QuickLoad wrote:but if there's no boragh for bamyan, where will we see it?
The Boragh is still on Muttrah.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 12:51
by QuickLoad
Yrkidding wrote:The Boragh is still on Muttrah.
ah.
also, what were the thoughts behind this?
Goose Green
AAS: Added 50 more tickets to British Forces on all layers.
as far as I saw, british have an advantage with their helicopter.(choctaw vs huey)
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 15:39
by Heavy Death
Aleon wrote:Wat. This is weirdly specific.
No it is not. It's a machinegun and really the last one that needed this change.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 17:16
by Petar97
So many stupid updates
1: MEC AR (WTF?? this is most unnecessary of all updates )
2: Fixed players being able to use AI-only vehicles. (no more purpose of playing this)
3. Bamyan INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
4. Operation Archer: INS32: Now uses USMC instead of Canadian Forces. (we have so many USMC layers)
5.Kashan Desert AAS32: Removed TT-72S1 that spawned at start of round.
for rest good job
P.S sorry for bad english
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 17:45
by Ason
For some reason the changes on Grozny didn't make it on the list..
Assault on Grozny: AAS64
Added 1x SPG Techie for militia.
AAS32
Replaced 1x 50.Techie with T-62 for militia.
AAS16
Replaced 1x 50.Techie with 1x BRDM for militia.
Ins64
Removed 1x 50.Techie and 1x SPG techie for militia
Removed 1 Ticket for militia
Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 18:52
by FFG
Ason could you remove the tree at the end of the runway on Bamyan, Priceline still cant land on it.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 18:57
by Mats391
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 23:09
by PatrickLA_CA
I don't know what you did to Bamyan but I had no more than 25 fps before, now it's solid 60. Great stuff!
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-13 23:20
by viirusiiseli
Updated MEC AR by removing undeployed mode for MG3.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 04:29
by john...
i want more kills
Frontliner wrote:Can the MG3 get at least 100 rounds next patch? It burns through the ammo far too quickly.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 04:44
by john...
youre confused man they changed the fact that you couldnt use certain vehicles now you can
Jonesick wrote:[*]Fixed players being able to use AI-only vehicles.
There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 08:05
by FFG
Nothing in the patchnotes about the BMP1 getting a rate of fire increase.
Posted: 2017-02-14 08:13
by Mineral
You mean coax? Nothing else changed on bmp1 AFAIK
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 13:28
by Jonesick
john... wrote:youre confused man they changed the fact that you couldnt use certain vehicles now you can
No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 15:01
by Bastiannn
Jonesick wrote:No my friend, all vehicles where you were able to drive and shoot alone now give you black screen with "YOU CANNOT OPERATE THIS VEHICLE POSITION" message. Its sad, cause I used to create a local coop server with max bots on the opposite side and then tried to survive incoming waves of bots in a tank or apc.
Isn't that easily fixable with 2 or 3 rcon commands?
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 16:33
by Outlawz7
Bastiannn wrote:Isn't that easily fixable with 2 or 3 rcon commands?
No and we're reevaluating that change.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-14 16:51
by LimitJK
hmmm a lot of SPG techies disappeared this patch, might be a little too much?
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-17 10:57
by Rotblut
R.Reiter wrote:WHY>?????
LMFAO he handles the MG like a jackhammer
Btw. Dev's good job like always.
Re: PR:BF2 v1.4.5.0 Changelog
Posted: 2017-02-17 13:24
by inb4banned
Burning ALT is horrible now, MG3 update was completely unnecessary + further negatively impacts balance, changing tickets is not balancing, it's admitting you're incapable of doing it so you try changing outcome of the round instead. Reserved slots?