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Re: Feedback on deviation

Posted: 2014-02-26 17:27
by SIDEKILL3R
[R-DEV]K4on wrote:The current deviation model in PR:BF2 is NOT going to receive any bigger remakes in general.
This doesn't mean that there won't be any small tweaks here and there, but don't expect such huge gameplay changes like you've seen in 1.0 anymore.
Yes tweak it please!!! Find other ways to slow down the game play just a tab bit :lol: 8)

Re: Feedback on deviation

Posted: 2014-02-26 18:01
by Brainlaag
Wheres_my_chili wrote:(Reference to an argument removed - Spec)

In a game thats touted as "realism redefined", when somebody you have the drop on can spin around, go prone and drop you in less than half a second, something is wrong. When I can sidestep through a doorway covered by an MG3, hipfire wildly, then take aim and headshot the gunner without even so much as a scratch, something is wrong. When I can dolphin dive and accurately place rounds on target at 200 meters from a dead sprint in less than a second, something is wrong.

There's something wrong here, but thats just my opinion.
I can recall a million literally identical posts to chill's about the deviation being horrible back in the day. Exactly the same structure and same example. I'll past together a few sentences I can somewhat remember:

-->"OMG, wtf, that shitty deviation, I went crouch, waited three seconds and opened up on an enemy 50m away, just to get 180'd by that guy in the face. For the millionth time, FIX THE DEVIATION!"

-->"This is so stupid, I found myself dueling with another dude, both of us emptying our mags at each other, yet all our rounds landed everywhere but on target. A second after another enemy came around the corner and sprayed me in the face. Awesome mod *clapclap*"

You rants could be all reasonable, if, you know, you didn't use the same anecdotes people used years ago to promote the very thing you consider an issue now.

Circlejerk award to all of you.

Re: Feedback on deviation

Posted: 2014-02-26 18:45
by Spec
I share your feeling about the repeated argument, but be friendly.

Posted: 2014-02-26 22:37
by ElshanF
I think the deviation is fine. Just the BUIS for some guns really suck in CQB so maybe some people are blaming the deviation but they're not in a way if you get me ? Gameplay was way to slow. Much more intense now. Action packed.

Re: Feedback on deviation

Posted: 2014-02-26 22:55
by Brainlaag
ElshanF wrote:I think the deviation is fine. Just the BUIS for some guns really suck in CQB so maybe some people are blaming the deviation but they're not in a way if you get me ? Gameplay was way to slow. Much more intense now. Action packed.
*cringes* That is actually bad brah.

Re: Feedback on deviation

Posted: 2014-02-27 07:56
by fatalsushi83
Gameplay was way to slow. Much more intense now. Action packed.
I think people here are just asking for the settle time (not maxiumum deviation) to be slowed down a little bit so that you won't be able to land super accurate shots immediately after moving. This will make the the firefights last a little longer (which will actually make the game more action packed) and give people who wait in ambush more of an advantage.

Re: Feedback on deviation

Posted: 2014-03-04 10:45
by =MeRk= Morbo5131
I much preferred pre-1.0 deviation, in ways. I like that I don't have to wait 2 months with my target lined up before I get an accurate shot off (Ahem 0. 8) . However, dramatic movements like turning 180, going prone or stopping from a sprint should throw the settlement off a lot more than it currently does. I know anecdotes are bad, but I've had a guy come out of the alleys across the road from the West City T's on Muttrah, aim up and tag me within a second. I've also had similar experiences as others in this thread with dolphin divers and people I've got the jump on.

Re: Feedback on deviation

Posted: 2014-03-04 20:50
by Murphy
It feels great to be the guy who should have died but your "superior reflexes" saved your skin, but every time I happen to do that to someone I feel my opponents agony because we both know I should have lost the fight. That's my personal issue with the deviation/recoil/dmg settings; experienced players know the odds of survival in the game, and most of us know when we should have lost a fight but miraculously survive. It's alright to newer players who haven't experienced the deviation of old, so maybe it comes down to the perspective of new guys vs people who have play for years.

Re: Feedback on deviation

Posted: 2014-03-05 18:59
by SIDEKILL3R
i enjoy a slow but action packed gun-play with in comes to shootouts so if they can just improve on certain things hey win-win for me and others.

Re: Feedback on deviation

Posted: 2014-03-20 13:08
by Beee8190
I still have massive issues with the AK recoil and I would like to spark a discussion to get the needed tweak / fix for this

As you may know 3th world insurgency even equip their children with AK 47 / 74 and if the recoil was as bad as it is portrayed in game the AK rifles would probably be the most useless assault rifle on the planet yet the opposite is true.

I've ever fired the gas propelled AK at the range and if it's anything to go by, I don't know but I very much doubt that the 47 kicks the living hell out of it's shooter. True is that some lesser quality range practice ammo may be weaker but that would not warrant such difference and according to some shooters the AK 74 is not that far from AR 15, as far as recoil goes although AK's muzzle flash is obviously more severe.
Semi auto should be perfectly controllable and full auto should have medium to high recoil at some medium range.


I don't claim to be an gun expert but I know there's something terribly wrong with our AK's in PR

Re: Feedback on deviation

Posted: 2014-03-20 13:30
by Psyrus
Beee8190 wrote:I don't claim to be an gun expert but I know there's something terribly wrong with our AK's in PR
I completely agree with your points... but to be honest I'd just like some balance. If the AK kicks that much, the Tavor, M16/14 etc variants should also have their recoil increased.

Re: Feedback on deviation

Posted: 2014-03-21 01:20
by fatalsushi83
Have you guys seen this video comparing the AK-47 to the M-16?

AK47 versus M16 - R. Lee Ermey - YouTube

One guy fires the AK on full-auto at around 7:30 and it seems to kick like crazy. Maybe the recoil for the AK-47 is realistic in PR after all. Any comments on this? That said, in PR the AK-47 should really be an AKM with a muzzle break but I don't know if that will ever be implemented.

Re: Feedback on deviation

Posted: 2014-03-21 06:14
by Mj Pain
LOL..superserious test is serious.

1. guy shooting the AK47 seems to be a noob.
2. They took the muzzlebreak off the AK47 for the fullautotest.

Re: Feedback on deviation

Posted: 2014-03-21 07:44
by Arab
The thing about that video. Is the AK a pure grade AK from Russia, or ones with some parts made in other countries to reduce costs? These affect the deviation/kick of the gun.

This video is of U.S. Soldiers and Iraqi Police firing the AK-47 which should be russian-grade.

Single Fire:
https://www.youtube.com/watch?v=FP12yq55PUc

Full Auto:
https://www.youtube.com/watch?v=PWc8Jh4_CtU

I'm no gun expert, but I do some research.

Re: Feedback on deviation

Posted: 2014-03-21 08:42
by viirusiiseli
It is true the AK47 kicks a lot more than the M4/M16. It's charging handle/bolt carrier is very heavy, and it moves back and forward every time you fire. This is actually one of the reasons the AK is so reliable, it's bolt can move even though there's dirt in there. But it also makes the guns recoil larger than an M4's. Just like in real life, you have to aim every shot with the AK, because when you fire your first shot, the next ones will be inaccurate if fired too fast. I've shot the RK62, which is almost an exact copy of the AK right down to the heavy bolt carrier and it is impossible to fire really fast accurate shots in over 20 meters with that gun.

Just use the better damage of the gun with aimed shots when using the AK.

Posted: 2014-03-21 09:48
by Hulabi
viirusiiseli wrote: I've shot the RK62, -snip- and it is impossible to fire really fast accurate shots in over 20 meters with that gun.
Ehh... No it isn't

Re: Feedback on deviation

Posted: 2014-03-21 10:25
by Beee8190
I've shot the RK62, -snip- and it is impossible to fire really fast accurate shots in over 20 meters with that gun.
I'd be talking about shooter who has fired the rifle, in our case the AK 47 / 74 more than few times and is already accustomed with his or her rifle though.


The issue at hand is that the bullet spread is over exaggerated and the recoil is little too random and difficult, if not impossible to control in game.

After some ''testing'' in game with the russians AK's I think that the bullet spread is at least 40% higher than what I feel would reflect more accurate IRL scenario. Firing while prone or while crouched seems to make no difference at all.


Therefore I would suggest ( may no doubt need some further testing if tweaked as suggested )

Reducing the bullet spread by ~40% under 30m and by 20 % at 50m

and perhaps reducing the recoil by another ~20 % could get us on the right track.


Also some reference

That AK74 is SMOKING HOT! Full Auto - YouTube

AK-47 vs. M16 - Full Auto CQB - YouTube

AK-47 Full Auto - YouTube

FULL AUTO AK-47 IN 7.62X39 IN VIETNAM, IMPACT ZONE - YouTube

Re: Feedback on deviation

Posted: 2014-03-21 10:31
by Souls Of Mischief
viirusiiseli wrote:I've shot the RK62, which is almost an exact copy of the AK right down to the heavy bolt carrier and it is impossible to fire really fast accurate shots in over 20 meters with that gun.
Well... you haven't shot it enough, then.

Re: Feedback on deviation

Posted: 2014-03-24 12:51
by fatalsushi83
I can't find the post where this was said but I agree that if you stay disciplined and use accurate single-shot fire, the enemy will just sprint for cover after taking the first shot and then most likely kill you with full-auto. I don't know if it's just me but the hit box system and the lag make it nearly impossible for me to hit a sprinting target with single-shot fire. It really would be nice if the recoil was more manageable for the AK-47. When playing as insurgents, I see no reason to take it over the 74U, which has very controllable full-auto.

By the way, why is the 74U, which has a shorter barrel than the 74, more controllable on full-auto?

Re: Feedback on deviation

Posted: 2014-03-24 13:25
by Prevtzer
fatalsushi83 wrote:I can't find the post where this was said but I agree that if you stay disciplined and use accurate single-shot fire, the enemy will just sprint for cover after taking the first shot and then most likely kill you with full-auto. I don't know if it's just me but the hit box system and the lag make it nearly impossible for me to hit a sprinting target with single-shot fire. It really would be nice if the recoil was more manageable for the AK-47. When playing as insurgents, I see no reason to take it over the 74U, which has very controllable full-auto.

By the way, why is the 74U, which has a shorter barrel than the 74, more controllable on full-auto?
+1 I've had it happen 2 times in the same Skirmish round yesterday where I'd shoot semi fire at an enemy 30m away, he'd then start sprinting and I got 5 more hits on him (blood effect, scream) yet the guy is still going. It took one more shot to the back to put him down, which is 10s and 7 hits after I started engaging him.