Would look pretty silly :/
And as soon as you mention fastropes the thread gets locked.
Dynamic Exit Zones - Fastropes mayb?
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
GOD!! why doesnt anyone ever see why fastropes are SO FUDGIN useless and illogical with the BF2 engine. Does anybody know why fastrope insertions exist? Because the helicopter is unable to touch down because of terrain. Why cant it touch down? Because the rotors would crash into shit!....well in BF2 you dont need to worry about the rotors because THEY DONT EXIST!!! if the body of the helo can fit then it is landable. You can thank EA/DICE for their shortcut solution to the promised fastropes.creepinshadow24/7 wrote:Hey,
I was wondering if it is possible to code certain dynamic exit zones for helos.
Means that when u exit an still hovering air vehicle u automatically exit to the ground.
So the Exit zones snap to Grid/Statics.
Is that codable?
There won't be visibe Fastropes but it could simulate it in a way.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
The rotors exist up to near the ends, actually - Try walking on them - It's possibleRazick wrote:GOD!! why doesnt anyone ever see why fastropes are SO FUDGIN useless and illogical with the BF2 engine. Does anybody know why fastrope insertions exist? Because the helicopter is unable to touch down because of terrain. Why cant it touch down? Because the rotors would crash into shit!....well in BF2 you dont need to worry about the rotors because THEY DONT EXIST!!! if the body of the helo can fit then it is landable. You can thank EA/DICE for their shortcut solution to the promised fastropes.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
You make a good point creepinshadow. It would be interesting to see. The only thing is that it would be pretty challenging to tell where you're dropping people, but still sounds pretty cool.
Only thing is that it seems like an easy exploit. No matter how fast you are moving or what height you get out, you spawn on the ground below the BH. :/
Only thing is that it seems like an easy exploit. No matter how fast you are moving or what height you get out, you spawn on the ground below the BH. :/
[R-CON]creepin - "because on the internet 0=1"
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
No, this hasn't been suggested before, to my knowledge. You would have to talk to a coder to see if its possible, but I think it is an interesting work-around to the concept. 
Kahuna, rappelling from helicopters has been around since the Vietnam and Malaysia conflicts; IIRC, fast-roping came onto the scene in in the 1970s. A former SF detachment commander I asked about it remembers it being invented by the Royal Marines SBS. I thought for sure it would have been an Australian invention, like bungee jumping, face-first rappelling and dwarf-tossing.
Kahuna, rappelling from helicopters has been around since the Vietnam and Malaysia conflicts; IIRC, fast-roping came onto the scene in in the 1970s. A former SF detachment commander I asked about it remembers it being invented by the Royal Marines SBS. I thought for sure it would have been an Australian invention, like bungee jumping, face-first rappelling and dwarf-tossing.
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Razick
- Posts: 397
- Joined: 2007-12-04 01:46
I know that you want this implemented Creepinshadow but lets be logical here. Lets say it is added to the way you want it and there is now a fastrope "substitute". People will use it a couple times but then will quickly realise that its not worth the trouble to hover for 10 secs while everybody is droping when you can just easily land and take off in half the time. It is a cool addition but wont be used otherwise unless you guys are role playing Black Hawk down scenes or something.


