I briefly glanced over this post by chance a few days back. Thought I should reply.
Some of you might know me by the name Arnoldio (or variations thereof). I have hazed memories of how I actually got into PR, but I do remember being in a BF2 clan, with which we decided to play PoE2 when it was released for BF2. I didn't even know what a mod was or that such a thing is possible. It blew my mind for the time being. Maybe I typed BF2 mods into google or something, maybe it was the Sandbox boom, together with ModBox (Or whatever that mod download program was, which featured all quality made BF2 mods)...
Anyway, it was around 0.3-0.4 I started playing, and I do admit, I was a lonewolf kinda guy. Also english is not my native language and I was about 15 at the time I believe. Clans and units were all the rage back then, so I joined 13thMEU and it fell apart, then I joined some other groups, they fell apart. The time went on and on, mod versions kept coming, I knew changelogs by heart, I swear to DEAD DEAD. Starting off with a couple rounds as a lone marskman, I quickly found my place as an AR gunner and stuck with that role for a damn long time, before moving on to being a SL.
That time, when I was a "freelancer" and making my way into the SL-ing world the "milsim" clan rage was dying and I have been in [OD-S] and ]CIA[, but mainly in [PRTA] over the years from that point on. Was about 0.7 era and onward. Stopped playing due to lack of interest in diminishing tactical gameplay and real life issues, goals and changes some time after 0.9x versions.
Never really doubted the DEV's decisions for the most part, bitched about the players at every new release past 0.7 and kept playing. I played for 2 days straight once. To think of it, it was a big chunk of my youth. And I didn't play with my friends. No, this was a separate world, I met people in game, we went on military adventures and had a blast (no pun intended). I didn't seek an elite-pro status, or any status at all in the community. I just wanted movie-like but true-to-life-ish action. I got plenty. There was loads of "bad round" in between, but once I got the taste of the good ones and the way I wanted to play, it was driving me nuts when everything went bad. I blamed myself and my squad and my team. Started to ragequit often.
At some point, when PR became a really good mod, Id say 0.8 and onwards, which was sadly past its "prime-time"-kind of fever, I wanted something non-meta, like ArmA, only smoother, only better. The gamey aspect started to really bug me, the spawn, get killed, respawn, get JDAM-ed, respawn, get shot in the face by a tank etc. I couldn't stand it around 0.9 to present day. I moved to UO to play ArmA2 with ACE and ACRE and whatnot and I got that fix I needed. It was just perfect, untill I knew that dumb AI by heart, and PVP games were far and in between. That slowly died together with my interest.
Came back to PR only to find it in a weird state. Looked better than ever, played worse than CoD TDM. What a sad sight it was. Like an once important building, being upkept on the outside, only to be abandoned in disrepair and ruin on the inside. I have a big lump in my throat and some moisture in my eyes as I'm writing all of this. I don't really know what happened. Maybe us - the old guys - were just ran over by life and had to move on. Because we know what was done in the old times and we just cannot find the joy and time to relive it in it's glory.
Thanks to the DEV's for this piece of my life, and thanks to all past and present members of CIA, OD-S and especially PRTA for the friendship and opportunities. There is much too much people I've met, played, talked and laughed with over the years to even remember, let alone mention and thank each and every one of them.
Now, to the questions. Answers in
bold.
Mouthpiece wrote:1. When was the last time you saw a squad named "INF DISCIPLINE"? And how you experienced how this kind of squad operates?
- I don't even recall squads with such names. It must have been years.
2. Has PR in it's post 1.0 releases have become a game that doesn't reward this kind of hardcore SL'ing? By hardcore I mean an SL that directly commands their squad, and there is no time and place for screwing around by chatting about random stuff or switching to another kit w/o asking permission (those are just the tiniest aspects of "hardcore").
- I frankly don't know what has changed. It could be slowed down much more, and in some areas it was, but then again, sped up in other areas. That is DEV's decision, and gameplay pace changes were the only ones during the years, that really bugged me. Maybe this is the result they wanted.
3. Has the mod gradually become more and more suited for lower level of tactical play where nowadays it's easier to win by mostly using individual initiative together with mandatory "stick with your squad" (mostly because if you don't, you're chances or being revived are slim), leaving out the important aspect of people following a leader who more or less dictates the pacing, gear, ROE and even positions of individual SM's, not to mention tactics and the grand strategy?
- Again, to be honest, many factors could impact that. I believe it has to do with game pace and similar gameplay of both teams. In the meaning that if both sides don't use milsim tactics and instead use meta-game tactics, "why change it?" It's a 50-50 ratio again.
4. How often do you encounter an SL who at the start of the match explains their strategy and tactics instead of just naming the kits he needs and what kind of transport to occupy? (I remember that I used to leave squads who had SL's that didn't even talk about their plan)
- Huh, last times I played, about 50-50 chance. I always brief my squad, though.
5. Has the SL postion has become somewhat obsolete- only to be used as a tool to gather/relay intel and more rarely - try to work with another squad (that usually being CAS, not an INF squad that together could decide the outcome of battle)?
- Yep, many squads now just run with other kits. See question 3 - "Nobody does it, so why bother."
6. Why don't I see the vets coming back to this mod (except the ones who do almost exclusevly are joining a clan)?
- I simply don't have the will and time. Probably many others share the same problem.
7. Has seriousness (e.g., a SL who leads, not just keeps people together) got thrown out of a window just because nowadays it's not mandatory to win a match? Is it just a balance problem (more players = more chance of unbalanced teams?)? Or has the fact that right now we have to deal with 36 more players in a server is making us less serious business/teamwork orientated? (I'm talking especially about SLs as EVERYTHING is in their hands, and as noted: now IMHO a team can win by being more laid back then ever)
- It never was mandatory to win a match for me. it was the events during the match I was after. And laid back doesn't win a round really. But zerg rush tactics do. Unpunished.
8. So maybe SLs in the 'more stacked' team have this mindset that if they try harder (e.g, encouraging more teamwork oriented style of playing), the opposing team won't really have a slightest chance of resisting the 'stacked teams' squads? So maybe it's a good thing in this scenario (for the newbies) afterall?
- Don't really understand this one.
A great part of this is the nostalgic and sentimental value, if you are asking yourself why were the old times better. But for me, I can separate the nostalgic times (Polynomial C on Basrah) and good times (Epic fights post 3D ironights era to present).