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Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 12:44
by Yrkidding
QuickLoad wrote:but if there's no boragh for bamyan, where will we see it?
The Boragh is still on Muttrah.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 12:51
by QuickLoad
Yrkidding wrote:The Boragh is still on Muttrah.
ah.

also, what were the thoughts behind this?
Goose Green
AAS: Added 50 more tickets to British Forces on all layers.

as far as I saw, british have an advantage with their helicopter.(choctaw vs huey)

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 15:39
by Heavy Death
Aleon wrote:Wat. This is weirdly specific.
No it is not. It's a machinegun and really the last one that needed this change.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 17:16
by Petar97
So many stupid updates
1: MEC AR (WTF?? this is most unnecessary of all updates )
2: Fixed players being able to use AI-only vehicles. (no more purpose of playing this)
3. Bamyan INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
4. Operation Archer: INS32: Now uses USMC instead of Canadian Forces. (we have so many USMC layers)
5.Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round.

for rest good job :D

P.S sorry for bad english :D

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 17:45
by Ason
For some reason the changes on Grozny didn't make it on the list..

Assault on Grozny:
AAS64
Added 1x SPG Techie for militia.

AAS32
Replaced 1x 50.Techie with T-62 for militia.

AAS16
Replaced 1x 50.Techie with 1x BRDM for militia.

Ins64
Removed 1x 50.Techie and 1x SPG techie for militia
Removed 1 Ticket for militia
Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 18:52
by FFG
Ason could you remove the tree at the end of the runway on Bamyan, Priceline still cant land on it.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 18:57
by Mats391
Image

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 23:09
by PatrickLA_CA
I don't know what you did to Bamyan but I had no more than 25 fps before, now it's solid 60. Great stuff!

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-13 23:20
by viirusiiseli
Updated MEC AR by removing undeployed mode for MG3.
Image

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 04:29
by john...
i want more kills :cry:





Frontliner wrote:Can the MG3 get at least 100 rounds next patch? It burns through the ammo far too quickly.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 04:44
by john...
youre confused man they changed the fact that you couldnt use certain vehicles now you can ;)

Jonesick wrote:[*]Fixed players being able to use AI-only vehicles.

There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 08:05
by FFG
Nothing in the patchnotes about the BMP1 getting a rate of fire increase.

Posted: 2017-02-14 08:13
by Mineral
You mean coax? Nothing else changed on bmp1 AFAIK

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 13:28
by Jonesick
john... wrote:youre confused man they changed the fact that you couldnt use certain vehicles now you can ;)
No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 15:01
by Bastiannn
Jonesick wrote:No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.
Isn't that easily fixable with 2 or 3 rcon commands?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 16:33
by Outlawz7
Bastiannn wrote:Isn't that easily fixable with 2 or 3 rcon commands?
No and we're reevaluating that change.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-14 16:51
by LimitJK
hmmm a lot of SPG techies disappeared this patch, might be a little too much?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-17 10:57
by Rotblut
R.Reiter wrote:WHY>?????

LMFAO he handles the MG like a jackhammer

Btw. Dev's good job :D like always.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-17 13:24
by inb4banned
Burning ALT is horrible now, MG3 update was completely unnecessary + further negatively impacts balance, changing tickets is not balancing, it's admitting you're incapable of doing it so you try changing outcome of the round instead. Reserved slots?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-20 08:59
by FFG
No patch note saying M60 removed from mill