Posted: 2008-03-29 19:51
Alright, I'm reading.hall0 wrote:...
Hm, Jaymz says it's simple. Simple doesn't necessarily mean you can do it by accident.
So try to understand before you post lame videos.
Alright, I'm reading.hall0 wrote:...
So why you post stuff if you have no idea how this work? To push the postcounter?Deadfast wrote:Alright, I'm reading.
Hm, Jaymz says it's simple. Simple doesn't necessarily mean you can do it by accident.
So try to understand before you post lame videos.
WHAT ???hall0 wrote:So why you post stuff if you have no idea how this work? To push the postcounter?
I doubt so.ArmedDrunk&Angry wrote: But on topic, I also have everything on low and I was wondering is there a difference in the effect if you are running on higher settings ?
Oldirti wrote: I did have a guy in one of my squads who said he had done it and asked if it was exploiting (this was a couple days after release) I told him absolutely. He said, " well screw it, i don't care, i should be able to choose whether or not i want to be suppressed." Hopefully a hotfix will come out soon.
Code: Select all
C:\Battlefield 2\mods\pr\clientarchives.con
C:\Battlefield 2\mods\pr\common_client.zip
C:\Battlefield 2\mods\pr\common_client_patch.zip
C:\Battlefield 2\mods\pr\common_server.zip
C:\Battlefield 2\mods\pr\common_server_patch.zip
C:\Battlefield 2\mods\pr\gamelogicinit.con
C:\Battlefield 2\mods\pr\ingame.mep
C:\Battlefield 2\mods\pr\init.con
C:\Battlefield 2\mods\pr\levels\7gates\client.zip
C:\Battlefield 2\mods\pr\levels\7gates\server.zip
C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\client.zip
C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\server.zip
C:\Battlefield 2\mods\pr\levels\albasrah\client.zip
C:\Battlefield 2\mods\pr\levels\albasrah\objects_client.zip
C:\Battlefield 2\mods\pr\levels\albasrah\server.zip
C:\Battlefield 2\mods\pr\levels\assault_on_mestia\client.zip
C:\Battlefield 2\mods\pr\levels\assault_on_mestia\server.zip
C:\Battlefield 2\mods\pr\levels\battle_for_qinling\client.zip
C:\Battlefield 2\mods\pr\levels\battle_for_qinling\server.zip
C:\Battlefield 2\mods\pr\levels\bi_ming\client.zip
C:\Battlefield 2\mods\pr\levels\bi_ming\server.zip
C:\Battlefield 2\mods\pr\levels\daqing_oilfields\server.zip
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\client.zip
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\objects_client.zip
C:\Battlefield 2\mods\pr\levels\ejod_desert_6\server.zip
C:\Battlefield 2\mods\pr\levels\fools_road\client.zip
C:\Battlefield 2\mods\pr\levels\fools_road\server.zip
C:\Battlefield 2\mods\pr\levels\gulf_of_oman\server.zip
C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\client.zip
C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\server.zip
C:\Battlefield 2\mods\pr\levels\jabal\client.zip
C:\Battlefield 2\mods\pr\levels\jabal\server.zip
C:\Battlefield 2\mods\pr\levels\kashan_desert\client.zip
C:\Battlefield 2\mods\pr\levels\kashan_desert\server.zip
C:\Battlefield 2\mods\pr\levels\operation_archer\client.zip
C:\Battlefield 2\mods\pr\levels\operation_archer\Objects_client.zip
C:\Battlefield 2\mods\pr\levels\operation_archer\server.zip
C:\Battlefield 2\mods\pr\levels\operation_ghost_train\client.zip
C:\Battlefield 2\mods\pr\levels\operation_ghost_train\server.zip
C:\Battlefield 2\mods\pr\levels\qwai1\client.zip
C:\Battlefield 2\mods\pr\levels\qwai1\server.zip
C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\client.zip
C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\server.zip
C:\Battlefield 2\mods\pr\levels\sunset_city\client.zip
C:\Battlefield 2\mods\pr\levels\sunset_city\objects_client.zip
C:\Battlefield 2\mods\pr\levels\sunset_city\server.zip
C:\Battlefield 2\mods\pr\levels\zatar_wetlands\server.zip
C:\Battlefield 2\mods\pr\menu\fonts_client.zip
C:\Battlefield 2\mods\pr\menu\menu_client.zip
C:\Battlefield 2\mods\pr\menu\menu_client_patch.zip
C:\Battlefield 2\mods\pr\menu\menu_server.zip
C:\Battlefield 2\mods\pr\menu\menu_server_patch.zip
C:\Battlefield 2\mods\pr\objects\objects_client.zip
C:\Battlefield 2\mods\pr\objects\objects_client_patch.zip
C:\Battlefield 2\mods\pr\objects\objects_server.zip
C:\Battlefield 2\mods\pr\objects\objects_server_patch.zip
C:\Battlefield 2\mods\pr\pr.exe
C:\Battlefield 2\mods\pr\serverarchives.con
C:\Battlefield 2\mods\pr\shaders_client.zip
C:\Battlefield 2\mods\pr\shaders_night_client.zip
C:\Battlefield 2\mods\pr\xfire_installer_26497.projectreality.exe Code: Select all
// !!! Disable md5-check for shaders_client.zip in psb/bf2.md5 if you use psb/pr.md5 !!!
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\pr.exe SZ43520 AT0 LEN2048 B1BF838C81E208D444B0068DD31BCC70
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\clientarchives.con SZ739 AT0 LEN739 415FAD585C32F26D530E412ACAE525D3
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\gamelogicinit.con SZ3421 AT0 LEN2048 68107F3F6CC2362203D99FE5C3327D96
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\init.con SZ131 AT0 LEN131 31C180F2470942E83F22854341B85765
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\ingame.mep SZ130 AT0 LEN130 8BFF35CEC63A9BF52E467AD4127F1992
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client.zip SZ144221398 AT0 LEN2048 20971B358A558AEB0EBCD94BD21279A3
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client_patch.zip SZ1778467 AT0 LEN2048 7035D68AA48032EA8EE1A5DEDA27EC2A
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\fonts_client.zip SZ580 AT0 LEN580 898E90BD7A745B946817CA5F631641A3
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client.zip SZ6979581 AT0 LEN2048 2A847F92C6600A96DFAF46B0F4338E46
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client_patch.zip SZ1470696 AT0 LEN2048 EC9BBF7A43CD911052EEED0972BA671E
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client.zip SZ895501001 AT0 LEN2048 87996CFA00ABCA3519966DFE57DF1EE1
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client_patch.zip SZ36946412 AT0 LEN2048 39B807635A1D8DABD1B2A1F3EE9E2F8F
// Don`t activate those checks as the files are moved when you start the mod.
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_night_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E
// This is the new location where shaders_client.zip is moved to when the player runs the mod.
// Disable the md5-check for mods\bf2\shaders_client.zip in psb/bf2.md5 !!!
pb_sv_md5tool a "1.1.2965-797.0" v mods\bf2\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E
// Level checks
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\client.zip SZ35501000 AT0 LEN2048 2C0EF8F6244E38042208E96F80BC457E
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\client.zip SZ64201456 AT0 LEN2048 84A69481ED9DED557C4689B3A5EC950C
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\client.zip SZ62099740 AT0 LEN2048 C5AD55B34676F3A363344AAB6D8AF60F
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\objects_client.zip SZ556283 AT0 LEN2048 740DBB49CA7085BB3D3CD83DCF97E1A9
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\client.zip SZ29786571 AT0 LEN2048 1F6D8A84FB0350D06DF1538785941385
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\client.zip SZ70679458 AT0 LEN2048 83CDF95B033B4654B4F8618B59167AB5
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\client.zip SZ23893409 AT0 LEN2048 7D0FF2982BE0D16000F4E803DE7F810E
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\client.zip SZ49827652 AT0 LEN2048 BA67538FC4C5E8265FEBDF9D044B5B94
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\objects_client.zip SZ241638 AT0 LEN2048 58BB8A91FA5EED6C352AC6A6C3F85006
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\client.zip SZ58029452 AT0 LEN2048 0AC6C687F702C7CB888A096D6FCFC45C
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\client.zip SZ30334901 AT0 LEN2048 E8F675F035BF589D5750C3599D701EA0
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\client.zip SZ66847682 AT0 LEN2048 FB3D9FA6DA9EF4BF928A0FDAF64D4945
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\client.zip SZ95007390 AT0 LEN2048 EBA29B1426C7663D075BDD7DB8A0204B
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\client.zip SZ66546340 AT0 LEN2048 5E2468FED6A8A007785CE6A553F3B4FE
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\Objects_client.zip SZ7918690 AT0 LEN2048 8448F1F67BC4093120554999040D8C7A
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\client.zip SZ36335221 AT0 LEN2048 06B5307D053C3A2DD499BDE39FC78E85
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\client.zip SZ67134294 AT0 LEN2048 6A4CB159F5DF7EC5455074FCD465CC60
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\client.zip SZ19213872 AT0 LEN2048 B32672BA970A976F54AFFB32A6621B53
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\client.zip SZ81678874 AT0 LEN2048 EF804DA53CC8B9A5538EE55AB4DD10C8
pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\objects_client.zip SZ3768637 AT0 LEN2048 DE93F89099BE1EFBC809D7EAFDC90A1A
// Server checks
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\serverarchives.con SZ518 AT0 LEN518 C2BAC913067D87AAFD1003BCF4F5DB68
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server.zip SZ227795 AT0 LEN2048 37656BBF45FF992025AF9EF3A03884E2
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server_patch.zip SZ71471 AT0 LEN2048 489ED138C24C1A9153C1E9A158E0B2D1
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server.zip SZ169612 AT0 LEN2048 26A2E2A7CE8C147B239C07A4EFC9E17D
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server_patch.zip SZ63491 AT0 LEN2048 BAEE2AAAC78CC8886B90E45B02C6F1BA
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server.zip SZ48870405 AT0 LEN2048 41BD6ADBF93DDBD6D513E85BA339DAC5
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server_patch.zip SZ1467853 AT0 LEN2048 7003F8E5AF4953E1212DDB5D11FB1407
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\server.zip SZ1657334 AT0 LEN2048 62FF70544496030490BAB6A60FAD1D7D
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\server.zip SZ1976650 AT0 LEN2048 6F17BD914298D19960ADA0E7FA6273CB
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\server.zip SZ1061319 AT0 LEN2048 B3149BB8CA2722832EE5A17175CAA1B1
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\server.zip SZ1605875 AT0 LEN2048 DE798D266E5B87C88F10F460D3FF449C
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\server.zip SZ3947400 AT0 LEN2048 ED83A671BCAC5951AE589B406DFE0339
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\server.zip SZ1007857 AT0 LEN2048 B57C35651B4567994EF635B6B457AC5F
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\daqing_oilfields\server.zip SZ6160595 AT0 LEN2048 63383D8F806457438827A91B36435050
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\server.zip SZ3557305 AT0 LEN2048 81A543605BA402AE84286FF515E41250
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\server.zip SZ3395230 AT0 LEN2048 6975239E64EA6954D79E8C5F929D38A2
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\gulf_of_oman\server.zip SZ3268541 AT0 LEN2048 C84419E4D1FA49963348E8C2972B101F
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\server.zip SZ737502 AT0 LEN2048 562BB2AB21812B150BE65A60CAF30F5B
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\server.zip SZ1951251 AT0 LEN2048 FEAFA5C812462C03323F69C30BA3A2FC
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\server.zip SZ2038944 AT0 LEN2048 F3C043E5115374B0BF83118EE2106E76
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\server.zip SZ2101692 AT0 LEN2048 D14FE5BC9AE7E741E40B69E6202662D7
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\server.zip SZ4091235 AT0 LEN2048 5EA7215FD91DBB389FE03A700E0C130E
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\server.zip SZ2103854 AT0 LEN2048 06323E728042EA5B77150664A4D2236C
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\server.zip SZ986706 AT0 LEN2048 8C6245AF5D80614F72694D143424BC59
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\server.zip SZ2274325 AT0 LEN2048 E91F2A22A96D38799E66A028479BDD7B
// pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\zatar_wetlands\server.zip SZ7444274 AT0 LEN2048 E6B5DF926F837FCB87C2B98235640261 Code: Select all
IF EXIST mods\pr (GOTO pr) else (GOTO prend)
:p r
ECHO Create pr.md5...
FOR %%f IN (
mods\pr\pr.exe
mods\pr\*.con
mods\pr\ingame.mep
mods\pr\*_client.zip
mods\pr\*_client_patch.zip
mods\pr\menu\*_client.zip
mods\pr\menu\*_client_patch.zip
mods\pr\objects\*_client.zip
mods\pr\objects\*_client_patch.zip
mods\pr\levels\7gates\client.zip
mods\pr\levels\al_kufrah_oilfield\client.zip
mods\pr\levels\albasrah\client.zip
mods\pr\levels\albasrah\objects_client.zip
mods\pr\levels\assault_on_mestia\client.zip
mods\pr\levels\battle_for_qinling\client.zip
mods\pr\levels\bi_ming\client.zip
mods\pr\levels\ejod_desert_6\client.zip
mods\pr\levels\ejod_desert_6\objects_client.zip
mods\pr\levels\fools_road\client.zip
mods\pr\levels\hills_of_hamgyong\client.zip
mods\pr\levels\jabal\client.zip
mods\pr\levels\kashan_desert\client.zip
mods\pr\levels\operation_archer\client.zip
mods\pr\levels\operation_archer\Objects_client.zip
mods\pr\levels\operation_ghost_train\client.zip
mods\pr\levels\qwai1\client.zip
mods\pr\levels\road_to_kyongan_ni\client.zip
mods\pr\levels\sunset_city\client.zip
mods\pr\levels\sunset_city\objects_client.zip
mods\pr\*_server.zip
mods\pr\*_server_patch.zip
mods\pr\menu\*_server.zip
mods\pr\menu\*_server_patch.zip
mods\pr\objects\*_server.zip
mods\pr\objects\*_server_patch.zip
mods\pr\levels\7gates\server.zip
mods\pr\levels\al_kufrah_oilfield\server.zip
mods\pr\levels\albasrah\server.zip
mods\pr\levels\assault_on_mestia\server.zip
mods\pr\levels\battle_for_qinling\server.zip
mods\pr\levels\bi_ming\server.zip
mods\pr\levels\daqing_oilfields\server.zip
mods\pr\levels\ejod_desert_6\server.zip
mods\pr\levels\fools_road\server.zip
mods\pr\levels\gulf_of_oman\server.zip
mods\pr\levels\hills_of_hamgyong\server.zip
mods\pr\levels\jabal\server.zip
mods\pr\levels\kashan_desert\server.zip
mods\pr\levels\operation_archer\server.zip
mods\pr\levels\operation_ghost_train\server.zip
mods\pr\levels\qwai1\server.zip
mods\pr\levels\road_to_kyongan_ni\server.zip
mods\pr\levels\sunset_city\server.zip
mods\pr\levels\zatar_wetlands\server.zip
) DO MD5TOOL %%f 0 %%~zf >NUL:
FOR /F "tokens=1,2,4*" %%i IN (pbsvuser.cfg) DO ECHO %%i %%j "%1" %%k %%l >>pr.md5
DEL pbsvuser.cfg
:p rend
Im giving this server a test now just to see.Jagular wrote:applied
I just got kicked from Thors Brigade by punkbuster aswell. same "reason".'[R-CON wrote:Onil;642130']I got kicked from TB server with this message:
Thing is that i didn't changed anything on my shaders and i do have them working in game.
Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked.
Dukemeister wrote:looool
Like your gonna stand up on the battlefield with bullets whizzing past your head, and just shout "hey enemy, guess what, i dont want to be supres....." Bullet in the face.
Gotta love some peoples logic![]()
Is fixed, wrong check SORRY'[R-CON wrote:Onil;642130']I got kicked from TB server with this message:
Thing is that i didn't changed anything on my shaders and i do have them working in game.
Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked.