[v5 Map] Helmand Province

General discussion of the Project Reality: BF2 modification.
huleboeren
Posts: 559
Joined: 2006-07-07 15:46

Post by huleboeren »

Renegade Warrior wrote:Lies! You'll always be the first to completely destroy one :-P
Quote for truth (?)
MrD, you suicide psychopath

And thanks Bosco
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

woooooooooow that thing is going to blow balls!
but isnt this a l;ittle dangerous inspite of recent events?
Last edited by G.Drew on 2007-01-17 18:13, edited 1 time in total.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

I'll be betting on a 64 player server that the buildings will be gone before even everybody has finished loading the map. I'm looking at all you Thors explosive spammers :D
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

Mekstizzle wrote:I'll be betting on a 64 player server that the buildings will be gone before even everybody has finished loading the map. I'm looking at all you Thors explosive spammers :D
if you see this map on a server with 64players in it the admin is mad to include a 16p map in the list :p
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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Oh it's gonna happen. Just wait and see. ;)
DanDan
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Joined: 2006-09-04 22:43

Post by DanDan »

i just cant wait to be hiding in a building then have the far corner just get blown to the back of the room!
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Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

DanDan wrote:i just cant wait to be hiding in a building then have the far corner just get blown to the back of the room!
lol, that reminded me in testing where we didnt have the armor set up correctly and bulliets where blowing down the walls, and i was peaking though a little window, fired off a burst at a guy and ducked behind the wall thinking i was in cover, next thing i know he fires a burst back and the wall was gone :p
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Mongolian_dude
Retired PR Developer
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Post by Mongolian_dude »

Wait.....I got it.....

Destoyable buildings=Embassy siege
Stop crazy *** insurgents from wrecking the Embassy.

'[R-DEV wrote:Rhino']lol, that reminded me in testing where we didnt have the armor set up correctly and bulliets where blowing down the walls, and i was peaking though a little window, fired off a burst at a guy and ducked behind the wall thinking i was in cover, next thing i know he fires a burst back and the wall was gone :p
Wait wait! Make the walls stand after 50cal fire but dont make them 50cal proof!
I wanna see tracers rip through those walls, insrugents and lampshades!

...mongol...
Military lawyers engaged in fierce legal action.

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duckhunt
Retired PR Developer
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Post by duckhunt »

yea these are intense. It might have been me rhino.

I was defending in a building shooting out of the window. all of a sudden BOOM...dust.....wtf!? how did I get outside? oh wait, so there I am lying in a pile of rubble out of ammo with 3 insurgents standing over me :( .....
bosco_
Retired PR Developer
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Post by bosco_ »

Sometimes .50 goes through walls, for example when shooting those little gatehouses in the middle of a bridge. Got killed and kills several times from traced shots coming through the wall.
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Animalmother
Posts: 1201
Joined: 2006-03-26 03:31

Post by Animalmother »

Very innovative again duck, maybe sometime you will use my idea of ICBMs.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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Tralle
Posts: 73
Joined: 2007-01-07 14:33

Post by Tralle »

need danes...
sofad
Retired PR Developer
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Post by sofad »

you need the following to destroy a 100% healthy wall section in the current test build: (note that this values can be changed until release..)

  • around 170 "small arms" bullets
  • 3 hand/rifle grenades
  • rpg/at, c4, and other explosives almost one round
  • .50 cal around 50 bullets or so (dont remember right :rolleyes :)
note also, that the splashdamage of exploding grenades and such, causes also damage to the near segments. so they will have probably low health after one section is destryed with 3 grenades or so...
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Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

So... HESH rounds for blowing structures apart (as well as tanks)?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
AtlantaFalcons
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Post by AtlantaFalcons »

Desertfox
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Post by Desertfox »

The video you have requested is not available.

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Boom back at ya ;)
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Post by Sneak Attack »

i will most def run to the nearest building and dispose of it the first few times i play. kick *** job,...when it come out?
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Animalmother
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Joined: 2006-03-26 03:31

Post by Animalmother »

wwooww

You know what comes to mind? Thermobaric SMAW lol.
'[R-PUB wrote:MrD']the mortar is an extension of his penis and he 'ejaculates' rounds


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Kitoro
Posts: 121
Joined: 2006-03-06 08:14

Post by Kitoro »

This is crazy!? Hope to see this feature in most maps! YOu should put weak spots in some walls and fences that can blowup or drive through. ( i've noticed some fences like that)

after this.. all we need is wounds and dismemberment to show some real horror of war< engine sux :(
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