[Faction Concept] ČSLA 80-s, Cold War mini-mod.
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Chuva_RD
- PR:BF2 Contributor
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Astounding work! Hope this get into 1.4!
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izvil
- Posts: 15
- Joined: 2012-01-27 18:53
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
i think its best model for lod2
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KSVM_UA_
- Ukrainian Forces Faction Lead
- Posts: 141
- Joined: 2014-03-22 05:52
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
You could potentionally cut a couple of tris here and there, but i think its mostly fine...'[R-CON wrote:rPoXoTauJIo;2147190']We've been seeking for ot-64 model lately, as our faction lead sucks in max.
This one seems the most optimized so far.
What you guys think, isn't wheels too high poly?
\_(ツ
"also known as shittiest PR-team signature pic wearer"


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w0lf3k
- PR:BF2 Developer
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- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Ambient occlusion bake please
Would add soo much.
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CaptMiller
- Posts: 405
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
looks awesome
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Ivancic1941
- Posts: 64
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?
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Frontliner
- PR:BF2 Contributor
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- Joined: 2012-10-29 09:33
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
How are the soldier models coming along?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Reskinned bf2 meshes insanity did for usFrontliner wrote:How are the soldier models coming along?
I've exported part of kits but it's seems that we'll need new one as current have bad texture sheet and quite a lot of wasted UV space.
Yes he is, doing most important task in comfaction - pushing people to workIvancic1941 wrote:Who is devs of this? wolf3k, popx ... Is it Ferdinand Amadus starter of this still active?

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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w0lf3k
- PR:BF2 Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
atm is rpoxo(coding), ferdinand(leading
) and me(modelling/painting).
edit: some normals

edit: some normals

Last edited by w0lf3k on 2016-11-11 12:54, edited 2 times in total.
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
That's one beautiful truck 
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w0lf3k
- PR:BF2 Developer
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
AO map applied.[R-DEV]Mineral wrote:Ambient occlusion bake pleaseWould add soo much.


That shadows on backface is okay? Or i did smth wrong?


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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Adjusted spec a bit.







assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Ivancic1941
- Posts: 64
- Joined: 2014-08-26 09:54
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Tatra is great!
Thats good to hear that Amadeus is still here pushing this up ( maybe even to 1.4
) Did he try modeling or mapping to help or he is one of the lucky that got faction from requesting (no offense,thats actualy good to hear, community is active )
What about map,is Borovsko bridge finished and waiting faction? Do you have voices?As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status
@wolf3k Nice job modeling. Do you still help Ukraine faction or they are in stealmate for now?
Thats good to hear that Amadeus is still here pushing this up ( maybe even to 1.4
What about map,is Borovsko bridge finished and waiting faction? Do you have voices?As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status
@wolf3k Nice job modeling. Do you still help Ukraine faction or they are in stealmate for now?
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Could get some adjustments but yeah, considered as main map.Ivancic1941 wrote:What about map,is Borovsko bridge finished and waiting faction?
We're not yet at stage to worry about voices, still plenty of stuff to goIvancic1941 wrote:Do you have voices?
Gonna update soon?.Ivancic1941 wrote:As of first page after tatra you still have one completly new vech to make. What stage is faction ?% Would be nice if leader do some rewiew of status
We still workin on itIvancic1941 wrote:Ukraine faction

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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w0lf3k
- PR:BF2 Developer
- Posts: 149
- Joined: 2015-12-09 11:35
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Yes, i'm still in UAF-Dev team. But all my project freezed untill i finish my education.
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Ivancic1941
- Posts: 64
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Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Thank you on fast answers
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w0lf3k
- PR:BF2 Developer
- Posts: 149
- Joined: 2015-12-09 11:35
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
i have problems with texture/smooth group with mirrored wheels in bf2editor and meshviewer with GLSL shaders
xform applied, smooth groups looks fine in 3ds. w/o xform texture/smooth is fine, but wheel poly's flipped.


Last edited by w0lf3k on 2017-07-02 10:48, edited 2 times in total.
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Faction Concept] ČSLA 80-s, Cold War mini-mod.
Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.
If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
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w0lf3k
- PR:BF2 Developer
- Posts: 149
- Joined: 2015-12-09 11:35
Re: [Faction Concept] ?SLA 80-s, Cold War mini-mod.
Ty for reply.
For now i found solution: mirror UV, it works well with circle part, but for this "thing"
i need to change UV in meshviewer, because this part is not symmetrycal and mirroring change texture on it. flipping UV of this part not helps and bug just return
this is origin wheel

this is mirrored geometry+xform reset(w/o it geometry is fine in 3ds, but have flipped normals in meshviewer)+flips normal back.

if i change geometry. looks like circled fine, but its not, compare reflection on origin and this. it looks inverted. tessellate looks same

and my "solution" with mirrored UV's. But after every export need to fix UV of that part in MV

No, i checked. Original wheel is fine.[R-DEV]Rhino wrote:Most likely isn't an issue with the wheel being "flipped", most likely the issue is on both wheels you just can't notice it on the other side due to the lighting angle.
i try to change geometry, but this not helps[R-DEV]Rhino wrote: If it isn't your smoothing groups not assigned correctly in max, then this is actually most likely more of a bug with the export tools than anything else most likely and is pretty common tbh. The way one normally can fix it is by changing the triangle setup of the affected area of the mesh. You could try Tesselating the central face (in face mode, not edge), which will add a couple of more tris per wheel but nothing huge and can remove them in LOD1, and should hopefully fix that issue.
For now i found solution: mirror UV, it works well with circle part, but for this "thing"

i need to change UV in meshviewer, because this part is not symmetrycal and mirroring change texture on it. flipping UV of this part not helps and bug just return
this is origin wheel

this is mirrored geometry+xform reset(w/o it geometry is fine in 3ds, but have flipped normals in meshviewer)+flips normal back.

if i change geometry. looks like circled fine, but its not, compare reflection on origin and this. it looks inverted. tessellate looks same

and my "solution" with mirrored UV's. But after every export need to fix UV of that part in MV








