Page 4 of 6
Re: Possible solutions to players being too care-free.
Posted: 2008-05-18 00:19
by 00SoldierofFortune00
'Darkeye[NL wrote:;677261']I think increased spawntimes would help, at least make it last 20 seconds longer. Because when you just get killed by an enemy nowadays, the respawn-time isn't all that much.
The respawn is 40+ seconds on average, that is plenty. Even if you up the spawn time, it doesn't mean the enemy will have moved positions or something.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-18 09:47
by Psyko
[R-DEV]fuzzhead wrote:Think about this as well: a 60 second spawn means your medic has SIXTY seconds to recover you, instead of the 30 seconds...
Im not saying it will ever be introduced but dont immediately disqualify this point. Personally I think PR would play great with 60 second spawn... but doesnt mean it will be introduced.
This would boost the need for medics and their importance. But if this were so i would like to suggest that Medics are faster at taking out field dressings and have a bit more of them. Because the entire squad could go down and if the medic has the capability to revive everyone, then he should be given a fighting chance imo. 50 or 60 seconds sounds very reasonable to me.
but back to the topic, are these suggestions hard coded? have you calculated any gameplay risks these solutions could provide?
Re: Possible solutions to players being too care-free.
Posted: 2008-05-18 10:17
by MikeDude
i love your ideas men! only thing is the time.. everything thats 5 minuts should be 2 and the 10 minuts things should be 5 or 4... if you are in the losing team and you keep getting spawn killed. you would feel bad when this keep happening 5 minuts after 5 minuts..
Re: Possible solutions to players being too care-free.
Posted: 2008-05-18 11:27
by Saobh
But one thing which is true is that the death timer in itself is not sufficient. It does not hinder ones play it stops it, period.
People are only punished if they stay behind their black screen cringing to get back to it, but I guess once you've got the feel of the game .. you just take out a magazine or the funnies and read it during your 30-60 seconds wait.
I know I usually read the news or look at the forums on my other screen
So the idea of having a 10-30 seconds effect which hinders you just enough without stopping your playing ability would probably more effective, as people will be behind their screen and actively experiencing the punishment.
Maybe this could be the best of 2 worlds, player respawns could be shorter while punishments for dying too much would be
Tho it would feel strange seeing a constant spawn of drunken soldiers sprouting our of a bunker

Well except if their the brits team ^^
Re: Possible solutions to players being too care-free.
Posted: 2008-05-18 19:39
by 00SoldierofFortune00
Psykogundam wrote:This would boost the need for medics and their importance. But if this were so i would like to suggest that Medics are faster at taking out field dressings and have a bit more of them. Because the entire squad could go down and if the medic has the capability to revive everyone, then he should be given a fighting chance imo. 50 or 60 seconds sounds very reasonable to me.
but back to the topic, are these suggestions hard coded? have you calculated any gameplay risks these solutions could provide?
It wouldn't change anything, just make things worse. Medics are already underplayed and have a hard time finding where people have went down because it is hard to find them since their markers don't already show up. Sure, you MAYBE revived by a medic, but if there is no medic at all or even if there is, you still may find yourself staring at that screen for 60 seconds.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-19 04:23
by 00SoldierofFortune00
'Darkeye[NL wrote:;677804']If you're also talking about the suggestions that started this topic, I'd say you're absolutely wrong. Bonuses attract everyone and IF these combat stress reactions are implemented, medics are going to be needed more.
Medics are always needed, but that doesn't mean someone or a bunch of people are magically going to start playing them. If the player isn't rewarded or has some kind of special advantages over others, then not many people are going to play that kit. Just being able to heal isn't that much incentive right now when you can't even heal someone half the time or it might not even be worth it to do so in a certain situation.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-19 12:39
by MikeDude
'Darkeye[NL wrote:;678264']I'll see what I can do to come up with a solution to make being a medic more attractive to the players within PR.
maybe more points??
Re: Possible solutions to players being too care-free.
Posted: 2008-05-20 00:49
by 00SoldierofFortune00
mikeyboyz wrote:maybe more points??
Points don't really matter anymore.
'Darkeye[NL wrote:;678264']I'll see what I can do to come up with a solution to make being a medic more attractive to the players within PR.
1. Scope (been saying this.
2. More field dressings (maybe 1 or 2, at least 1 for each squad member and himself)
3. Maybe 1 or 2 more smokes
4. A little boost in sprint.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-20 01:00
by Oldirti
00SoldierofFortune00 wrote:Points don't really matter anymore.
1. Scope (been saying this.
2. More field dressings (maybe 1 or 2, at least 1 for each squad member and himself)
3. Maybe 1 or 2 more smokes
4. A little boost in sprint.
i like all your points, except the scope. You can't see that it will be problematic? Someone who is going to be a team player, is going to be a team player. Someone who wants to be a Rambo, like they are in BF2 are going to choose the medic kit who has a field dressing which doesn't have a delay, and infinite health at long distance.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-20 13:36
by 00SoldierofFortune00
Oldirti wrote:i like all your points, except the scope. You can't see that it will be problematic? Someone who is going to be a team player, is going to be a team player. Someone who wants to be a Rambo, like they are in BF2 are going to choose the medic kit who has a field dressing which doesn't have a delay, and infinite health at long distance.
Just because they rambo doesn't mean they will be successful. Are you telling me that you and your squad of 6 men would be afraid of 1 medic with a scope from long range when you have the overwhelming suppressing fire? Only 3 of you would need to shoot to mess up his vision completely. Being rambo in PR is not the same as it was in BF2 which people should understand.
If that medic was behind coverat long range, he is more likely to get headshot and killed then wounded because his upper torso/head would be the only thing you could basically see and if by chance he is wounded, you use suppressing fire, mess up his vision, and move in on him.
Successful rambos don't really exist in this game anymore and suppressing fire eliminates any chance of success by them and if they are successful, then they probably would of been with another kit with a scope or it is your squads fault.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-21 07:16
by Psyko
Please dont flame me for this (i get flamed a lot)
What about giving the M16 the M4 sight for the medic, Instead of the ACOG, are you allowed rip it off and stick it on the M16? because the zoom level isnt nearly the same, but would provide a refreshing change of weapon view.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-22 19:26
by markonymous
how about giving the medics m4 ironsights and improved sprint. I think that would be perfect.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-22 20:05
by Wicca
Well, i gotta be honest. When i win a match... AAAH! The feeling!
So how do i win the match? Well i am strictk, i react quick if a flag turns white. I move quick. I keep the squad assembled, i use tactics. And i request things from other squads.
If i want to win, i need to rely on my team. But sometimes, even though i lose, i feel this winning feeling, since all my squad members, doesnt really die that much and we have done alot of fighting, good fighing.
So if we want all players in PR to play tactical, what shall we do?
Well, let them join a Clan. If all players in PR was in a clan, how would that be? Would there be more of a "victory" feeling.
I suggest we have a more " structured" Community. How do we structurize the community? Well, yell at people that dont follow orders, tell them you will kick them from squad.
But what would be great would be that if we had a squad of 6 people, everyone with their role, so fixed roles in squads...
One medic, one this one that. Squadleader organizes. Sort of, but it is built in to the game. Is this possible?
Re: Possible solutions to players being too care-free.
Posted: 2008-05-23 02:37
by 00SoldierofFortune00
'Darkeye[NL wrote:;681028']I think the speedboost for the medics would be fair enough instead of giving them a vast accuracy improvement. It would go from no-one wanting to be the medic, to everyone wanting to be a medic. There still have to be some drawbacks for a medic because without it a lot of noobs will just choose this kit and go out on their own, because they have enough fielddressings.
And there are still drawbacks to being medics.
Can you take out a tank or apc with a medic? No
Can you throw a grenade at a building or group of enemies as a medic? No.
Can you lay down a massive amount of fire with a SAW or LMG as medic? No.
Do you have a pistol as a medic? No.
Do you have slams or C4 as a medic? No.
Do you have 2-4x the zoom of a the regular scope as a medic? No.
What more restrictions do you need? Just because they have a scope doesn't mean everyone is going to magically start playing medic.
Re: Possible solutions to players being too care-free.
Posted: 2008-05-23 03:34
by Rudd
I wouldn't support a speedboost since its a requirement to have a gold medal in the 100m sprint to enter the medical corps.