Project Reality v0.5 Update

Project Reality announcements and development highlights.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Project Reality v0.5 Update

Post by eggman »

Alright ladies and gentlemen of the faithful Project Reality Community, time for an update and of course some more eye candy for your enjoyment. The entire Development team, along with our dedicated team of awesome testers, have been grinding away on the latest update to Project Reality. While we have run into some “hiccups” along the way, we are steadily gaining ground on having a release-worthy build ready for the public. The team has laid down the law and cut off any more additions / major adjustments to the v0.5 build. Basically, if it is not currently working in-game, it is being moved to the v0.6 agenda.

We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest instalment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived!
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We encourage both new and old players to keep a close eye on the Project Reality Wiki, as we are doing our best to prepare the community on the major gameplay changes coming in v0.5.

An example of a major change is the new vehicle damage system we have developed. When a vehicle is damaged, certain parts of the vehicle will have a chance to become disabled. For example, if your tank gets damaged to a certain level, one of your tank tracks might become disabled leaving you immobile or you might not be able to rotate your main turret. This new damage system will add a whole new dimension to mechanized battles in PR.

A tracked T-90 tank is pictured below.
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Oh, did I mention the new smoke effects we added to the tanks?
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Another innovative feature in v0.5 is the introduction of Rally Points. Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Rally Points are used as drop-off points for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements. They can only be placed by squad leaders using the Officer Kit. Once a rally point is set, the squad leader and squad may spawn there until it is destroyed. More information about Rally Points can be found on the Official PR Wiki.
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Impressed? Well, you haven’t seen anything yet! Stay tuned for more updates as we get closer to the release of Project Reality v0.5.


Cheers!
The Project Reality Team
Last edited by Ghostrider on 2007-02-01 21:13, edited 1 time in total.
2Slick4U
Retired PR Developer
Posts: 1600
Joined: 2006-04-10 00:53

Post by 2Slick4U »

How to add the Project Reality v0.5 Signature to your forum sig and/or website:

Simply copy and past the BB Code below to add to a forum signature or the HTML Code to add to your website. If you directly link the image, it will be updated once PRv0.5 has been released.


Forum Signature BB Code:
[html]
Image
[/html]


Website HTML Code:
[html]
<a href="http://realitymod.com"><img src="http://realitymod.com/pr05sig.gif" width="450" height="120" border="0" alt="Project Reality v0.5"></a>
[/html]



-The Project Reality Team
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[R-DEV]epoch says: I'm not a wanker, I'm a twat.
[R-DEV]epoch says: I was on holiday in June of 1985. The only album I brought with me was Wham!.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Looks impressive.

Great work!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Post by Threedroogs »

looking pretty sweet so far! i cant wait to get my hands on the new release. great work fellas! the rally points are going to change the entire feel of the game, in a VERY good way.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

..oO( I shouldn't have eaten that bean burrito right before the battle )
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

10/10

I'm ready to start the hype machine on gaming websites all over. That sig is perfect and a completed wiki would be even better.

Long live Project Reality!
LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

I wnaaaaaaaaaaaaaaaaaaaaaaant it f*ckin NOW :D
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iceman
Posts: 26
Joined: 2006-11-28 23:47

Post by iceman »

All perfect but wher is AH-64 Apache :cry: im not see in v0.5 :cry: :cry: :cry:
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Post by Zrix »

That disabled tanks looks good, I didn't think you could actually see the damage. Can't wait for 0.5 :D
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

iceman wrote:All perfect but wher is AH-64 Apache :cry: im not see in v0.5 :cry: :cry: :cry:
Will hopefully debut in v0.6 along with the Warrior IFV. It's about 95% complete and been a part of the v0.5 test cycle for the last couple of weeks.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

Who's the "lady" you're referring to, Clavdivs, Private, or KatieWolf?
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

You know there is a crashed Apache on one of the maps...................
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

Griffon2-6 wrote:Who's the "lady" you're referring to, Clavdivs, Private, or KatieWolf?
I thought it was you, Griffon, you delicate little wallflower, you. :-P
(j/k) (Does it matter - the lady won't want to be pointed out
because there's enough wankers per capita to give her a bad time in-game;
is Katie a lady ?) (Still j/k)

But seriously - this looks really, really good.
Player Spawning

Rather than having a single spawn point and randomly selecting the location to spawn on, players now have the option for multiple spawn points within a flag area. This will place you in the spot you selected.
That is awesome...

You have taken a so-so game and given it golden balls.
Great.
:)
Last edited by Sandy_Beret on 2007-01-31 22:59, edited 1 time in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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LiquidSnake
Posts: 743
Joined: 2006-12-17 01:41

Post by LiquidSnake »

'[PIT wrote:BludShoT']..oO( I shouldn't have eaten that bean burrito right before the battle )
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LOL
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Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

*crazy Beatles scream*
*ladies scream*
*whino faints*

*Wipeout prances on whino's head and cheers for information*
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[PTG]Chef_uk
Posts: 123
Joined: 2005-10-28 17:41

Post by [PTG]Chef_uk »

awesome, cannot wait one bit :)
EyeofG
Posts: 44
Joined: 2007-01-20 21:15

Post by EyeofG »

I WANT MEC PICS!
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Wow, this is awesome, i'm with eyeofg, need more pics!
And i assume that the average poster like me can't use that sing here since it has the doggie tags? :(
HogansHeros
Posts: 267
Joined: 2005-09-07 21:19

Post by HogansHeros »

I got 4 days of vacation starting on the 8th
Usualy play as KlutzPal
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