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re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 12:49
by Rudd
Gaza Beach skirmish is fixed

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 13:19
by nAyo
12 fields dressings won't be that better as before. When someone has 1% of life left, about to die, the medic use the medic bag to heal him instantly then he doesn't die. Whereas, when the medic is about to die, he has to select fields then drop it, then wait foolishly to get it. It means, you have time to die 4340 times.

Seriously, in my opinion as an eternal medic, this is the dumbest PR thing ever released. No interest, no improving of anything, and no better teamplay with that.

And finally, SU30 bombs got fixeeeeeeed, thats a good thing! waited for it for ages! but visibly not the tiger yet which should have been fixed on 0.96 already, and which was not..

Nice job anyway :)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 13:29
by Rudd
sorry Nay0w

your logic is flawed

you heal faster with field dressings than with the medic bag anyway

gameplay overall medic wise is IDENTICAL to before, you just press one button different and click 3 times instead of holding click

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 13:35
by karambaitos
[R-DEV]Rudd wrote:sorry Nay0w

your logic is flawed

you heal faster with field dressings than with the medic bag anyway

gameplay overall medic wise is IDENTICAL to before, you just press one button different and click 3 times instead of holding click
hes talking about the time it takes to start healing and the time it takes to take the patch out and do the fire animation thing and then throw it then it tame it takes for you to eat it, which is a lot slower than to start healing your self, his problem is when you get hit by a sniper, and go black and white, before you could survive if you healed with a medibag, now you need to stop that very instant and drop a patch, if you dont youll die.


IMHO at least the devs managed to make 1 kit (and who ever uses it) fear death and getting hit, well at least a bit more that what was before, which was no fear at all, because you could heal your self while moving and survive 1 bullet hit more

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 13:54
by Spush
And using the medic bag is any better. Come on just don't get shot and stay behind as a medic...

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 13:57
by Stealthgato
Don't understand how people can't land with the Tiger. It was always fine.

I think the AAVP already has an entry point at the top?

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 14:06
by nAyo
That's exactly what I mean karamaitos. I understand you point of view Rudd, but the difference is in what I've said, the ability to heal ourselves instantly or not. It just means you are inferior than your squad mates against a marksman for example, who will make you see black and white each time he shoots.

I agree, 12 fields dressings now is like "clicking several times instead of holding clicked". At least it got changed and that's still good, because having only 5 fields dressings had no sense at all, even for a medic who shouldn't go to fight ;)

Then, for all who can't understand why some people can't land the tiger, I can tell you that you are not pretty good pilots :p I justify, to be able to land it without crashing it, you must land it violently not to let time to the wheels to "slip" or to roll or I don't know ; try to land it properly, do a smooth landing and you'll crash it.
I've tried it with some friends and we're all quite good PR pilots, you can trust me :)

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 14:28
by Rudd
It just means you are inferior than your squad mates against a marksman for example, who will make you see black and white each time he shoots.
now, that is a point I can get on board with, I'm sure (when the relevant discussion sections are open) we can discuss the combat effectiveness of the medic kit in its non-healing related capabilities, such as the avaliability of a scope.

To land with the tiger (at least in my experience) you have to bleed your speed right off, no short landing like the apache, those long landing gears are quite far away from the vehicle's pivot.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 14:37
by nAyo
Yes but if you are perfectly stationary above the helipad, if you press S like a pig to move down and touch the ground violently you won't crash it, all will be ok, whereas if you press it slowly for a smooth landing it will slip down.

re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 15:07
by SyntheticCoyote
Thanks for the update guys! Keep up the awesome work. Cannot wait for the release!

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 17:55
by Spartan0189
Awesome, I guess my hiatus from Battlefield 2 as a whole can now be declared over, can't wait for .97 to be released and I'll be gaming my grades away :P

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 18:33
by Megagoth1702
tatne wrote:Love the 12 field dressings. It's nice to be a medic again when you don't have to use kit dropping with your squad to save field dressings.
Agreed.

Thank you DEVs for this really really fast update! :) When u rlease?

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 19:11
by Firepower01
I still think medics should be able to heal with their first aid kit. But the patch looks good none the less!

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 19:55
by Bluedrake42
wow already!? SWEET!
I hope that this will be better this time
But to be honest if you all shit something out
its still better then 95% of the game market (100% of the tactical game market)

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 21:30
by BoZo_135
Do we have a rough estimate of when this will be released? :D

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 21:33
by Fractal
Decreased RPG7 damage to APCs?! What that for?
RPGs are very effective against APCs.

RPG optics has real good zoom. I actually liked it more then SVD standard optics one.
Not to mention 500 line aim. I/d love to see it fixed :) And RPGs are very noisy when shut, at least Frag ones. I have never shot AT one :(

Thanks for all this nice work u do people

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 23:38
by goguapsy
BloodyDeed wrote:They do not make any sound IRL
Oh okay.

Why did it even have then? lawl

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 23:55
by Rudd
Why did it even have then? lawl
because very few things are 100% perfect when they are put ingame, theres usually something wrong, a texture inconsistency, a sound, a misalignment or whatever.

its pretty nice that even this small sound is given the appropriate attention :P

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-21 23:56
by USMC scout sniper
me happy! :D

Re: PR: BF2 v0.97 Features List

Posted: 2011-08-22 00:10
by FelipeFR
WTFFFFF hell that was fast.