Disabling PR shaders

General discussion of the Project Reality: BF2 modification.
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

hall0 wrote:...
Alright, I'm reading.

Hm, Jaymz says it's simple. Simple doesn't necessarily mean you can do it by accident.

So try to understand before you post lame videos.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Post by Proff3ssorXman »

Lol, when he said Shaders, I thought he meant where you go in game to the options tab and change the view settings, I have all of those off or low, coz my computer just can't handle it, anyway I got a bit worried when he said that... :mrgreen:
Image
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Deadfast wrote:Alright, I'm reading.

Hm, Jaymz says it's simple. Simple doesn't necessarily mean you can do it by accident.

So try to understand before you post lame videos.
So why you post stuff if you have no idea how this work? To push the postcounter?

@Proff3ssorXman
Me too. I have to play also on low settings. But this effect is performance independent.
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

hall0 wrote:So why you post stuff if you have no idea how this work? To push the postcounter?
WHAT ???

Where did I say that I don't know how it works ?
Once again: I know about one very simple way, yet there's no way to do it by an accident.


I don't give a damn about the postcounter BTW.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I do
I want my post count to be the highest ever !!!!!!

But on topic, I also have everything on low and I was wondering is there a difference in the effect if you are running on higher settings ?
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Perhaps this is why im sucking so much lately.

I did have a guy in one of my squads who said he had done it and asked if it was exploiting (this was a couple days after release) I told him absolutely. He said, " well screw it, i don't care, i should be able to choose whether or not i want to be suppressed." Hopefully a hotfix will come out soon.
Image
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

ArmedDrunk&Angry wrote: But on topic, I also have everything on low and I was wondering is there a difference in the effect if you are running on higher settings ?
I doubt so.
Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Post by Duke »

Oldirti wrote: I did have a guy in one of my squads who said he had done it and asked if it was exploiting (this was a couple days after release) I told him absolutely. He said, " well screw it, i don't care, i should be able to choose whether or not i want to be suppressed." Hopefully a hotfix will come out soon.

looool

Like your gonna stand up on the battlefield with bullets whizzing past your head, and just shout "hey enemy, guess what, i dont want to be supres....." Bullet in the face.

Gotta love some peoples logic :p
Image

[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

/r/ name of that guy so our 'magic' can work...
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arn354
Posts: 99
Joined: 2007-03-10 00:36

Post by arn354 »

http://www.tigercage.de/downloads/BF2_Universal_1.41l.zip

READ THE NOTES IN pr.md5
Project Reality now uses the same technique like Forgotten Hope 2 and moves some files on starting the mod.

pr_list.txt

Code: Select all

C:\Battlefield 2\mods\pr\clientarchives.con 
C:\Battlefield 2\mods\pr\common_client.zip 
C:\Battlefield 2\mods\pr\common_client_patch.zip 
C:\Battlefield 2\mods\pr\common_server.zip 
C:\Battlefield 2\mods\pr\common_server_patch.zip 
C:\Battlefield 2\mods\pr\gamelogicinit.con 
C:\Battlefield 2\mods\pr\ingame.mep 
C:\Battlefield 2\mods\pr\init.con 
C:\Battlefield 2\mods\pr\levels\7gates\client.zip 
C:\Battlefield 2\mods\pr\levels\7gates\server.zip 
C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\client.zip 
C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\server.zip 
C:\Battlefield 2\mods\pr\levels\albasrah\client.zip 
C:\Battlefield 2\mods\pr\levels\albasrah\objects_client.zip 
C:\Battlefield 2\mods\pr\levels\albasrah\server.zip 
C:\Battlefield 2\mods\pr\levels\assault_on_mestia\client.zip 
C:\Battlefield 2\mods\pr\levels\assault_on_mestia\server.zip 
C:\Battlefield 2\mods\pr\levels\battle_for_qinling\client.zip 
C:\Battlefield 2\mods\pr\levels\battle_for_qinling\server.zip 
C:\Battlefield 2\mods\pr\levels\bi_ming\client.zip 
C:\Battlefield 2\mods\pr\levels\bi_ming\server.zip 
C:\Battlefield 2\mods\pr\levels\daqing_oilfields\server.zip 
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\client.zip 
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\objects_client.zip 
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\server.zip 
C:\Battlefield 2\mods\pr\levels\fools_road\client.zip 
C:\Battlefield 2\mods\pr\levels\fools_road\server.zip 
C:\Battlefield 2\mods\pr\levels\gulf_of_oman\server.zip 
C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\client.zip 
C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\server.zip 
C:\Battlefield 2\mods\pr\levels\jabal\client.zip 
C:\Battlefield 2\mods\pr\levels\jabal\server.zip 
C:\Battlefield 2\mods\pr\levels\kashan_desert\client.zip 
C:\Battlefield 2\mods\pr\levels\kashan_desert\server.zip 
C:\Battlefield 2\mods\pr\levels\operation_archer\client.zip 
C:\Battlefield 2\mods\pr\levels\operation_archer\Objects_client.zip 
C:\Battlefield 2\mods\pr\levels\operation_archer\server.zip 
C:\Battlefield 2\mods\pr\levels\operation_ghost_train\client.zip 
C:\Battlefield 2\mods\pr\levels\operation_ghost_train\server.zip 
C:\Battlefield 2\mods\pr\levels\qwai1\client.zip 
C:\Battlefield 2\mods\pr\levels\qwai1\server.zip 
C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\client.zip 
C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\server.zip 
C:\Battlefield 2\mods\pr\levels\sunset_city\client.zip 
C:\Battlefield 2\mods\pr\levels\sunset_city\objects_client.zip 
C:\Battlefield 2\mods\pr\levels\sunset_city\server.zip 
C:\Battlefield 2\mods\pr\levels\zatar_wetlands\server.zip 
C:\Battlefield 2\mods\pr\menu\fonts_client.zip 
C:\Battlefield 2\mods\pr\menu\menu_client.zip 
C:\Battlefield 2\mods\pr\menu\menu_client_patch.zip 
C:\Battlefield 2\mods\pr\menu\menu_server.zip 
C:\Battlefield 2\mods\pr\menu\menu_server_patch.zip 
C:\Battlefield 2\mods\pr\objects\objects_client.zip 
C:\Battlefield 2\mods\pr\objects\objects_client_patch.zip 
C:\Battlefield 2\mods\pr\objects\objects_server.zip 
C:\Battlefield 2\mods\pr\objects\objects_server_patch.zip 
C:\Battlefield 2\mods\pr\pr.exe 
C:\Battlefield 2\mods\pr\serverarchives.con 
C:\Battlefield 2\mods\pr\shaders_client.zip 
C:\Battlefield 2\mods\pr\shaders_night_client.zip 
C:\Battlefield 2\mods\pr\xfire_installer_26497.projectreality.exe 
pr.md5

Code: Select all

// !!! Disable md5-check for shaders_client.zip in psb/bf2.md5 if you use psb/pr.md5 !!!

pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\pr.exe SZ43520 AT0 LEN2048 B1BF838C81E208D444B0068DD31BCC70 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\clientarchives.con SZ739 AT0 LEN739 415FAD585C32F26D530E412ACAE525D3 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\gamelogicinit.con SZ3421 AT0 LEN2048 68107F3F6CC2362203D99FE5C3327D96 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\init.con SZ131 AT0 LEN131 31C180F2470942E83F22854341B85765 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\ingame.mep SZ130 AT0 LEN130 8BFF35CEC63A9BF52E467AD4127F1992 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client.zip SZ144221398 AT0 LEN2048 20971B358A558AEB0EBCD94BD21279A3 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client_patch.zip SZ1778467 AT0 LEN2048 7035D68AA48032EA8EE1A5DEDA27EC2A 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\fonts_client.zip SZ580 AT0 LEN580 898E90BD7A745B946817CA5F631641A3 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client.zip SZ6979581 AT0 LEN2048 2A847F92C6600A96DFAF46B0F4338E46 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client_patch.zip SZ1470696 AT0 LEN2048 EC9BBF7A43CD911052EEED0972BA671E 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client.zip SZ895501001 AT0 LEN2048 87996CFA00ABCA3519966DFE57DF1EE1 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client_patch.zip SZ36946412 AT0 LEN2048 39B807635A1D8DABD1B2A1F3EE9E2F8F 

// Don`t activate those checks as the files are moved when you start the mod.
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_night_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E 

// This is the new location where shaders_client.zip is moved to when the player runs the mod. 
// Disable the md5-check for mods\bf2\shaders_client.zip in psb/bf2.md5 !!!
pb_sv_md5tool a "1.1.2965-797.0" v mods\bf2\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E 


// Level checks
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\client.zip SZ35501000 AT0 LEN2048 2C0EF8F6244E38042208E96F80BC457E 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\client.zip SZ64201456 AT0 LEN2048 84A69481ED9DED557C4689B3A5EC950C 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\client.zip SZ62099740 AT0 LEN2048 C5AD55B34676F3A363344AAB6D8AF60F 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\objects_client.zip SZ556283 AT0 LEN2048 740DBB49CA7085BB3D3CD83DCF97E1A9 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\client.zip SZ29786571 AT0 LEN2048 1F6D8A84FB0350D06DF1538785941385 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\client.zip SZ70679458 AT0 LEN2048 83CDF95B033B4654B4F8618B59167AB5 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\client.zip SZ23893409 AT0 LEN2048 7D0FF2982BE0D16000F4E803DE7F810E 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\client.zip SZ49827652 AT0 LEN2048 BA67538FC4C5E8265FEBDF9D044B5B94 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\objects_client.zip SZ241638 AT0 LEN2048 58BB8A91FA5EED6C352AC6A6C3F85006 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\client.zip SZ58029452 AT0 LEN2048 0AC6C687F702C7CB888A096D6FCFC45C 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\client.zip SZ30334901 AT0 LEN2048 E8F675F035BF589D5750C3599D701EA0 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\client.zip SZ66847682 AT0 LEN2048 FB3D9FA6DA9EF4BF928A0FDAF64D4945 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\client.zip SZ95007390 AT0 LEN2048 EBA29B1426C7663D075BDD7DB8A0204B 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\client.zip SZ66546340 AT0 LEN2048 5E2468FED6A8A007785CE6A553F3B4FE 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\Objects_client.zip SZ7918690 AT0 LEN2048 8448F1F67BC4093120554999040D8C7A 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\client.zip SZ36335221 AT0 LEN2048 06B5307D053C3A2DD499BDE39FC78E85 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\client.zip SZ67134294 AT0 LEN2048 6A4CB159F5DF7EC5455074FCD465CC60 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\client.zip SZ19213872 AT0 LEN2048 B32672BA970A976F54AFFB32A6621B53 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\client.zip SZ81678874 AT0 LEN2048 EF804DA53CC8B9A5538EE55AB4DD10C8 
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\objects_client.zip SZ3768637 AT0 LEN2048 DE93F89099BE1EFBC809D7EAFDC90A1A 


// Server checks
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\serverarchives.con SZ518 AT0 LEN518 C2BAC913067D87AAFD1003BCF4F5DB68 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server.zip SZ227795 AT0 LEN2048 37656BBF45FF992025AF9EF3A03884E2 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server_patch.zip SZ71471 AT0 LEN2048 489ED138C24C1A9153C1E9A158E0B2D1 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server.zip SZ169612 AT0 LEN2048 26A2E2A7CE8C147B239C07A4EFC9E17D 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server_patch.zip SZ63491 AT0 LEN2048 BAEE2AAAC78CC8886B90E45B02C6F1BA 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server.zip SZ48870405 AT0 LEN2048 41BD6ADBF93DDBD6D513E85BA339DAC5 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server_patch.zip SZ1467853 AT0 LEN2048 7003F8E5AF4953E1212DDB5D11FB1407 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\server.zip SZ1657334 AT0 LEN2048 62FF70544496030490BAB6A60FAD1D7D 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\server.zip SZ1976650 AT0 LEN2048 6F17BD914298D19960ADA0E7FA6273CB 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\server.zip SZ1061319 AT0 LEN2048 B3149BB8CA2722832EE5A17175CAA1B1 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\server.zip SZ1605875 AT0 LEN2048 DE798D266E5B87C88F10F460D3FF449C 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\server.zip SZ3947400 AT0 LEN2048 ED83A671BCAC5951AE589B406DFE0339 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\server.zip SZ1007857 AT0 LEN2048 B57C35651B4567994EF635B6B457AC5F 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\daqing_oilfields\server.zip SZ6160595 AT0 LEN2048 63383D8F806457438827A91B36435050 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\server.zip SZ3557305 AT0 LEN2048 81A543605BA402AE84286FF515E41250 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\server.zip SZ3395230 AT0 LEN2048 6975239E64EA6954D79E8C5F929D38A2 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\gulf_of_oman\server.zip SZ3268541 AT0 LEN2048 C84419E4D1FA49963348E8C2972B101F 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\server.zip SZ737502 AT0 LEN2048 562BB2AB21812B150BE65A60CAF30F5B 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\server.zip SZ1951251 AT0 LEN2048 FEAFA5C812462C03323F69C30BA3A2FC 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\server.zip SZ2038944 AT0 LEN2048 F3C043E5115374B0BF83118EE2106E76 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\server.zip SZ2101692 AT0 LEN2048 D14FE5BC9AE7E741E40B69E6202662D7 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\server.zip SZ4091235 AT0 LEN2048 5EA7215FD91DBB389FE03A700E0C130E 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\server.zip SZ2103854 AT0 LEN2048 06323E728042EA5B77150664A4D2236C 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\server.zip SZ986706 AT0 LEN2048 8C6245AF5D80614F72694D143424BC59 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\server.zip SZ2274325 AT0 LEN2048 E91F2A22A96D38799E66A028479BDD7B 
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\zatar_wetlands\server.zip SZ7444274 AT0 LEN2048 E6B5DF926F837FCB87C2B98235640261 
changes to core.bat

Code: Select all

IF EXIST mods\pr (GOTO pr) else (GOTO prend)

:p r
ECHO Create pr.md5...

FOR %%f IN (
mods\pr\pr.exe 
mods\pr\*.con
mods\pr\ingame.mep
mods\pr\*_client.zip
mods\pr\*_client_patch.zip 
mods\pr\menu\*_client.zip
mods\pr\menu\*_client_patch.zip 
mods\pr\objects\*_client.zip
mods\pr\objects\*_client_patch.zip 
mods\pr\levels\7gates\client.zip
mods\pr\levels\al_kufrah_oilfield\client.zip
mods\pr\levels\albasrah\client.zip 
mods\pr\levels\albasrah\objects_client.zip
mods\pr\levels\assault_on_mestia\client.zip
mods\pr\levels\battle_for_qinling\client.zip
mods\pr\levels\bi_ming\client.zip
mods\pr\levels\ejod_desert_6\client.zip 
mods\pr\levels\ejod_desert_6\objects_client.zip
mods\pr\levels\fools_road\client.zip
mods\pr\levels\hills_of_hamgyong\client.zip
mods\pr\levels\jabal\client.zip
mods\pr\levels\kashan_desert\client.zip
mods\pr\levels\operation_archer\client.zip 
mods\pr\levels\operation_archer\Objects_client.zip 
mods\pr\levels\operation_ghost_train\client.zip
mods\pr\levels\qwai1\client.zip
mods\pr\levels\road_to_kyongan_ni\client.zip
mods\pr\levels\sunset_city\client.zip
mods\pr\levels\sunset_city\objects_client.zip
mods\pr\*_server.zip
mods\pr\*_server_patch.zip 
mods\pr\menu\*_server.zip
mods\pr\menu\*_server_patch.zip
mods\pr\objects\*_server.zip
mods\pr\objects\*_server_patch.zip 
mods\pr\levels\7gates\server.zip
mods\pr\levels\al_kufrah_oilfield\server.zip
mods\pr\levels\albasrah\server.zip
mods\pr\levels\assault_on_mestia\server.zip
mods\pr\levels\battle_for_qinling\server.zip
mods\pr\levels\bi_ming\server.zip 
mods\pr\levels\daqing_oilfields\server.zip
mods\pr\levels\ejod_desert_6\server.zip
mods\pr\levels\fools_road\server.zip 
mods\pr\levels\gulf_of_oman\server.zip
mods\pr\levels\hills_of_hamgyong\server.zip
mods\pr\levels\jabal\server.zip
mods\pr\levels\kashan_desert\server.zip
mods\pr\levels\operation_archer\server.zip 
mods\pr\levels\operation_ghost_train\server.zip
mods\pr\levels\qwai1\server.zip
mods\pr\levels\road_to_kyongan_ni\server.zip
mods\pr\levels\sunset_city\server.zip 
mods\pr\levels\zatar_wetlands\server.zip
) DO MD5TOOL %%f 0 %%~zf >NUL:
FOR /F "tokens=1,2,4*" %%i IN (pbsvuser.cfg) DO ECHO %%i %%j "%1" %%k %%l >>pr.md5
DEL pbsvuser.cfg
:p rend
Md5-checks Pr0.756 - PunksBusted.com- in Partnership with 24-play.com

That will kick players who don't use pr.exe and therefor the required files don't get moved (who use the bf2 default client_shaders.zip) .
Jagular
Posts: 806
Joined: 2007-09-17 20:29

Post by Jagular »

applied
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
Image
Setting up servers: game/web/mail/other win&nix/bsd
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

I got kicked from TB server with this message:

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Thing is that i didn't changed anything on my shaders and i do have them working in game.

Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked.
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Jagular wrote:applied
Im giving this server a test now just to see.
Doesnt kick me but was that because no one else was playing prehaps. Ive added it to my favs anyway as I like the sound of your custom map friday

I dont know if clearing or deleteing the my docs/bf2/mods directory would help clarify things or is thats something else
Last edited by Sabre_tooth_tigger on 2008-03-30 23:00, edited 3 times in total.
-=shootmeplz=-
Posts: 46
Joined: 2006-12-28 20:44

Post by -=shootmeplz=- »

'[R-CON wrote:Onil;642130']I got kicked from TB server with this message:

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Thing is that i didn't changed anything on my shaders and i do have them working in game.

Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked.
I just got kicked from Thors Brigade by punkbuster aswell. same "reason".
I didn' alter anything, the suppresion works fine for me. any solution?
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

If you start up through vBF2, instead of the shortcut, will this happen.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Post by Proff3ssorXman »

Dukemeister wrote:looool

Like your gonna stand up on the battlefield with bullets whizzing past your head, and just shout "hey enemy, guess what, i dont want to be supres....." Bullet in the face.

Gotta love some peoples logic :p

hahaha

Good one mate... :mrgreen: :grin:
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-=TB=-Schrotti
Posts: 324
Joined: 2006-09-03 15:31

Post by -=TB=-Schrotti »

'[R-CON wrote:Onil;642130']I got kicked from TB server with this message:

Image

Thing is that i didn't changed anything on my shaders and i do have them working in game.

Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked.
Is fixed, wrong check SORRY
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

i don't remember his name sadly.
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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

i got kicked from TB as well. the rest of TB and LP too. we are not ALL cheaters though :D . a pb update seemed to solve it. i think we will test if it was the hashes or the pb update that caused it.
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