Page 4 of 6

Posted: 2007-02-02 22:45
by [DVB] TRIggS
'[R-DEV wrote:Rhino']yes sorry. no patch for it.

Im fine with it, i have to uninstall bf2 anyways so i dont keep getting MD5 mismatch tools. Unless thats been fixed for .5 somehow.

Posted: 2007-02-02 23:27
by Fifty
This all looks sweet.

Posted: 2007-02-03 04:47
by lbgspam
'[R-DEV wrote:eggman']
Unfortunately due to the scope of changes and the introduction of some anti cheat mechanisms v0.5 will be a full download and no patcher will be available.
Are you implying there are exploits to 0.4???

Posted: 2007-02-03 04:55
by Wipeout
lbgspam wrote:Are you implying there are exploits to 0.4???
Are you implying that you wish to find them?

Posted: 2007-02-03 04:59
by Rhino
Wipeout wrote:Are you implying that you wish to find them?
lol, there are always hackers we just want to cut down on them in PR :)

Posted: 2007-02-03 05:14
by Wipeout
'[R-DEV wrote:Rhino']lol, there are always hackers we just want to cut down on them in PR :)
But I was implying that he was implying hah! I win! I beat rhino!

Wait wtf..

Mandatory Singleplayer ***** (aka OkitaMakoto)

Posted: 2007-02-03 20:03
by OkitaMakoto
Have their been any maps added to singleplayer? I'd really like to see a good British and Insurgent map/s. Not in the same map, but one of each maybe. I still haven't seen the insurgents, and have only seen the brits when I put them in for the MEC on Karkand... which only makes me about |---| <---this happy as opposed to .... really...big happy... like this---> |----------------------| that much...
anyway... if not.. i guess i wont lose sleep, but it would be nice to be able to see them get some singleplayer use...
IMHSO (in my humble singeplaying opinion)
:cry:

Posted: 2007-02-04 03:15
by Liquid_Cow
'[R-DEV wrote:Rhino']hehe, we have a new system to punsih kit TKers ;)
Excellent Smithers, er Rhino.

Seriously, thanks for the answers, really looking forward to the mod!
'LEO' wrote:Bah, Dome of Death, I've always hated those.

Me too Leo, but that map for some reason is just so bad with spawn campers it needs it. Of course, in real life what would insurgents do? Except that they'd be outnumbered 10 to 1 and not be able to respawn. No, Basrah needed the dome.

Got Moo?

Posted: 2007-02-04 03:35
by Liquid_Cow
Here's more Q's for you...

Will the penalty for destroying your team's equipment still be in place? I'm talking about you see a burning hulk of a tank and its blocking your field of fire so you blow it up and get -12 points for team quip' damage. What about abandonded armor? If the crew kits are only available back at the flag and for some reason the crew bails and leaves it where its impractical to get, will you get spanked for blowing it up?

And will armor crew have a wrench, or will you need to find an infantry/engineer escort? In RL tank crews do repairs to their rides while in the field (especially tracks which are the most easily damaged).

Posted: 2007-02-04 03:46
by lbgspam
Wipeout wrote:Are you implying that you wish to find them?
No, just that it would explain some unusual things I have seen at times in PR.

Posted: 2007-02-04 03:49
by Rhino
Liquid_Cow wrote:Here's more Q's for you...

Will the penalty for destroying your team's equipment still be in place? I'm talking about you see a burning hulk of a tank and its blocking your field of fire so you blow it up and get -12 points for team quip' damage. What about abandonded armor? If the crew kits are only available back at the flag and for some reason the crew bails and leaves it where its impractical to get, will you get spanked for blowing it up?

And will armor crew have a wrench, or will you need to find an infantry/engineer escort? In RL tank crews do repairs to their rides while in the field (especially tracks which are the most easily damaged).
1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p ) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)

Posted: 2007-02-04 04:15
by Wipeout
Lol I don't care said it for the fun of it..

Posted: 2007-02-04 12:29
by 00SoldierofFortune00
'[R-DEV wrote:Rhino']1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p ) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)
Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

Posted: 2007-02-04 12:29
by 00SoldierofFortune00
'[R-DEV wrote:Rhino']1. there aint much we can do about that, when its a wreck the engine still think the tank belongs to that team still when we lock them...

2. they will get a spanner (wrench :p ) that will repair tanks etc, but much slower then a engineer. This is to simulate the basic training crewmen get on vehicle repair in the field but they aint as skileld as a combat enginner ;)
Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. We are talking about honed veteran tank operators too. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.

Posted: 2007-02-04 12:41
by Gwaihir
Norway is holding its breath :)

Posted: 2007-02-04 14:23
by Liquid_Cow
00SoldierofFortune00 wrote: so their repair should be just as good, if not better then an engineers.
On minor fixes, such as tracks and running gear (which they carry spares for) I agree, but major repairs need to be carried out by field mechanics (such as damage to engine components or replacement of items blown off in battle). But that's RL, this is a game. In RL a T-72 would not be able to touch an M-1, and US armor would walk over just about anything around it.

Which leads me to another Q for the DEV team,

Will heavy armor be immune to RPG's and such as previously promised? If so then the need for a wrench will be reduced (and the correlation to RL, hits from things that can really take out a tank are generally not field repairable).

As always Thanks for the great mod!

Posted: 2007-02-04 14:38
by Fullforce
00SoldierofFortune00 wrote:Number 2 doesn't really make sense though. Crewmen will know their vehicle before they go into the field, and usually OTJ training is the best to hone your skills, so their repair should be just as good, if not better then an engineers. We are talking about honed veteran tank operators too. That is kind of nerfing the armor wayyyyyy too much. I mean, they have to climb up the damn thing to get in in the middle of enemy fire, so at least let them repair a little faster.
Agreed. I'd like to have it so a Crewman can repair APCs/Tanks quicker than an engineer, but an engineer is more proficient across all vehicle types. I don't know if we can set the Crewman wrench to only work/work better on APCs and Tanks though.

Posted: 2007-02-04 20:25
by 00SoldierofFortune00
Fishw0rk wrote:The issue with that is that Tank will *never* die since they require 2 crewman at the minimum, which means they'll be able to fix it up extremely quickly.
No, it kind of seems like the tank will usually die in a firefight because of the terrain in PR's maps. Usually, there is no good place to fall back to and use for cover to repair or actually get away from the armor and AT, and then get out, repair, and not have something else chase you down while repairing.

The maps are definately going to play a big part in repairing the tanks, and the number of players will also have to be upped on pretty much every server to at least 60 because you will now have full tank squads, and that takes 3 men away from the infantry fight. That means less men to cap the flags. Because of the increased vehicle combat, I hope that all servers up their numbers so that the infantry fighting isn't decreased or we will likely be playing on 1 or 2 select servers to get the full gaming experience on the ground.

Posted: 2007-02-04 20:35
by Mongolian_dude
00SoldierofFortune00 wrote:No, it kind of seems like the tank will usually die in a firefight because of the terrain in PR's maps. Usually, there is no good place to fall back to and use for cover to repair or actually get away from the armor and AT, and then get out, repair, and not have something else chase you down while repairing.

The maps are definately going to play a big part in repairing the tanks, and the number of players will also have to be upped on pretty much every server to at least 60 because you will now have full tank squads, and that takes 3 men away from the infantry fight. That means less men to cap the flags. Because of the increased vehicle combat, I hope that all servers up their numbers so that the infantry fighting isn't decreased or we will likely be playing on 1 or 2 select servers to get the full gaming experience on the ground.
An intelligent team would have the armour accompanied enginner and even a repair viechle, if its available. It would only take a tank to reverse a couple of streets back and then have the 2-3 crewmen, repair viechle, two engineers/Crewmen(drivers of the repair viechle). With a work force like this, armour will be an ultimate force on the field, provided it has the infantry support.

...mongol...