Crouch to standing shot accuracy

MacGyver_
Posts: 34
Joined: 2010-12-11 13:09

Crouch to standing shot accuracy

Post by MacGyver_ »

I've noticed in the past and today especially, that changing between crouched stance and standing stance doesnt effect bullet spread as all other movement does. I was killed by an insurgent with a dragunov from ~200m away, and it only took one shot. He was crouching behing a barrier, and i was waiting for him to pop up and fire with terrible accuracy from changing stance.
But no, he stood up from behind cover and nailed me straight away
That's probably the 3rd time this has happened to me, and I'd like to see changing stances affect bullet spread, as playing whack-a-mole and losing isn't very realistic :-?
Make tea, not war.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Crouch to standing shot accuracy

Post by PLODDITHANLEY »

I agree a little deviation applied would stop the 'jack in the boxes'.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: Crouch to standing shot accuracy

Post by Mj Pain »

I think the Devs are aware of this problem and would have fixed it if it was possible.
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mikeros
Posts: 37
Joined: 2009-08-21 17:39

Re: Crouch to standing shot accuracy

Post by mikeros »

This kind of deviation is inside the BF2 and it has been changed by the last patch 1.50

It was the one that has been used in BF2142 and it was very strange for the PKM shooters that just went crouching HS from miles away.

You can see the deviation at the HAT's squares. you will notice that if you go prone and stay prone for some seconds you are zeroing the deviation from maximum. When you stand up you have that zeroed deviation.

A popular tactic in BF2142 is the crouch - stand movement. it provides you cover + every time you crouch you are fixing your deviation faster after every shot... Although PR devs manage to increase the time to zero deviation. It is not difficult. you just need to learn how to shot in PR, and I don't think that PR is going to change to be easier.
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BenHamish
Posts: 325
Joined: 2010-10-17 11:59

Re: Crouch to standing shot accuracy

Post by BenHamish »

I was killed by an insurgent with a dragunov from ~200m away, and it only took one shot.
Dragunov's one-shot-kill as it is from what I remember.. They are killing machines.

But yes, unfortunately the 'hopping' thing is hardcoded. There was a thread about it a while back.
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USMCMIDN
Posts: 981
Joined: 2009-07-25 16:32

Re: Crouch to standing shot accuracy

Post by USMCMIDN »

I get killed from crouch stand 1 hit shot all the time haha
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Crouch to standing shot accuracy

Post by Lord Jesus »

I actually don't think this is a problem. In real life, raising your stance a few inches to get a shot off on a enemy doesn't carry much deviation, close to zero, because PR doesn't have a peek system implanted. This is the only method we have on taking out shooters who have been firmly planted in their firing stance.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Crouch to standing shot accuracy

Post by Bluedrake42 »

Actually I like it, cause if you think about it, since we're not allowed the full range of movement, its impossible to effectively take cover in some situations in a way that would allow you to also fire back. So since we have only 3 levels of height from which to use, I think it makes sense... I hope I just made sense right now haha
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Crouch to standing shot accuracy

Post by Lord Jesus »

Bluedrake42 wrote:Actually I like it, cause if you think about it, since we're not allowed the full range of movement, its impossible to effectively take cover in some situations in a way that would allow you to also fire back. So since we have only 3 levels of height from which to use, I think it makes sense... I hope I just made sense right now haha
We both wrote the same opinion.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Crouch to standing shot accuracy

Post by badmojo420 »

It's true, we don't have full range of movement in video games. So peaking over a wall isn't like it would be in real life.

But, what we do have in video games is a lot of absolutes. Which results in super human abilities like this wack-a-mole tactic.

When a player hides behind an object and pops up, they can aim, and then crouch again. As long as they do not move their mouse, the instant they pop back up, their weapon will be aimed EXACTLY where it was the last time they popped up. When dealing with targets at over 100m, it's a super human ability.

I don't accept this "we can't peak, so zero deviation is a good thing" argument.
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Crouch to standing shot accuracy

Post by Lord Jesus »

badmojo420 wrote:It's true, we don't have full range of movement in video games. So peaking over a wall isn't like it would be in real life.

But, what we do have in video games is a lot of absolutes. Which results in super human abilities like this wack-a-mole tactic.

When a player hides behind an object and pops up, they can aim, and then crouch again. As long as they do not move their mouse, the instant they pop back up, their weapon will be aimed EXACTLY where it was the last time they popped up. When dealing with targets at over 100m, it's a super human ability.

I don't accept this "we can't peak, so zero deviation is a good thing" argument.
The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.

If we add deviation from crouching to standing. There will be no method of taking out targets that have already zeroed in on your position unless you flank them or use grenades. If you get killed by a whack a mole. It's because your reflexes are not up to par with the enemy. Besides, you shouldn't be camping in the same spot once the enemy has located your position, that is just being ignorant.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Crouch to standing shot accuracy

Post by badmojo420 »

Lord Jesus wrote:The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.

If we add deviation from crouching to standing. There will be no method of taking out targets that have already zeroed in on your position unless you flank them or use grenades. If you get killed by a whack a mole. It's because your reflexes are not up to par with the enemy. Besides, you shouldn't be camping in the same spot once the enemy has located your position, that is just being ignorant.
When two people know where each other are, the one popping up from behind cover shouldn't have zero deviation change. Not when every other type of movement has an effect on it. The system needs to be consistent. People know how to abuse the system, just because you haven't noticed, doesn't mean it never happens. Player reflexes have nothing to do with it.

A slight deviation wouldn't ruin the game. People playing normally would most likely not even notice it. Only people trying to abuse the 'glitch' would.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Crouch to standing shot accuracy

Post by goguapsy »

Lord Jesus wrote:The shooter who aims at where the target should pop up still has the advantage, because the target has less time to fixate his aim on the shooter who already has been firmly planted.
Move 1 inch to the side = win...

If you are the one that is pinned down, I suggest you suppress the target while moving sideways. And/or sprint awayy...
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Calhoun
Posts: 45
Joined: 2009-06-20 04:54

Re: Crouch to standing shot accuracy

Post by Calhoun »

badmojo420 wrote:A slight deviation wouldn't ruin the game. People playing normally would most likely not even notice it. Only people trying to abuse the 'glitch' would.
You could wait for the enemy to stand and then try and shoot him in the head, but this isn't Counter-Strike. Suppress the enemy and he will be unable to stand and effectively engage you. Then there won't be the need to implement this deviation, where it will apply to an engagement that is already in your favor if you're "playing normally".
Tim270
PR:BF2 Developer
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Re: Crouch to standing shot accuracy

Post by Tim270 »

Calhoun wrote:You could wait for the enemy to stand and then try and shoot him in the head, but this isn't Counter-Strike. Suppress the enemy and he will be unable to stand and effectively engage you. Then there won't be the need to implement this deviation, where it will apply to an engagement that is already in your favor if you're "playing normally".
Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Crouch to standing shot accuracy

Post by dunem666 »

crouch to standing shot?

what about AR gunners pronce to crouch - zero deviation = suckage.
dunem
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TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Crouch to standing shot accuracy

Post by TmanEd »

Tim270 wrote:Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
Top secret uber effective combat tactic: Occasionally scoot a bit to the side. :lol:
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Crouch to standing shot accuracy

Post by Lord Jesus »

goguapsy wrote:Move 1 inch to the side = win...

If you are the one that is pinned down, I suggest you suppress the target while moving sideways. And/or sprint awayy...
In that case, deviation would not matter. Because if the target moves to relocate even a few inches away from where your aiming, that's a strategy on its own which I use all the time.
Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Crouch to standing shot accuracy

Post by Lord Jesus »

Tim270 wrote:Suppression does nothing to deviation though. If you stand up, put your sight on a enemy, crouch back down, wait a few secs, pop up and fire 1-2 shots you will just kill them regardless of how much fire they are putting towards you.
It's the same in real life, if I have you zeroed in on my sights. And I lower myself behind cover while keeping my aiming stance. When I shift my body upwards out of cover, my aim has not changed. Like I said, because PR has no peek system. This mirrors the same tactic used in the field. I have friends who served in combat operations. And if they have no option but to go around that corner and engage the enemy who is aware of their position, they use the same tactic. The firing stance is never the same position you use when in combat. That's a training method that only applies to the firing range. In real war, you are forced into uncomfortable positions sometimes due to battlefield conditions.
Mellanbror
Posts: 320
Joined: 2009-09-05 10:56

Re: Crouch to standing shot accuracy

Post by Mellanbror »

What if raising stance (from crouched to standing) was a slower motion? One ducks fast, but raises slow.
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