[Concept] More Technicals
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Shovel
- Posts: 860
- Joined: 2010-08-26 14:23
[Concept] More Technicals
Hi all
So i had some inspiration recently, while playing a few rounds of PR as an insurgent. Currently, the most powerful vehicle for the insurgents is the technical, but even that can be beat by most Blufor vehicles. Now, similar to the addition of the SPG techie, I had a few ideas for technical variants that I might begin work on.
So, firstly, a rocket-pod techie:
This idea came up in Reddeath's Benghazi map thread btw.
The rocket pod techie would be essentially a normal techie without the 50cal, and with the edition of one of the attack helicopters' hydra missile launchers. Each techie would have about 20 missiles.
This would be useful in a number of ways. First of all, it would be a powerful weapon for the insurgents that could be used against many targets by aiming at the and firing directly. It could also be used as a type of makeshift artillery, similar to that vehicle in USI that launches missiles over a long range.
Second, a ZPU techie:
This has been an idea that I have had for a long time, and would love to see in PR. This techie would have a ZPU-4 quad AA cannon on the back of it, allowing it to serve as a mobile AA vehicle for the insurgents, something most other factions have. Now, currently, the ZPU is a bit overpowered, and would have to be toned down a bit to be put on the back of a techie.
The implementation of this would not be too hard, and I am willing to do it. The weapons an the back of the technical do not exist in the actual model, but are added later in the editor. I would have to strip the rocket pod from a helicopter and the ZPU from it's platform, and make those into "weapons" in the editor. I would then be able to attach them to the techie, add a bit of code, and they would be done, correct? If so, this is not so complicated and I would be exited to start work on this.
But first, I am interested in the community/DEV reaction. Is this something that is worth making? Has it been attempted before, etc?
Thanks,
Shovel
So i had some inspiration recently, while playing a few rounds of PR as an insurgent. Currently, the most powerful vehicle for the insurgents is the technical, but even that can be beat by most Blufor vehicles. Now, similar to the addition of the SPG techie, I had a few ideas for technical variants that I might begin work on.
So, firstly, a rocket-pod techie:
This idea came up in Reddeath's Benghazi map thread btw.
The rocket pod techie would be essentially a normal techie without the 50cal, and with the edition of one of the attack helicopters' hydra missile launchers. Each techie would have about 20 missiles.
This would be useful in a number of ways. First of all, it would be a powerful weapon for the insurgents that could be used against many targets by aiming at the and firing directly. It could also be used as a type of makeshift artillery, similar to that vehicle in USI that launches missiles over a long range.
Second, a ZPU techie:
This has been an idea that I have had for a long time, and would love to see in PR. This techie would have a ZPU-4 quad AA cannon on the back of it, allowing it to serve as a mobile AA vehicle for the insurgents, something most other factions have. Now, currently, the ZPU is a bit overpowered, and would have to be toned down a bit to be put on the back of a techie.
The implementation of this would not be too hard, and I am willing to do it. The weapons an the back of the technical do not exist in the actual model, but are added later in the editor. I would have to strip the rocket pod from a helicopter and the ZPU from it's platform, and make those into "weapons" in the editor. I would then be able to attach them to the techie, add a bit of code, and they would be done, correct? If so, this is not so complicated and I would be exited to start work on this.
But first, I am interested in the community/DEV reaction. Is this something that is worth making? Has it been attempted before, etc?
Thanks,
Shovel
Shovel009
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Reddeath
- Posts: 308
- Joined: 2010-03-02 01:39
Re: [Concept] More Technicals
I think it would be epic and would definitely make its way to my map if it ever gets finished. I think insurgent factions could always use more unconventional weapons.
I support this.
I support this.
Ingame: # SuperBagel
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Rhino
- Retired PR Developer
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Re: [Concept] More Technicals
How come this topic was posted in offtopic? Moved to PR:BF2 Suggestions.
This has been talked about quite a bit in the past and there are a few key reasons why this hasn't happened yet although not going to go into full detail on them.
The rocket-pod techie iirc was me who actually suggested that idea in the Benghazi topic, or at least said how it could be done pretty easily etc. The problem with it is that it was only really common in Libya. Outside there, it hasn't been seen very much afaik. We really do need a Libya map to have it and it would be pretty easy to make.
EDIT: it was me as I thought
AA Techies is also something that has been talked about a lot in the pub forums, and even in the dev forums. Main problem is the power of this weapon but we (the devs) have a few ideas of how/where it could be used, but not really fitting for most current maps but might be required in the future.
As for the easy implementation part, its not so straight forward. the Rocket pod is but if we where going to do it, we wouldn't use any old one, we would use a nice one, as I mentioned in the Benghazi topic, the one from the new Mil-8 series. The ZPU-4 is a bit of a tricky one is its actually very big and not easy to mount on the techi, especially with the massive poll sticking up though the middle of it that the MG etc is mounted on
But we do have a few ideas of how this could be done, although we would prefer to have a less powerful AA cannon to put on the back as the ZPU-4 with 4 guns is seriously powerful, so if anyone is willing to make one that would be very useful
This has been talked about quite a bit in the past and there are a few key reasons why this hasn't happened yet although not going to go into full detail on them.
The rocket-pod techie iirc was me who actually suggested that idea in the Benghazi topic, or at least said how it could be done pretty easily etc. The problem with it is that it was only really common in Libya. Outside there, it hasn't been seen very much afaik. We really do need a Libya map to have it and it would be pretty easy to make.
EDIT: it was me as I thought
'[R-DEV wrote:Rhino;1596910']Well, a BMP is basically a light/medium tank and I would look into giving the MEC some other APCs like the MT-LBs etc. Also for the rebels I would give them many more techies, epically more 50cal ones as I'm sure you have seen on TV, there entire force is basically made up of them. Would be also an idea to try and get someone to make a techie with an aircraft's rocket pod attached to it
'[R-DEV wrote:Rhino;1596963']Pretty good video here of one in action: Video: Libyan rebels wage war with homemade rocket launcher - Telegraph
Dose seem to be used as very basic arty, but you could also have the angle the player fires it at adjustable so you could fire it dead ahead basically?
As for modelling it, no need tbh, all that really needs to happen is lifting the rocket pod off of one of the many Russian aircraft we have that uses it. Best one would be the new Mi-8/17's rocket pod
https://www.realitymod.com/forum/f196-p ... opter.html
Then you would need to model a mount for it on the technical then whack it on the back much like I did with the SPG-9, code it, job done
Here are some different ones here if your interested but still think the aircraft rockets pod is best: Mad Max Reality: Video of Libya rebels firing rockets on desert frontline - Videos - MetaTube
This ones pretty funny
AA Techies is also something that has been talked about a lot in the pub forums, and even in the dev forums. Main problem is the power of this weapon but we (the devs) have a few ideas of how/where it could be used, but not really fitting for most current maps but might be required in the future.
As for the easy implementation part, its not so straight forward. the Rocket pod is but if we where going to do it, we wouldn't use any old one, we would use a nice one, as I mentioned in the Benghazi topic, the one from the new Mil-8 series. The ZPU-4 is a bit of a tricky one is its actually very big and not easy to mount on the techi, especially with the massive poll sticking up though the middle of it that the MG etc is mounted on
But we do have a few ideas of how this could be done, although we would prefer to have a less powerful AA cannon to put on the back as the ZPU-4 with 4 guns is seriously powerful, so if anyone is willing to make one that would be very useful
Last edited by Rhino on 2012-02-18 04:01, edited 1 time in total.
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SamEEE
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Rhino
- Retired PR Developer
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Re: [Concept] More Technicals
Interesting, I don't think that has been considered for a Technical before. Got any refs by any chance?SamEEE wrote:What about a double DhSK?
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SamEEE
- Posts: 121
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Re: [Concept] More Technicals
Nope - typically I don't think it is done IRL. But figured it wouldn't be too hard to do.[R-DEV]Rhino wrote:Interesting, I don't think that has been considered for a Technical before. Got any refs by any chance?
Also a PKM mounted on a pintle mount would be a useful amount of firepower for anti infantry.
ZU-23-2 on the back of a flatbed truck would work quite well too. Would only be able to be fired backwards so it would be tricky to use for infantry rape.
I could have a bash at modelling something like that if you'd like. Would probably start with "Gary" as a base - put a flatbed on it and then figure how to put a ZU-23-2 on the back.
Last edited by SamEEE on 2012-02-18 06:31, edited 2 times in total.

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Rhino
- Retired PR Developer
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Re: [Concept] More Technicals
SamEEE wrote:Also a PKM mounted on a pintle mount would be a useful amount of firepower for anti infantry.hehe, pretty much what we have been thinking too as a truck is big, slow and hard to maneuver, although wasn't considering Gary
Not sure what you mean, do you mean replacing the HMG with the PKM, or the LMG on the front with the PKM?
SamEEE;1734750 wrote:ZU-23-2 on the back of a flatbed truck would work quite well too. Would only be able to be fired backwards so it would be tricky to use for infantry rape.
http://lh4.ggpht.com/_8FSiOphVdZg/Sv2r_ ... nical1.jpg
I could have a bash at modelling something like that if you'd like. Would probably start with "Gary" as a base - put a flatbed on it and then figure how to put a ZU-23-2 on the back.
Main thing we need is a decent, less powerful AA gun like the ZU-23-2, although would need to confirm with the MAs which one would be best so if you or someone else was up for making that, that would be awesome
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SamEEE
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Re: [Concept] More Technicals
Pretty much all I was saying was that there is a pretty big discrepancy between a DSKH and a PKM in terms of infantry support vs. wrecking everything ability
I thought that there could be some more lightly armed technicals that could be spread about each map so you could have the stable base of fire that the back of a Ute offers but without as much wrecking everything ability that the DSKH. For balance; etc. In terms it would be more of a usable infantry support. The CHUG CHUG CHUG sound of 14.5mm seems to attract a lot of attention - not to mention it has massive tracers.
Regarding the ZU-23-2 - i'll see what I can do. I'm certainly no expert but I do know quite a bit about the weapon system.
I thought that there could be some more lightly armed technicals that could be spread about each map so you could have the stable base of fire that the back of a Ute offers but without as much wrecking everything ability that the DSKH. For balance; etc. In terms it would be more of a usable infantry support. The CHUG CHUG CHUG sound of 14.5mm seems to attract a lot of attention - not to mention it has massive tracers.
Regarding the ZU-23-2 - i'll see what I can do. I'm certainly no expert but I do know quite a bit about the weapon system.

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SGT.Ice
- Posts: 985
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Re: [Concept] More Technicals
Unless as proposed above with a light machine gun on the technicals I don't think more are necessarily needed. Insurgency has already been watered down, instead of technicals why not restore the RPGs? I see no reason why there's such a need for more cars for insurgents who in most of the maps likely don't have them everywhere opposed to RPG's which they do and are able to fly much farther and straighter than they do due to nerfing.
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ToonS
- Posts: 214
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Re: [Concept] More Technicals
I was going to post up a couple of pics that I'd found in regards to ZU's mounted in techies, but in the link bellow is a bunch that are form the Libyan conflict.
http://milinme.files.wordpress.com/2011/10/liblrd-1106.jpg
I will post this one though, its still on topic, but how relaxed is the dude in the foreground? Nothin's getting in the way of shisha time!

http://milinme.files.wordpress.com/2011/10/liblrd-1106.jpg
I will post this one though, its still on topic, but how relaxed is the dude in the foreground? Nothin's getting in the way of shisha time!

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Tarranauha200
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Re: [Concept] More Technicals
I dont agree with this. INS is turning more and more into semi-conventional faction with all this new gear given to it.
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AK47 WARRIOR
- Posts: 456
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Re: [Concept] More Technicals
I Have an idea why not ZPU2


Your the BMP 2 WARRIOR No one stands in your wat
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General Dragosh
- Posts: 1282
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Re: [Concept] More Technicals
For me it's still a unconvencionall faction, what ever they add it will still stay the same =DTarranauha200 wrote:I dont agree with this. INS is turning more and more into semi-conventional faction with all this new gear given to it.
[img][/img]Newly ordered sig !
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SGT.Ice
- Posts: 985
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Re: [Concept] More Technicals
How? We haven't given them Tanks, APCs, IFVs, Choppers, Airplanes, Drones or updated weaponry yet.Tarranauha200 wrote:I dont agree with this. INS is turning more and more into semi-conventional faction with all this new gear given to it.
I have never personally seen any conventional army issue some beer guzzling trigger happy rednecks truck with a gun slapped on the back to any unit. Have YOU?
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40mmrain
- Posts: 1271
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Re: [Concept] More Technicals
The rocket techi would be a mobile, rapid fire, innaccurate artillery for the insurgents.
IT would be a nice addition, but it would have to be made clear to players that it's mobile arty, not a tank buster or something like the SPG
IT would be a nice addition, but it would have to be made clear to players that it's mobile arty, not a tank buster or something like the SPG
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ShockUnitBlack
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Re: [Concept] More Technicals
Mortar technical. 'Nuff said.
"I Want To Spend The Rest Of My Life With You Tonight."
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Shovel
- Posts: 860
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Re: [Concept] More Technicals
How about a Howitzer technical?ShockUnitBlack wrote:Mortar technical. 'Nuff said.
Shovel009
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Navo
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Re: [Concept] More Technicals
During the Libyan conflict I have been visiting the thread about the conflict on mp.net daily. I am 100% sure I have seen that setup on a photo.SamEEE wrote:Nope - typically I don't think it is done IRL. But figured it wouldn't be too hard to do.
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Eddie Baker
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Re: [Concept] More Technicals
Insurgents with external assistance/paramilitary training and a well-established infrastructure, pretty much are "semi-conventional." That's why they're considered a paramilitary force. There are quartermasters, supply lines, heavy infantry weapons, and sometimes even artillery. What makes them unconventional is their tactics, blending in to the local population and the fact that sometimes these heavy weapons and artillery are improvised. The IRA built its own mortars, in one case concealing one in a van with a hole cut in the roof.Tarranauha200 wrote:I dont agree with this. INS is turning more and more into semi-conventional faction with all this new gear given to it.

Iraqi insurgents built a self-propelled MLR out of a goddamn dump-truck.

No, but pretty close.SGT.Ice wrote:I have never personally seen any conventional army issue some beer guzzling trigger happy rednecks truck with a gun slapped on the back to any unit. Have YOU?


I say "close," not because these guys are Army SF, and not exactly conventional, but because BGTH rednecks don't usually prefer to buy Japanese, from my observation.
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Hulabi
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Re: [Concept] More Technicals
Actually...SGT.Ice wrote:How? We haven't given them Tanks, APCs, IFVs, Choppers, Airplanes, Drones or updated weaponry yet.
I have never personally seen any conventional army issue some beer guzzling trigger happy rednecks truck with a gun slapped on the back to any unit. Have YOU?

More of a supply convoy close air defence thingie and without the "beer guzzling trigger happy rednecks". But you get the point
I do, however support the idea of more techies and don't see how that would bring the INS faction closer to a conventional one?
Also, the Finnish faction will be modeling the ZU-23-2, but it's really not a high priority asset at the moment.



