Re: New VIP Gamemode makeover using current maps
Posted: 2012-12-17 08:11
I think its best to keep things simple. This is my brief summary of the gamemode is:
1. The Blufor have a VIP veichal which is capable of capping the convoy way points.
2. once a way point is capped the next way point becomes visible to the Blufor.(there's random way points to keep the game re playable).
3. The insurgent force gets to see the current Blufors way point and the next one in advance so they can prepare ambushes. (sapper kits are limited and mines aren't available so they can only use IEDs)
4. The insurgents win if the Blufor fail to reach the final way point in time or if the Blufor run out of tickets.
5. Blufor obviously win if the VIP reaches and caps the final way point.
Other notes:
*insurgents have a certain number of deployable barricades to channel the Blufor team.
*mortars are not available to either team.
*only the insurgents can build FOBs/hideouts and defensive weapons.
*insurgents have transports and logistical veichals only.
*Blufor have 1-2 APCs, maybe 1 recon helicopter, numerous Humvees(some uparmoured), troop transports and a single VIP car( which has a 2-5 minute spawn delay).
*insurgents have a limited number of sappers, RPGs, machine guns, 1 heavy sapper and 1-2 snipers/marksman. no civilians.
And that's about it some things will need tweaking probably but once PR has this gamemode no one will regret the effort which based off whats already available wont be too hard. so lets push this thing along and add another great gamemode to PR.
................................................................Project Reality........................................................................................
...............................................................Gamemode: VIP......................................................................................

1. The Blufor have a VIP veichal which is capable of capping the convoy way points.
2. once a way point is capped the next way point becomes visible to the Blufor.(there's random way points to keep the game re playable).
3. The insurgent force gets to see the current Blufors way point and the next one in advance so they can prepare ambushes. (sapper kits are limited and mines aren't available so they can only use IEDs)
4. The insurgents win if the Blufor fail to reach the final way point in time or if the Blufor run out of tickets.
5. Blufor obviously win if the VIP reaches and caps the final way point.
Other notes:
*insurgents have a certain number of deployable barricades to channel the Blufor team.
*mortars are not available to either team.
*only the insurgents can build FOBs/hideouts and defensive weapons.
*insurgents have transports and logistical veichals only.
*Blufor have 1-2 APCs, maybe 1 recon helicopter, numerous Humvees(some uparmoured), troop transports and a single VIP car( which has a 2-5 minute spawn delay).
*insurgents have a limited number of sappers, RPGs, machine guns, 1 heavy sapper and 1-2 snipers/marksman. no civilians.
And that's about it some things will need tweaking probably but once PR has this gamemode no one will regret the effort which based off whats already available wont be too hard. so lets push this thing along and add another great gamemode to PR.
................................................................Project Reality........................................................................................
...............................................................Gamemode: VIP......................................................................................
