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Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-29 23:26
by Ason
When I remove all OG including materials and the overgrowth stuff in the Init the maps works fine and I can join but now when I try to make new materials and try to paint nothing happens, i choose a tree and set the density but no trees are showing:/ It also now say this every time i try to generate OG:

Code: Select all

[Tweaker] Load Object (OvergrowthType)
Ignored Warning[Overgrowth] : Growth can't find geometryTemplate: parkbench1_lod
Overgrowth total vertex/index memory size: 261200
OvergrowthType.normalScale "0" ()
Ignored Warning[Overgrowth] : Growth can't find geometryTemplate: parkbench1_lod
Overgrowth total vertex/index memory size: 261200
I don't know what parkbench1 has to do with OG?

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-29 23:38
by Rudd
that is pretty strange, I would check your staticobjects.con and delete any parkbenches in there...it could be another problem static that's set up for OG for some reason...so it's requesting a LOD texture that ofc doesn't exist because it's a frickin bench :P

I'd tell your editor to go home, it's drunk tbh.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 09:33
by Ason
haha yeah, it must be :P Now i tried to remove all parkbenches but the editor keeps bugging, after working in the editor for about 1 minute all the trees even the ones that i placed as static objects are all gone :/ And i cant paint new materials, or i can paint the color but no trees are showing:/ does someone know how to like "reset" the entire OG ?

EDIT: I should choose the first one right the .con when picking trees ?
Image

EDIT2: Ok i got it working after removing all OG and the parkbenches so I will now repaint it all.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 10:39
by Rudd
to reset OG, just delete the OG folder and the editor will regen it when you work on it again

yeah always select the .cons, the cols are just meshes to tell the game how to collide with things, the LODs are the far distance low quality versions

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 11:32
by Ason
okok thanks, btw do you know how to make the color of UG brighter? When I try the map ingame the UG is very dark.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 12:01
by Rudd
In ur light settings at the bottom are the overgrowth lighting options :)

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 13:43
by Ason
I tried changing the one at the bottom called TreeSuncolor and Treeskycolor. but no change :/
This is how it looks:
Image
Image

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 13:56
by BroCop
huh? IIRC doesnt a completely blank hemi cause this?

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 13:57
by Rudd
No, there should be an overgrowth ambient option too which is the most powerful

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 14:11
by Ason
I only see TreeAmbientcolor and it is on white :/

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 14:58
by Ason
I believe the grass will look better after lightmaps. Could someone tell me how I can spawn vehicles? I can't find any thread on that.
I placed one t-90 but it never spawns

Code: Select all

rem ********** Object Spawner **********
rem [ObjectSpawnerTemplate: cpname_grozny_first_aas64_russianmain_ru_mbt]
ObjectTemplate.create ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.activeSafe ObjectSpawner cpname_grozny_first_aas64_russianmain_ru_mbt
ObjectTemplate.modifiedByUser "Robin"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 ru_tnk_t90
ObjectTemplate.minSpawnDelay 600
ObjectTemplate.maxSpawnDelay 600
ObjectTemplate.spawnDelayAtStart 1
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1

if v_arg1 == host

   rem [ObjectSpawner: cpname_grozny_first_aas64_russianmain_ru_mbt]
   Object.create cpname_grozny_first_aas64_russianmain_ru_mbt
   Object.absolutePosition -920.357/25.000/817.576
   Object.rotation 0.000/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

endIf

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 15:53
by CTRifle
why dont you just use it in the editor instead of code..

when you have aCP, just right click and make object spawner, pick what you want and boom its there.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 16:21
by Ason
That's what I did, but it wont spawn, maybe some settings are wrong:/

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 16:23
by lucky.BOY
Getting slowly excited for this map.. :)

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 17:53
by Rudd
Mrslobodan wrote:That's what I did, but it wont spawn, maybe some settings are wrong:/
https://www.realitymod.com/forum/f189-m ... audit.html

this tutorial is based around modifying existing maps, but the parts regarding objecspawners are the best explanation regarding getting vehicle etc to spawn :)

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-30 21:11
by Ason
I'm glad to hear that lucky :D

Thanks rudd, now I got it working :D I didn't have vehicles checked in mod manager so I just couldn't see any vehicles in the drop down box.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-07-31 05:27
by waldov
Awesome Grozny is in progress once again!

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-08-03 16:27
by Ason
Hey, I got 2 questions:

1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.

2. If i find something i want how can i put it into the editor ? Where should i paste the folder?

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-08-03 16:38
by Rabbit
Mrslobodan wrote:Hey, I got 2 questions:

1. How can I see if an object has the sample files(?) for lightmapping? I copied the Dovre map and extracted the Object_client zip and the only things I can find when I enter the folders of different objects is a folder called meshes.

2. If i find something i want how can i put it into the editor ? Where should i paste the folder?
combine that and the objects server, then take the staticsobjects file that it is, and merge it with the pr_edit one.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-08-03 23:00
by Ason
Ok, I will give it a try now. So I want to get the Train station from Dovre, I copy the train_station folder from the Objects_client and put it into my PR_edit/Objects/Staticobjects/buildings folder. Then I copy the collisionmesh from the meshes folder in the train_station folder from Objects_server and copy the .tweak and .con file and paste them into the train_station folder in pr_edit?

Then I paste the textures into the pr_edit/objects/staticobjects/textures folder ?

EDIT: Ok i managed to get the stuff into the editor but they dont have any color, only the american "I want you" guy.