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Re: Make techies unable to be single manned.

Posted: 2011-10-05 17:52
by Vicious302
No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 18:06
by TheComedian
Vicious302 wrote:No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.
That can be negated by adding more civi cars and bikes.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 18:32
by goguapsy
Vicious302 wrote:No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.
Well, by doubling the requirements for vehicles to be usable, then you'll just have the same thing as 64 players!

Re: Make techies unable to be single manned.

Posted: 2011-10-05 18:33
by Vicious302
TheComedian wrote:That can be negated by adding more civi cars and bikes.
Sure it can, but the response most testers of 128 have had is that the levels feel more like they were meant, including filling up vehciles, I can definatly see an extra vehicle or two but it should be used in conjuction with this.
goguapsy wrote:Well, by doubling the requirements for vehicles to be usable, then you'll just have the same thing as 64 players!
The only people who want to play 64 players are 64-Player Server Admins who don't have their own code yet and wouldn't have the funds to run one even if they did. Besides that maybe 5-25% of people prefer 64 players over 128 and some of those reasons have to do with the fact that the test server is in Finland giving most players a ping of over 200. SOOOO, when the code is released, that percentage will decrease and 64 player servers will die their rightful death. Assuming your located in Brazil still, I assume the reason you don't play 128 players is because your ping is probably something around 400-600. Someone will start a Brazilian or SA 128 player server eventually and you will change your mind, let's not have this discussion.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 19:30
by Dr_Tubesteak
I'm sure most player's have at one time or another, taken a techie, parked it, come under fire and jump into the driver seat and zoom, your gone. The current configration is like a top fuel dragster.

How about an adjustment to just how fast the current vehicle accelerates? Leave the top speed as is, just adjust just how quickly it get's to it's top speed. That coupled with a warm up time, might dissuade people from one manning the vehicle.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 19:37
by goguapsy
Vicious302 wrote: The only people who want to play 64 players are 64-Player Server Admins who don't have their own code yet and wouldn't have the funds to run one even if they did. Besides that maybe 5-25% of people prefer 64 players over 128 and some of those reasons have to do with the fact that the test server is in Finland giving most players a ping of over 200. SOOOO, when the code is released, that percentage will decrease and 64 player servers will die their rightful death. Assuming your located in Brazil still, I assume the reason you don't play 128 players is because your ping is probably something around 400-600. Someone will start a Brazilian or SA 128 player server eventually and you will change your mind, let's not have this discussion.
My ping is around 300. 126 players server is my favorite. I play there whenever I can. Any ping below 400 (I believe that's the warp treshold) is playable in PR. There is a lot of action involved.

How does that apply to what I'm saying anyway?

Re: Make techies unable to be single manned.

Posted: 2011-10-05 20:32
by Bringerof_D
Mikemonster wrote:I did only mention Insurgent/Taliban techies but to clarify think the idea should be extended to all of the gunned jeeps in game, Humvees, CROW, etc.








1)
Provide some source for this. When I see Libyan rebels in their trucks there is always a driver and a gunner. Same applies for Somalia/Africa. And again for the IRA, who also use a team to support such a powerful asset.

These trucks have a lot of engineering behind them and this means a cell is suporting their utilisation and upkeep. They aren't necessarily expendable derp trucks like we see in PR.

Let's be honest, read my last post and you'll see that it's unrealistic for them to be used by one man. If you want to talk 'realism' that is .. And I think Ins/Taliban mode is really unrealistic (for the sake of gameplay).

2) Then why are there three guns? I forsee a 'Techie Squad' having a driver, a dismounted spotter (civvy), and a gunner. Just like I would imagine technicals utilise in 'real life'.

3) So is it sometimes necessary to move an APC across the map 'away from harm, to the rest of the squad, etc'? No, because it either engages or disengages with a driver and gunner, and is either destroyed or rtb's by itself. Rather than 'oh, go fetch that APC that someone has left in the middle of a field'.


And no, you cannot force teamplay. But you can make things less fun for people wanting to lonewolf, and all single manners of .50 jeeps/humvees are lonewolfs. These jeeps are, tactically, the equivelant of Blufor AA and APC's (APC's in PR are light tanks, not Inf carriers). And for Blufor they are worth more tickets than it is worth to let some idiot waste.
1) though that may be the case that is simply an organizational choice of said faction. it is only logical to have a full crew for any vehicle be it light or heavy. but it is not a physical requirement to have 2 men in the vehicle to operate it. it is just as mentioned a run of the mill pickup with an MG/SPG mounted on the back. it could very well be operated by a single man. Though i generally do not condone such use of the techies it has come in handy at times. speaking of REALISM it should be enforced by the team and server, not the game.

2) same point as 1

3)What you have suggested sounds to me like even driving the thing requires two men. Which currently isnt the case even for tanks and APCs. you can drive them by yourself you just cant operate the gun. Putting that aside there is a fundamental difference in operating an APC vs a techie under those conditions. It is rare if both driver and gunner stay inside that only one will die (excluding cases which involve a current bug with the vehicle models) A techie on the other hand you will often lose the gunner or driver when you come under fire. In many cases the techie survives with both gunner and driver dead. in an APC or tank the gunner will switch and leave if the driver dies. or if for some crazy reason both die some random blufor can grab a crewman kit and drive it back to base. With your suggestion a random INS guy cannot return a techie thats been left out because both gunner and driver got shot. it is simply, if you dont mind me saying, mind blowingly stupid to further restrict the INS's ability to operate than the game already has.

support for the SPG techie but for everything else i strongly disagree. This suggestion would also not allow a squad that dismounted to go "OH HOLY **** WE"RE UNDER ATTACK, QUICK someone get back on that gun!"

If this is to be implemented it must be to all factions not just the INS techies, it must apply to humvees, Gwagons, etc. That as well i do not wish to see as it would destroy game play on very fundamental level. 64 or 128 we simply do not have enough men in the squad.

you have admins for a reason. the !r command exists for a reason, use them. If that doesn't work go play on a better server.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 20:34
by moj
SPG techies - yes, I'd like to see them require a driver.

.50 and ammo techies - nope.

Re: Make techies unable to be single manned.

Posted: 2011-10-05 21:08
by Mikemonster
Hi Bringer, good post.

I was really just putting my perceived 'problem' out there with the best solution I had to mind.. I didn't know that in APC's the driver could get out and the gunner could remain.

In light of this obviously it would make more sense to use the APC system so that surviving squad members could rtb, etc. As you mention, the ability would be lost to tell the gunner to jump back on the gun though. But I still feel that's a minor drawback if the APC system is used. He could always drive it to a member of his squad who could then gun.

Agreed also that physically in reality one man could man it. Although in PR this can be abused and is [imho] abused by lonewolfers. It wouldn't take a huge amount more effort to take a driver if you want to gun (although for a non-teamwork player it would be.. Which I see as a benefit).

(As mentioned I do know that some experienced players solo the techie in squads, howver I explain my problems with that in my previous post).