how.

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-02-03 19:37
by J.F.Leusch69
i am still waiting for the source files to be sent to me so we can add them to the mod, thanks

Re: [Stuff]Ural 4230 logistic tint[W.I.P]

Posted: 2011-02-04 13:24
by samogon100500
[R-DEV]J.F.Leusch69 wrote:i am still waiting for the source files to be sent to me so we can add them to the mod, thanks
ah,ok done.