Murphy wrote:Ok, learn to read what I said and quit being so indirect with your snide comments.
FOR GAME PLAY BALANCE was there not a developer move to limit the ZPU ability to completely rape infantry? If they implement this asset will it not just be a piss-poor excuse for giving INS team a counter balance to IFV/APCs when they already have loads of other options?
As far as I see it a lot of people around here must suck at OPFOR if they keep wanting to give them assets making them "conventional forces lite". They do not need any real buff, if you have problems taking on infantry with the techies we have learn to play better instead of wanting something to overcome your ineptitude with the current technicals. More technicals would be cool, but if everyone keeps adding assets without considering anything past "how much it will rape, and how cool it would be to have one. Also Blufor has a million weapon/assets why cant insurgents". Insurgents are normal people thrown into extraordinary situation (safe for battle hardened Taliban/Hamas), not some uberequipped professionally trained soldier with the financial backing of a government. And if you don't like the concept of having next to nothing equipment-wise how the hell could you consider yourself a redfor guy?
(bold and underlined my main point to avoid dumb comments like the prior poster)
agree, fully. The point of insurgency, or asymmetrical AAS against unconventional, is to make one side better equipped, and give the other side an advantage of terrain, or perhaps make it inherent with the gametype.
Case in point: AAS dragonfly: Militia start with 3 flags, brits start with 1. Brits get better armour pieces, a trans helo and other goodies. The militia have the ability to destroy bridges, and mine fords to keep the enemy at bay, along with their field cannons. Ins ramiel: Americans get far better equipment, but the caches are deep within the city, giving the INS the advantage when using IEDs, RPGs, mines and bombcars, along with the gametype that has them defend rather than attack which is inherently easier, also hideouts require no crates. Balance.
IF you give the INS team, or militia, or whatever more tools, then it potentially becomes imbalanced, get this, in favour of the INS. But wait, what about those totally imbalanced maps like karbala, and al basrah? Simple, look at how small the city is, and look at massive the desert it. Should be pretty obvious that the tanks, armour and helos totally excel in the desert, but rarely venture into the city. Subsequently caches last way longer in the city. IF caches last long in the city, but are impossible to defend outside of it, we can say that the map has parts that are balanced, and parts that are not. Because of that, we can conclude the imbalance is the fault of the MAP, not the ill equipped insurgents. Call for better map design, or a redesign or whatever. We can keep the insurgency totally ill equipped like they should be, and have blufor with all their fancy assets (I argue, jets and gunships are possible, too, but that may require more assets for ins..) like they should be, but achieve balance, which is the point off INS and asymetrical AAS
Honeslty if basrah, and karbala were redone to be 100% urban but remain with all those assets that would be brilliant. I love operating armour within cities on Ramiel, and fallujah, etc. Very exhilarating, and with different strategy from other battlefields.
Man this post is getting long, but whatever. Case in point for insurgents being OP: Korengal Valley. The americans do have better tools, yes, but the terrain and gametype favour the Taliban so well that they are too often victorious, and have some caches that are near impossible to take. This is a similar situation to over-equpping the the Insurgents. IF the insurgent's ability to win lies in map advantage, and the BLUFOR in weapon advantage, then if you take away, or weaken the advtange of the BLUFOR youre asking for imbalance. I say, that for the purpose of rebalancing maps, they need full redesigns, not giving the INS better tools. ALthough I dont totally oppose giving the INS new tools, changing maps, or new maps is a way better solution.