[v5 Map] Helmand Province

General discussion of the Project Reality: BF2 modification.
duckhunt
Retired PR Developer
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[v5 Map] Helmand Province

Post by duckhunt »

Here is a map that will be included in the next release of Project Reality.
It is a relativley small map that pits the UK Forces against Insurgents and is set in a furtile southern reigon of Afghanistan. The main feature of the map is the destructible buildings masterfully created by [R-DEV]matt.b.

There are 2 modes to play. An AAS 2 game which sees the British team on a mission to clear out all the insurgent houses and regain control of the area.
The second is a Pilot xtract mission that requires the British team to locate and resuce the pilot of a downed Merlin Helicopter and bring him back to saftey through hostile territory.

Using the wonderful creations of Matt.b, future Project Reality Maps should see more of a destructible and dynamic environment. Take this map as a 'taste tester' to see how things go, and all the while know things will only get better ;)

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DirtyHarry88
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Post by DirtyHarry88 »

Yes very nice! High five!
jackal22
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Post by jackal22 »

oooooh looks good,

how destructible are the destructibles? a rocket and there blown up or will it take like tank shells?
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duckhunt
Retired PR Developer
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Post by duckhunt »

jackal22 wrote:oooooh looks good,

how destructible are the destructibles? a rocket and there blown up or will it take like tank shells?
They are in sections, so if you fire a rocket at the left corner of a building, that part will explode. Fire at the top of it and part of the roof will collapse.

It is not exactly proper physics, but still very good. They cannot be completley destroyed they still leave rubble piles and broken walls for cover.
Mekstizzle
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Post by Mekstizzle »

lol every map has to have it's fair share of chopper wrecks. I agree, it isn't a map until it has flaming helicopter all over it. :D
Pantera
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Post by Pantera »

Really really really nice :)

good job!
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duckhunt
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Post by duckhunt »

Mekstizzle wrote:lol every map has to have it's fair share of chopper wrecks. I agree, it isn't a map until it has flaming helicopter all over it. :D
hehe, i agree its rather cliche. However Pilot xtract without the aircraft just wouldnt be right ;)
So yea I guess he could have bailed from a jet but then I wouldnt have got to use [R-DEV]E-Gors lovley wreck model.
{GD}StevenGarcia
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Post by {GD}StevenGarcia »

Looks great. I can't wait to play it.
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Freshmeat
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Post by Freshmeat »

destructible like Red faction? or like Destroy all Humans destructible?
Clypp
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Post by Clypp »

Sweet.

The destructable buildings sound awesome. I can't wait until this comes out!


Can engineers "repair" the broken buildings?
duckhunt
Retired PR Developer
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Post by duckhunt »

Clypp wrote:Sweet.

The destructable buildings sound awesome. I can't wait until this comes out!


Can engineers "repair" the broken buildings?
heh, no. Uless you want the afghan bricklayer class for insurgents armed with only throwable sand and a trowel...
Clypp
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Post by Clypp »

Good. I was worried the magic wrench might come into play.
Valtasar
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Post by Valtasar »

'[R-DEV wrote:duckhunt']They are in sections, so if you fire a rocket at the left corner of a building, that part will explode. Fire at the top of it and part of the roof will collapse.

It is not exactly proper physics, but still very good. They cannot be completley destroyed they still leave rubble piles and broken walls for cover.
:-D :-D :-D
By the way if someone inside the bilding when the roof is collapse he will be killed?
Sorry for my English :roll:
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Hawk_345
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Post by Hawk_345 »

Valtasar wrote: :-D :-D :-D
By the way if someone inside the bilding when the roof is collapse he will be killed?

very good question, imagin if a whole squad was in there.
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Valtasar
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Post by Valtasar »

That whould be so mean...
I like it.
Sorry for my English :roll:
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Looks absolutely superb and this single map has now probaly brought me to the edge, desire for .5 becoming totaly incapasitating!!!!!!!!


"relativley small map" - destructable buildings some what balances this fact out BUT IF IT IS A RIGHT CORKER, any chance of a upgrade in size later on, or is that not possible????
duckhunt
Retired PR Developer
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Post by duckhunt »

Valtasar wrote: :-D :-D :-D
By the way if someone inside the bilding when the roof is collapse he will be killed?
The damage is being tweaked by coders, and we hope to realistically simulate being hit in the face by flying rocks and hot metal



Top _Cat the great wrote:Looks absolutely superb and this single map has now probaly brought me to the edge, desire for .5 becoming totaly incapasitating!!!!!!!!


"relativley small map" - destructable buildings some what balances this fact out BUT IF IT IS A RIGHT CORKER, any chance of a upgrade in size later on, or is that not possible????
'[R-DEV wrote:duckhunt']

Using the wonderful creations of Matt.b, future Project Reality Maps should see more of a destructible and dynamic environment. Take this map as a 'taste tester' to see how things go, and all the while know things will only get better ;)
Cerberus
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Post by Cerberus »

Great work, DH
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

DUCKHUNT - get that mike of yours fixed, this amazing map will not be half as fun with out one!!!!
KP
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Post by KP »

Oh... I think I just came... :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
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