Project Reality v0.5 Update
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Project Reality v0.5 Update
Alright ladies and gentlemen of the faithful Project Reality Community, time for an update and of course some more eye candy for your enjoyment. The entire Development team, along with our dedicated team of awesome testers, have been grinding away on the latest update to Project Reality. While we have run into some “hiccups” along the way, we are steadily gaining ground on having a release-worthy build ready for the public. The team has laid down the law and cut off any more additions / major adjustments to the v0.5 build. Basically, if it is not currently working in-game, it is being moved to the v0.6 agenda.
We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest instalment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived!
We encourage both new and old players to keep a close eye on the Project Reality Wiki, as we are doing our best to prepare the community on the major gameplay changes coming in v0.5.
An example of a major change is the new vehicle damage system we have developed. When a vehicle is damaged, certain parts of the vehicle will have a chance to become disabled. For example, if your tank gets damaged to a certain level, one of your tank tracks might become disabled leaving you immobile or you might not be able to rotate your main turret. This new damage system will add a whole new dimension to mechanized battles in PR.
A tracked T-90 tank is pictured below.
Oh, did I mention the new smoke effects we added to the tanks?
Another innovative feature in v0.5 is the introduction of Rally Points. Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Rally Points are used as drop-off points for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements. They can only be placed by squad leaders using the Officer Kit. Once a rally point is set, the squad leader and squad may spawn there until it is destroyed. More information about Rally Points can be found on the Official PR Wiki.
Impressed? Well, you haven’t seen anything yet! Stay tuned for more updates as we get closer to the release of Project Reality v0.5.
Cheers!
The Project Reality Team
We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest instalment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived!
We encourage both new and old players to keep a close eye on the Project Reality Wiki, as we are doing our best to prepare the community on the major gameplay changes coming in v0.5.
An example of a major change is the new vehicle damage system we have developed. When a vehicle is damaged, certain parts of the vehicle will have a chance to become disabled. For example, if your tank gets damaged to a certain level, one of your tank tracks might become disabled leaving you immobile or you might not be able to rotate your main turret. This new damage system will add a whole new dimension to mechanized battles in PR.
A tracked T-90 tank is pictured below.
Oh, did I mention the new smoke effects we added to the tanks?
Another innovative feature in v0.5 is the introduction of Rally Points. Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Rally Points are used as drop-off points for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements. They can only be placed by squad leaders using the Officer Kit. Once a rally point is set, the squad leader and squad may spawn there until it is destroyed. More information about Rally Points can be found on the Official PR Wiki.
Impressed? Well, you haven’t seen anything yet! Stay tuned for more updates as we get closer to the release of Project Reality v0.5.
Cheers!
The Project Reality Team
Last edited by Ghostrider on 2007-02-01 21:13, edited 1 time in total.
-
2Slick4U
- Retired PR Developer
- Posts: 1600
- Joined: 2006-04-10 00:53
How to add the Project Reality v0.5 Signature to your forum sig and/or website:
Simply copy and past the BB Code below to add to a forum signature or the HTML Code to add to your website. If you directly link the image, it will be updated once PRv0.5 has been released.
Forum Signature BB Code:
[html]

[/html]
Website HTML Code:
[html]
<a href="http://realitymod.com"><img src="http://realitymod.com/pr05sig.gif" width="450" height="120" border="0" alt="Project Reality v0.5"></a>
[/html]
-The Project Reality Team
Simply copy and past the BB Code below to add to a forum signature or the HTML Code to add to your website. If you directly link the image, it will be updated once PRv0.5 has been released.
Forum Signature BB Code:
[html]

[/html]
Website HTML Code:
[html]
<a href="http://realitymod.com"><img src="http://realitymod.com/pr05sig.gif" width="450" height="120" border="0" alt="Project Reality v0.5"></a>
[/html]
-The Project Reality Team
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
looking pretty sweet so far! i cant wait to get my hands on the new release. great work fellas! the rally points are going to change the entire feel of the game, in a VERY good way.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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Griffon2-6
- Posts: 2487
- Joined: 2006-05-26 04:21
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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Sandy_Beret
- Posts: 754
- Joined: 2006-09-13 02:14
I thought it was you, Griffon, you delicate little wallflower, you.Griffon2-6 wrote:Who's the "lady" you're referring to, Clavdivs, Private, or KatieWolf?
(j/k) (Does it matter - the lady won't want to be pointed out
because there's enough wankers per capita to give her a bad time in-game;
is Katie a lady ?) (Still j/k)
But seriously - this looks really, really good.
That is awesome...Player Spawning
Rather than having a single spawn point and randomly selecting the location to spawn on, players now have the option for multiple spawn points within a flag area. This will place you in the spot you selected.
You have taken a so-so game and given it golden balls.
Great.
Last edited by Sandy_Beret on 2007-01-31 22:59, edited 1 time in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."
- Malcolm X


but if someone puts his hand on you, send him to the cemetery."
- Malcolm X


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LiquidSnake
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[PTG]Chef_uk
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HogansHeros
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