Page 4 of 5
Posted: 2007-01-07 17:58
by fuzzhead
When you revive someone and they just run away bleeding to death.
wont be a problem in v5, they will REALLY want to stick close to a medic after getting revived
spawn camping is an issue
wont be nearly as much of a problem in v5
Posted: 2007-01-07 18:11
by mammikoura
IAJTHOMAS wrote:What if he's out of ammo bags?
a rifleman should never be out of ammo bags. Never!
When you throw your last ammo bag away, you stand on it for like 10 seconds and get a new ammo bag. Simple as that.
Posted: 2007-01-07 18:15
by Leo
Engineer wrote:What I meant was that enemies cant be inside this spawn building, if the flag is still on the other team. This would prevent enemy support getting on to sofa, and killing anyone instantly who happens to spawn.
When it turns white, enemies can enter inside without being afraid to bleed.
And when the flag is taken by the enemy, soldiers inside this spawn building are given similar warning that it does when you leave the combat area.
So basically you could spawn camp at the stairs leading out of the building, but you would not be able to camp inside spawn area.
I still think its a bad idea, I don't like all the "bleeding out if you go somewhere" and "dome of death" ideas, you don't start bleeding when you go inside a building IRL, if someohow a "wave" type reinforcements system was put in, I think that would solve everything
Posted: 2007-01-07 18:29
by Mekstizzle
Topf wrote:I know I am a *****, but if some rifleman does not react at all after yelling for minutes, I usually shoot his back and grab the kit.
I agree, the fact that Rifleman has Ammo needs to be more emphasised. Dunno how, but it needs to be. Perhaps a change of name or something. Perhaps when somebody request ammo, the text for it is enlarged on the screen.
I mean there's sometimes where i'm literally standing infront of them yelling, typing in capitals "I NEED FUCKIN AMMO" and they do nothing. Now i don't care if that person doesn't know English, plenty of people try to communicate to me in German or French, i try to get the Jist of it. Most of the time I do. They could at least say they don't speak english, or do SOMETHING. Instead of just running away or staring at you. lol.
And is it me or do Ammo Bags not supply Light AT? They supply Heavy AT in about 10 seconds, but not Light.
Posted: 2007-01-07 18:33
by Top_Cat_AxJnAt
Is this possible:
after you have lost 70% (nessesary to up health by certain% to remain keep present health levels before death) of your health, you can not loose any more (unless possibly shot to head - body disapears) BUT your character goes prone and is unable to move or fire.
Animation would be added for this - like ET but more realistic.
To be brought back to full fighting capability you need a medic to heal you.
Idea of 70% is that bandages will not fully work to "revive" (bandage = 25% heal), and when i say 70% i mean that compared to now your full health would actualy be equal to about 130%. 70% + 25% = 95%, still 5% till you can move/shoot ext.
The would allow shock pads to be removed. BUT is it possible: at a certain health level you can not shoot/move and are prone and cannot take damage?????????
Posted: 2007-01-07 18:58
by mammikoura
MMad wrote:The game is all about winning the round
btw, I'm very sorry that you feel that way. Because to me playing games isn't about winning, to me it's about having fun. And thats why I made these "suggestions", so people would become smarter, resulting in a better gaming experience = more fun. But I guess some people just need to win always...
Posted: 2007-01-07 19:22
by kurtmax_0
Sometimes I understand somebody running away when I revive them. I do it too. I'd rather be healed under cover than out in the open. But if I'm a medic I WON'T follow somebody around like their ***** to heal them if they keep running....
Posted: 2007-01-07 20:07
by Wasteland
I don't like the idea of hidden spawn areas. If I'm capping a flag, then I will and should spawn kill anybody who spawns at that flag. They should have checked their map before spawning, saw that their lines had fallen, and spawned back a flag. What I think is hilarious is when I kill someone at or near their flag, with nobody around to stop me afterward, and they *still* try to spawn back at the same place.
Posted: 2007-01-07 21:51
by MMad
Top _Cat the great wrote:BUT is it possible: at a certain health level you can not shoot/move and are prone and cannot take damage?????????
Even if it's possible it sounds terribly boring, imo. I don't mind the shock paddles that much. Unrealistic, sure. But they make for good teamplay and fun gameplay.
mammikoura wrote:btw, I'm very sorry that you feel that way. Because to me playing games isn't about winning, to me it's about having fun. And thats why I made these "suggestions", so people would become smarter, resulting in a better gaming experience = more fun. But I guess some people just need to win always...
Winning
is fun.

And playing in a serious team where everyone does their best to win instead of messing around is the best games, since they usually end up having the best teamplay. A game your lose can still be fun, if you played well and the opponent was a worthy one, but if both sides aren't seriously playing to win, using all available means, I'm usually not having much fun. I'm a pretty competitive gamer, and PR is a great competitive game, more so than vBF2, imo.
JP*wasteland.soldier wrote:I don't like the idea of hidden spawn areas. If I'm capping a flag, then I will and should spawn kill anybody who spawns at that flag. They should have checked their map before spawning, saw that their lines had fallen, and spawned back a flag. What I think is hilarious is when I kill someone at or near their flag, with nobody around to stop me afterward, and they *still* try to spawn back at the same place.
I disagree with that logic. If I see that one of our flags is about to fall, I take it for granted that I should try to spawn at that flag and fight with teeth and claw to retain it. Sure, I'll likely die trying, but since my team will end up at a disadvantage if the flag falls, its worth the attempt, even if it means I'll mean a 3 second life expectancy and a 50 second spawn time. Many times one will manage to kill the aggressors, though.
Posted: 2007-01-07 22:32
by Michael_Denmark
Squad leaders who just don’t following orders.
I played a round half an hour ago on THORS server, 32/32.
I was commander for the MEC team and after the initial strike on Oasis failed i used only 1 full mobile squad as assault force on Oasis. All other squads were deployed in defence around the Small Village.
Now, this only mobile assault squad actually captured the Oasis flag back and just after that i then began to organize a defence perimeter around the Oasis.
But that wasn’t a success cause i just took to long time for some squad leaders to accept my orders: I.e. i had to order 3 different squads up and defend the north side of Oasis flag zone. Finally a squad leader agreed, but meanwhile the enemy had crushed our defence in the south and was massing in over the south ridge. We lost the flag very quick after that south frontal assault.
Point: As commander u often use too much vital time and energy on a single Rambo squad leader.
And again i ordered all squads in different defence positions around the Small Village (Except up north, which was a mistake the enemy team luckily didn’t benefit from), and i used the same full and again mobile squad to assault the Oasis. (I deployed my center defence pretty far east of Small Village, in case that the assult squad would gray the Oasis)
On 3 occasions the assaulting mobile squad leader (with a full squad) could have taken the Oasis flag (On 2 occasions, there were no enemy defence at all!) - but for some reason he chose instead to drive around between the Oasis and Road flag???
On every occasion this assault squad leader with his full squad, drove into the Oasis flag zone, from a open position in the enemy defence, and at the ruin, he just waited a few seconds and then drove on, asking me if i could tell him where the enemy was deployed so he could drive them over???
Result was that we never recapped the Oasis and we also lost the round, although it was a pretty close fight due to the diciplin from the other squad leaders.
Point: For some people maybe a hilarious situation, but not for me trying to command the battle it wasn’t.
NB: Its a shame when stuff like this happens, cause all the other squad leaders was actually
very disciplined and communicative.
I sure would like to see a special team work point of some kind, showing everybody on the team who can be most relied on. I think that this information alone would make a huge difference to teamwork, cause as commander u have importent and less importent sectors/missions to assign.
---
Posted: 2007-01-07 23:20
by ArmedDrunk&Angry
I'm Sorry, but I'm really lmao .... I can just hear you yelling at them .....
lmao
Posted: 2007-01-07 23:54
by Wasteland
A note to everybody: when Michael Denmark gives you an order, you follow the damn order. He's the best commander I've ever had the oppurtunity and pleasure of working with.
Posted: 2007-01-08 01:12
by [DVB] Avalon.ca
Hey Micheal, i hear ya man, i can imagin that is kinda hard on the head. for the most part i try to follow a commanders orders. but on occasion i have refused (with reason) if i am defending a CP and it is a rather heated battle happening, i will always pipe up and tell the commander that there is a better than average chance that we are gonna lose this CP if we set up for an assault at another location. that being said, i have only refused when it seems that the rest of the team are not acting as a team and doing their own thing.
Posted: 2007-01-08 01:24
by element365
When it comes to the M4, I ONLY use it on single shot if I'm US. If I'm on the other team and happen to find one on the ground, I'll take it and full auto the shit out of the M4 whores on the US side.
Posted: 2007-01-08 03:33
by Topf
OK:
This one heavily reminds me of certain PRMM situations:

Posted: 2007-01-08 04:24
by recog
element365 wrote:When it comes to the M4, I ONLY use it on single shot if I'm US. If I'm on the other team and happen to find one on the ground, I'll take it and full auto the shit out of the M4 whores on the US side.
^My philosophy exactly. If I'm on MEC/China and find an M4 on the ground, it's just returning the favour.
Posted: 2007-01-08 04:42
by Hauler
JP*wasteland.soldier wrote:There is NOTHING wrong with spawn killing as long as it isn't an uncappable spawn. When I'm trying to cap your flag, and I see you spawn, I'm not going to give you a chance, I'm going to shoot you.
Well I mean if you sit there and wait for people to spawn without going for the flag or having any mind to do it. If you sit there and wait for people to spawn and then shoot them that is cheap if your going for the flag and they spawn yea kill them no prob. But if you have no intrest in getting the flag then yeah it is a noob thing to do and thats not what this game is all about. If you like that go to regular BF2 and play.
Posted: 2007-01-08 13:01
by Michael_Denmark
ArmedDrunk&Angry wrote:I'm Sorry, but I'm really lmao .... I can just hear you yelling at them .....
lmao
rgr on that one...but no yelling at all. It was more like that tank episode on Karkand a few months ago. (Think u remember). And so i did tell the squad leader that i would start a kick vote if he didn't try to take the flag, he didn't - and i started a kick vote and wrote a to the team why i did it...
Posted: 2007-01-08 13:03
by Michael_Denmark
that is kinda hard on the head
What does this mean?