Re: Make techies unable to be single manned.
Posted: 2011-10-05 17:52
No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.
That can be negated by adding more civi cars and bikes.Vicious302 wrote:No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.
Well, by doubling the requirements for vehicles to be usable, then you'll just have the same thing as 64 players!Vicious302 wrote:No one is mentioning the sleeping-128-player-code giant... vehicles will need to be filled up. This will help that.
Sure it can, but the response most testers of 128 have had is that the levels feel more like they were meant, including filling up vehciles, I can definatly see an extra vehicle or two but it should be used in conjuction with this.TheComedian wrote:That can be negated by adding more civi cars and bikes.
The only people who want to play 64 players are 64-Player Server Admins who don't have their own code yet and wouldn't have the funds to run one even if they did. Besides that maybe 5-25% of people prefer 64 players over 128 and some of those reasons have to do with the fact that the test server is in Finland giving most players a ping of over 200. SOOOO, when the code is released, that percentage will decrease and 64 player servers will die their rightful death. Assuming your located in Brazil still, I assume the reason you don't play 128 players is because your ping is probably something around 400-600. Someone will start a Brazilian or SA 128 player server eventually and you will change your mind, let's not have this discussion.goguapsy wrote:Well, by doubling the requirements for vehicles to be usable, then you'll just have the same thing as 64 players!
My ping is around 300. 126 players server is my favorite. I play there whenever I can. Any ping below 400 (I believe that's the warp treshold) is playable in PR. There is a lot of action involved.Vicious302 wrote: The only people who want to play 64 players are 64-Player Server Admins who don't have their own code yet and wouldn't have the funds to run one even if they did. Besides that maybe 5-25% of people prefer 64 players over 128 and some of those reasons have to do with the fact that the test server is in Finland giving most players a ping of over 200. SOOOO, when the code is released, that percentage will decrease and 64 player servers will die their rightful death. Assuming your located in Brazil still, I assume the reason you don't play 128 players is because your ping is probably something around 400-600. Someone will start a Brazilian or SA 128 player server eventually and you will change your mind, let's not have this discussion.
1) though that may be the case that is simply an organizational choice of said faction. it is only logical to have a full crew for any vehicle be it light or heavy. but it is not a physical requirement to have 2 men in the vehicle to operate it. it is just as mentioned a run of the mill pickup with an MG/SPG mounted on the back. it could very well be operated by a single man. Though i generally do not condone such use of the techies it has come in handy at times. speaking of REALISM it should be enforced by the team and server, not the game.Mikemonster wrote:I did only mention Insurgent/Taliban techies but to clarify think the idea should be extended to all of the gunned jeeps in game, Humvees, CROW, etc.
1) Provide some source for this. When I see Libyan rebels in their trucks there is always a driver and a gunner. Same applies for Somalia/Africa. And again for the IRA, who also use a team to support such a powerful asset.
These trucks have a lot of engineering behind them and this means a cell is suporting their utilisation and upkeep. They aren't necessarily expendable derp trucks like we see in PR.
Let's be honest, read my last post and you'll see that it's unrealistic for them to be used by one man. If you want to talk 'realism' that is .. And I think Ins/Taliban mode is really unrealistic (for the sake of gameplay).
2) Then why are there three guns? I forsee a 'Techie Squad' having a driver, a dismounted spotter (civvy), and a gunner. Just like I would imagine technicals utilise in 'real life'.
3) So is it sometimes necessary to move an APC across the map 'away from harm, to the rest of the squad, etc'? No, because it either engages or disengages with a driver and gunner, and is either destroyed or rtb's by itself. Rather than 'oh, go fetch that APC that someone has left in the middle of a field'.
And no, you cannot force teamplay. But you can make things less fun for people wanting to lonewolf, and all single manners of .50 jeeps/humvees are lonewolfs. These jeeps are, tactically, the equivelant of Blufor AA and APC's (APC's in PR are light tanks, not Inf carriers). And for Blufor they are worth more tickets than it is worth to let some idiot waste.