Ask the [Dev]s a (?)
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CTRifle
- Retired PR Developer
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Sgt. Ostrander
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Re: Ask the [Dev]s a (?)
So, whatever happened to the BMP-2?
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BroCop
- Posts: 4155
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Re: Ask the [Dev]s a (?)
Hiding in the WIP section of the forumsSgt. Ostrander wrote:So, whatever happened to the BMP-2?

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Phoenixo_Idaho
- Posts: 380
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Re: Ask the [Dev]s a (?)
Jeez i need to be more carefull when i use the word "stuff". I didn't realized the unintended comedy of my sentence ! Damn french literary mind ![R-DEV]-=anders=- wrote:Sry I dont do drugs, only booze.
Yeah, my soundupdates for the jets and the other detailed stuff people probably won't (atleast not in the beginning) pay attention to, are getting updates for 1.0.
I haven't done any sounds attached to snow, if that was your question. Atleast not yet.
Otherwise, thank you for your clear answer !
In sort, those who want snow maps, out your microphones and rush in the snow !
Phoenixo_Idaho ; Medic & Mortars Specialist
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Sgt. Ostrander
- Posts: 109
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Re: Ask the [Dev]s a (?)
I swear I saw this awhile back, was it ever in game? Maybe I am just oblivious or something.CroCop wrote:Hiding in the WIP section of the forums
https://www.realitymod.com/forum/f196-p ... 2-ifv.html
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ShockUnitBlack
- Posts: 2100
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Re: Ask the [Dev]s a (?)
"I Want To Spend The Rest Of My Life With You Tonight."
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xambone
- Posts: 548
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Re: Ask the [Dev]s a (?)
What is the Status on 128 player support?
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Sniperdog
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
xambone wrote:What is the Status on 128 player support?



Will Stahl aka "Merlin" in the Squad community
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Phoenixo_Idaho
- Posts: 380
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Re: Ask the [Dev]s a (?)
What is it ? A new PR bot ?'[R-DEV wrote:Sniperdog;1842299']
Damned, i've just figured out i've wasted a question

Phoenixo_Idaho ; Medic & Mortars Specialist
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gipakok
- Posts: 269
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Re: Ask the [Dev]s a (?)
Dear devs. Will you focus on PR2 after you'll finish v1.0
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Ask the [Dev]s a (?)
Its a statement, not a question?gipakok wrote:Dear devs. Will you focus on PR2 after you'll finish v1.0
that's my one:
Will be there any changes in old maps(kashan\muttrah\basrah\etc...)?
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-=anders=-
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Nah, I already got a bunch of snowsounds rdy for this. That could be footsteps in snow, explosion debris, bulletimpacts etc. We only need snowmaterials like, ice, hard packed snow, soft snow, but Im not a mapper though.Phoenixo_Idaho wrote:Jeez i need to be more carefull when i use the word "stuff". I didn't realized the unintended comedy of my sentence ! Damn french literary mind !![]()
Otherwise, thank you for your clear answer !
In sort, those who want snow maps, out your microphones and rush in the snow !![]()
But as you can see, Im up for the task any day.
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX
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Conman51
- Posts: 2628
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Re: Ask the [Dev]s a (?)
2 serious questions. No, they have nothing to do with release dates.
1) After the removal of binos, how have the devs who have tested 1.0 so far feel it affects game play? Better or worse?
2) Do you feel like 1.0 will bring back all the players that were here at the height of PR (around .75/.
?
Not so serious question/ request.
Can you guys release parts of the change log as you release the Dev casts, or just the pasrt of the change log that refer to whats in the devcast? Cmon were being starved of info here
1) After the removal of binos, how have the devs who have tested 1.0 so far feel it affects game play? Better or worse?
2) Do you feel like 1.0 will bring back all the players that were here at the height of PR (around .75/.
Not so serious question/ request.
Can you guys release parts of the change log as you release the Dev casts, or just the pasrt of the change log that refer to whats in the devcast? Cmon were being starved of info here
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gipakok
- Posts: 269
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Re: Ask the [Dev]s a (?)
Dear devs, will the system requirements for PR change in v1.0?
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ah64d_apache_longbow
- Posts: 30
- Joined: 2011-07-16 21:18
Re: Ask the [Dev]s a (?)
Dear dear dear Devs!
I know this has been asked for thousand times, and I am really into 1.0 release, but can you please tell us all for one last time:
When is Devcast #2 comming?
If you can't say date, please say timespan. Is it comming in a week, a month, year or a decade.
Dont get me wrong, but many people lust to have a bit more insight into the development, but it is being kept in secrecy for some reason.
Maybe Devcasts are a bit too complicated. How about a part of this site, where you have 1 screenshot per week updated from something new you will implement.
Many thanks!
apache!
I know this has been asked for thousand times, and I am really into 1.0 release, but can you please tell us all for one last time:
When is Devcast #2 comming?
If you can't say date, please say timespan. Is it comming in a week, a month, year or a decade.
Dont get me wrong, but many people lust to have a bit more insight into the development, but it is being kept in secrecy for some reason.
Maybe Devcasts are a bit too complicated. How about a part of this site, where you have 1 screenshot per week updated from something new you will implement.
Many thanks!
apache!
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AfterDune
- Retired PR Developer
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Re: Ask the [Dev]s a (?)
Soon, as I posted before. And we're really not talking about the PR version of the word.

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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
I wish to be a mapper. Anyway, your answer reassured me.[R-DEV]-=anders=- wrote:Nah, I already got a bunch of snowsounds rdy for this. That could be footsteps in snow, explosion debris, bulletimpacts etc. We only need snowmaterials like, ice, hard packed snow, soft snow, but Im not a mapper though.
But as you can see, Im up for the task any day.![]()
Phoenixo_Idaho ; Medic & Mortars Specialist
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Ask the [Dev]s a (?)
Well that's an easy wish to fulfillPhoenixo_Idaho wrote:I wish to be a mapper. Anyway, your answer reassured me.![]()
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titsmcgee852
- Posts: 316
- Joined: 2012-10-06 00:37
Re: Ask the [Dev]s a (?)
This is something I'd like to know too.gipakok wrote:Dear devs, will the system requirements for PR change in v1.0?
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AncientMan
- Retired PR Developer
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- Joined: 2007-05-22 07:42
Re: Ask the [Dev]s a (?)
No. Performance should slightly better even.gipakok wrote:Dear devs, will the system requirements for PR change in v1.0?




