Dynamic Exit Zones - Fastropes mayb?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Would look pretty silly :/

And as soon as you mention fastropes the thread gets locked.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

creepinshadow24/7 wrote:so dynamic exit zones have bin suggested before?
My bad, sorry, to me it looked more like a workaround to add 1337 fastropes :/
Kahuna
Posts: 40
Joined: 2006-09-01 20:23

Post by Kahuna »

What's wrong with how it was done in 'nam?
;)
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

wouldn't be good for gameplay
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Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

creepinshadow24/7 wrote:Hey,
I was wondering if it is possible to code certain dynamic exit zones for helos.
Means that when u exit an still hovering air vehicle u automatically exit to the ground.
So the Exit zones snap to Grid/Statics.
Is that codable?
There won't be visibe Fastropes but it could simulate it in a way.
GOD!! why doesnt anyone ever see why fastropes are SO FUDGIN useless and illogical with the BF2 engine. Does anybody know why fastrope insertions exist? Because the helicopter is unable to touch down because of terrain. Why cant it touch down? Because the rotors would crash into shit!....well in BF2 you dont need to worry about the rotors because THEY DONT EXIST!!! if the body of the helo can fit then it is landable. You can thank EA/DICE for their shortcut solution to the promised fastropes.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

lol indeed razick.

Its not necessary, and most troops wouldn't be deploying by fast ropes anyhow. I don't know if the workaround would be a go, but even if it is why implement it?
[R-CON]creepin - "because on the internet 0=1"
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Post by Heskey »

Razick wrote:GOD!! why doesnt anyone ever see why fastropes are SO FUDGIN useless and illogical with the BF2 engine. Does anybody know why fastrope insertions exist? Because the helicopter is unable to touch down because of terrain. Why cant it touch down? Because the rotors would crash into shit!....well in BF2 you dont need to worry about the rotors because THEY DONT EXIST!!! if the body of the helo can fit then it is landable. You can thank EA/DICE for their shortcut solution to the promised fastropes.
The rotors exist up to near the ends, actually - Try walking on them - It's possible :)
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

You make a good point creepinshadow. It would be interesting to see. The only thing is that it would be pretty challenging to tell where you're dropping people, but still sounds pretty cool.

Only thing is that it seems like an easy exploit. No matter how fast you are moving or what height you get out, you spawn on the ground below the BH. :/
[R-CON]creepin - "because on the internet 0=1"
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Lots of work + little use = highly unlikely ;)
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

No, this hasn't been suggested before, to my knowledge. You would have to talk to a coder to see if its possible, but I think it is an interesting work-around to the concept. :)

Kahuna, rappelling from helicopters has been around since the Vietnam and Malaysia conflicts; IIRC, fast-roping came onto the scene in in the 1970s. A former SF detachment commander I asked about it remembers it being invented by the Royal Marines SBS. I thought for sure it would have been an Australian invention, like bungee jumping, face-first rappelling and dwarf-tossing.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

I know that you want this implemented Creepinshadow but lets be logical here. Lets say it is added to the way you want it and there is now a fastrope "substitute". People will use it a couple times but then will quickly realise that its not worth the trouble to hover for 10 secs while everybody is droping when you can just easily land and take off in half the time. It is a cool addition but wont be used otherwise unless you guys are role playing Black Hawk down scenes or something.
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