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Re: Crouch to standing shot accuracy

Posted: 2011-02-15 06:03
by Bringerof_D
just like camping, the only words i have for you are "Deal with it" that guy mentioned by the op prabably didn't bob up and down anyways. IN all likely hood he saw the op, crouched to settle his aim and came back up for a shot. this is the advantage of cover, you get to decide when to leave it.

it's not even "unrealisitc" in the army we pie corners, peak over or under objects then ready ourselves to pop out and surprise the guys on the other side.

maybe, just maybe instead of standing there waiting for him to pop up, while he was hiding, you should have been relocating. OR alternatively keep firing on him so he'd stay down.

to everyone noting that we cant peak around or over things in game giving the "bobbers" and campers an advantage, he cant peak over the object either, he cant throw a rag over his head and tuck up against a pipe to break up his silhouette, he cant pretend to be a pile of garbage, he cant even shoot you without exposing a minimum of half his body. IRL he doesnt need to bob, he can throw his muzzle around the cover and shoot you while only exposing his hands and a small portion of his face.

blocking bullets isnt the only advantage that cover gives you and this simply reflects that far too well.

lesson #1 when dealing with campers, dont go in through the same door 10 times.

lesson #2 when dealing with bobbers, dont wait for them to come up.

simple enough?

Re: Crouch to standing shot accuracy

Posted: 2011-02-15 14:48
by goguapsy
Anyone knows if crouching to prone (not standing to prone) resets deviation? Because I've been told otherwise...

Re: Crouch to standing shot accuracy

Posted: 2011-02-15 19:23
by BenHamish
Fair enough B of D, point well received and agreed on!

Re: Crouch to standing shot accuracy

Posted: 2011-02-16 03:03
by the_ganman
Surpresse ur target and voila problem solved, you cant shoot accuratly if you cant see and if u think the guys got you zeroed,... move .

In other news it be cool if the devs could program somthing similar to how the jet camera works but on where there a camera at eye level that you can select so you can stay peek over stuf

Re: Crouch to standing shot accuracy

Posted: 2011-02-28 18:31
by =]H[= JakCurse
goguapsy wrote:Anyone knows if crouching to prone (not standing to prone) resets deviation? Because I've been told otherwise...
I believe (could be wrong) that any movement involving prone resets deviation.

Re: Crouch to standing shot accuracy

Posted: 2011-02-28 19:49
by goguapsy
'= wrote:H[= JakCurse;1555629']I believe (could be wrong) that any movement involving prone resets deviation.
Moving while prone doesn't, though.

Re: Crouch to standing shot accuracy

Posted: 2011-02-28 20:34
by Rudd
goguapsy, I don't think that is correct

but niether is Jack

iirc you have a payback system of up to 5 seconds,

move for X seconds, then you have to remain still for X seconds up to 5 seconds in order to get min deviation again iirc.

Re: Crouch to standing shot accuracy

Posted: 2011-02-28 22:47
by Nitneuc
Rudd is right, at least for assault rifles.
IIRC it's even more complex, you loose 1/5 of precision for every second of move (if you move 5s and more, your deviation is reset).
That means that :
. If you move 1s with an assault rifle (5s settling time), you have to wait 1 second to get you accuracy back.
. If you move 1s with a deployed marksman/LMG or a sniper rifle (~8s settling time), you have to wait 1,6 second (8x1/5) to get your accuracy back.

Not sure I made myself clear on that ^^

Re: Crouch to standing shot accuracy

Posted: 2011-03-01 13:54
by Scandicci
As the original posts suggests, going from crouching to standing with zero deviation is not realistic. As others have written here, the original poster would also be wise to not trade shots with someone who is practicing the zero-deviation-crouching-standing tactic but would be better off to move while suppressing. If some deviation could be added in an upcoming release it would improve the experience. It is also true that suppression without movement in this case is worthless because the player that is crouching-standing-shooting does not even have to see you or aim if he as not w-a-s-d or mouse moved. He simply has to stand up and fire without changing anything.

In my own experience, I loose about as many times as I win when I practice this tactic. I don't think it is quite as big an exploit as the original post seems to imply.

Re: Crouch to standing shot accuracy

Posted: 2011-03-01 20:23
by goguapsy
[quote=""'[R-DEV"]Rudd;1555700']goguapsy, I don't think that is correct

but niether is Jack

iirc you have a payback system of up to 5 seconds,

move for X seconds, then you have to remain still for X seconds up to 5 seconds in order to get min deviation again iirc.[/quote]

[quote="Nitneuc""]Rudd is right, at least for assault rifles.
IIRC it's even more complex, you loose 1/5 of precision for every second of move (if you move 5s and more, your deviation is reset).
That means that :
. If you move 1s with an assault rifle (5s settling time), you have to wait 1 second to get you accuracy back.
. If you move 1s with a deployed marksman/LMG or a sniper rifle (~8s settling time), you have to wait 1,6 second (8x1/5) to get your accuracy back.

Not sure I made myself clear on that ^^[/quote]


Yeah I understood that.

Thanks to both of you :)

Re: Crouch to standing shot accuracy

Posted: 2011-03-01 21:51
by ytman
Bringerof_D wrote:lesson #1 when dealing with campers, dont go in through the same door 10 times.

lesson #2 when dealing with bobbers, dont wait for them to come up.

simple enough?
While I definately agree with you about the first one; there are many situations where there is only one doorway to get to the campers. As we have no way to blow apart walls, collapse a complex, etc. I think mappers should always allow for three entrances to any section. Not including ladders.

The second one, while a good piece of advice, just doesn't account for a lot of weird things when dealing with crouch->standing.

A LMG should at least have enough time to be placed on the surface its user is covered by. Heavy AT weapons should have an adjustment phase as I doubt you can just pop right up while holding this big SRAW. In the end I think that the 'jack boxing' phenomenon is, on a gameplay level, unfair to efforts of supression.

What good is supression when the supressed can, at any moment, take a chance that he'll time the pops right, and pop the supressee? Give even a split second deviation settle time and I'd be happy and contended!

A lot of your arugements to keep 'Jack boxing' as an element of PR come from the fact that we are all absent of decoy type diversions when playing defensively. That is simply a terrible reason to justify something that goes against many efforts of the [devs] to make suppression an important tool for an offense.

Re: Crouch to standing shot accuracy

Posted: 2011-03-08 08:35
by KnightFandragon
the_ganman wrote:Surpresse ur target and voila problem solved, you cant shoot accuratly if you cant see and if u think the guys got you zeroed,... move .
I so far have only been playing Coop with other people and was wondering, does the blurry screen for suppression actually affect the bots?

Re: Crouch to standing shot accuracy

Posted: 2011-03-08 20:28
by hornedviper
i have a heavy weight replica gun and tried crouching to standing and pulling off an accurate shot.
From my little" test" lol beyond 50m you cant shoot accurately after immediatly poping up.
but if theres nothing the devs can do about it i guess just have to put up with it.

Re: Crouch to standing shot accuracy

Posted: 2011-03-09 18:03
by BenHamish
hornedviper wrote:i have a heavy weight replica gun and tried crouching to standing and pulling off an accurate shot.
From my little" test" lol beyond 50m you cant shoot accurately after immediatly poping up.
but if theres nothing the devs can do about it i guess just have to put up with it.
:gob_icon_

No. Just, no.