I'll be betting on a 64 player server that the buildings will be gone before even everybody has finished loading the map. I'm looking at all you Thors explosive spammers
Mekstizzle wrote:I'll be betting on a 64 player server that the buildings will be gone before even everybody has finished loading the map. I'm looking at all you Thors explosive spammers
if you see this map on a server with 64players in it the admin is mad to include a 16p map in the list
DanDan wrote:i just cant wait to be hiding in a building then have the far corner just get blown to the back of the room!
lol, that reminded me in testing where we didnt have the armor set up correctly and bulliets where blowing down the walls, and i was peaking though a little window, fired off a burst at a guy and ducked behind the wall thinking i was in cover, next thing i know he fires a burst back and the wall was gone
Destoyable buildings=Embassy siege
Stop crazy *** insurgents from wrecking the Embassy.
'[R-DEV wrote:Rhino']lol, that reminded me in testing where we didnt have the armor set up correctly and bulliets where blowing down the walls, and i was peaking though a little window, fired off a burst at a guy and ducked behind the wall thinking i was in cover, next thing i know he fires a burst back and the wall was gone
Wait wait! Make the walls stand after 50cal fire but dont make them 50cal proof!
I wanna see tracers rip through those walls, insrugents and lampshades!
yea these are intense. It might have been me rhino.
I was defending in a building shooting out of the window. all of a sudden BOOM...dust.....wtf!? how did I get outside? oh wait, so there I am lying in a pile of rubble out of ammo with 3 insurgents standing over me .....
Sometimes .50 goes through walls, for example when shooting those little gatehouses in the middle of a bridge. Got killed and kills several times from traced shots coming through the wall.
you need the following to destroy a 100% healthy wall section in the current test build: (note that this values can be changed until release..)
around 170 "small arms" bullets
3 hand/rifle grenades
rpg/at, c4, and other explosives almost one round
.50 cal around 50 bullets or so (dont remember right :rolleyes
note also, that the splashdamage of exploding grenades and such, causes also damage to the near segments. so they will have probably low health after one section is destryed with 3 grenades or so...
So... HESH rounds for blowing structures apart (as well as tanks)?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
This is crazy!? Hope to see this feature in most maps! YOu should put weak spots in some walls and fences that can blowup or drive through. ( i've noticed some fences like that)
after this.. all we need is wounds and dismemberment to show some real horror of war< engine sux