Page 4 of 5
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 05:43
by Solid Knight
If we can't have fastropes then can we have slowropes? Slowropes are better than fastropes anyway.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 05:58
by BlackwaterEddie
I watched Black Hawk Down again, and I have to say, why do the spec ops guys in PR not look like the D-Boys, this game is not realism, fastropes plz

Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 14:10
by M.Warren
BlackwaterEddie wrote:I watched Black Hawk Down again, and I have to say, why do the spec ops guys in PR not look like the D-Boys, this game is not realism, fastropes plz
So we're upset because of a slight inaccuracy in the appearance of Delta Force operatives? Allright then. Next time we redo a Special Forces soldier for PR we'll give them a bicycle helmet. Then it'll be official.

Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 14:15
by Zimmer
FuzzySquirrel =US= wrote:Ok it's late and I don't want to read the other 3+ pages of posts. But IN vBF2 THE ROTOR ARE SOLID! So I don't know where you can up with the HARDCODE on that but it's a lie. All the devs did was take the hit boxes or Colision mesh or w/e off the rotors so you could land in a tight street.
The rotors does have a collison mesh when they are still but not when they are on

Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 16:53
by FuzzySquirrel
Zimmer wrote:The rotors does have a collison mesh when they are still but not when they are on
I know, What I got from his Original post was that "You cant have meshes whilst it's moving." And trust me that's a lie because in vBF2 the rotors have the mesh while flying as well as stopped.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 17:16
by gazzthompson
FuzzySquirrel =US= wrote:And trust me that's a lie because in vBF2 the rotors have the mesh while flying as well as stopped.
nope
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 17:24
by Scot
They have the ability to, just the vBF2 choppers don't IIRC. Or am i completely wrong?
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 17:26
by Hotrod525
Dont waste you're time, it had been proven by Dev, even by Hitler, that is not possible whit the Engine source code to make a realistic fastropes, so please, eat the pills, and live whit that fact.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 18:20
by hall0
so why isnt this thread allready closed like all the fastrope threads before?
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 19:09
by McBumLuv
^maybe because its discussing dynamic exits/entrances and not just fastropes, except everyone keeps mentioning fastropes
I would like to know as well... Can dynamic exits be affected by speed of vehicles? In other words, when a jet is at taxiing speed, you jump out and and infront of it, but when traveling at greater speeds, you're let out at say 50 meters above the cockpit? Just a question.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-19 20:47
by FuzzySquirrel
gazzthompson wrote:nope
Although they're not that great their there. Unless you can find a better explanation of why it stops half way through the rotor.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 17:46
by krisfx
Just let the argument go
Next time try searching "fastropes"
there are countless people asking exactly the same thing as you
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 18:14
by McBumLuv
krisfx wrote:Just let the argument go
Next time try searching "fastropes"
there are countless people asking "C4n I h4z f4s7r0p3z plz? I n33dz them NOAW!"
Fixed
The difference between normal "suggestions" and this is that this thread is in recognition of impossibility of coding fastropes as everyone asks for, but offers a possible solution. Every other one has not recognized the problem, usually don't bother searching it first, and never suggest possible ways to implement it, only that it be implemented.
I haven't been on the pr forums since the dawn of time, but I've seen ressugestions, and this is a very different concept.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 18:43
by OkitaMakoto
Idk, there really have been countless suggestion threads on fastropes and the ones that dont simply suggest, and actually offer up some sort of potential method, are normally really crazy coding ideas and complex things that if you knew how bf2 works[or the trend of things that work/dont work] youd know they arent possible. Making a helo autohover at the push of a button, using the grapple[works but is terrible], exiting onto a rope, placing a ladder static on the helo, etc :\
Its sad but true... :[
I think people just hold on to this logic that if 1 million methods are thought of already, maybe the 1 million and first will work. Which might be true... but thats a lot of resuggests for something a decent majority
do not even want to see implemented 
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 18:51
by Scot
Out of interest, what map would anyone like to see Fastropes on? Cos Ramiel is the only real one I can think of that could use them, and due to it's size then i am sure you would have about 3 RPGs hitting it as soon as the pilot pressed that hover button.
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 19:06
by Dunehunter
Hover button? Where? Why did no one ever tell me?

Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 19:10
by Mongolian_dude
NickO wrote:As a transport pilot I feel its my duty that you would have to be retarded to hover for more than 2 sec whilst dropping off people unless you want to get shot down.
If fastropes were implemented I would NEVER use them.
Truth, Dawg.
I'd rather be right down between the cover when landing, tbh.
...mongol...
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 19:14
by Hotrod525
Lets hope Operation Flashpoint 2 would be MODABLe and that the PR Devteam would find an interest in it =D cause there will be "fastropezzzzz13333377777!111!!!!1!1!111!1!!!"
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 20:33
by Deadfast
Operation Flashpoint 2 will suck mainstream balls. I bet my ArmA 2 copy on that
Man, I still don't get the possession about fastropes...
Re: Dynamic Exit Zones - Fastropes mayb?
Posted: 2008-12-20 20:51
by gazzthompson
FuzzySquirrel =US= wrote:
Although they're not that great their there. Unless you can find a better explanation of why it stops half way through the rotor.
why is the collision mesh only half way on rotor ? why dose it not explode (mesh vs ship = fail) ?