[Effects] helicopters/missles/other

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Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: [Effects] helicopters/missles/other

Post by Mosquill »

Alex6714 wrote:Molotov, good idea. :) Thing is, I am not entirely sure how to add it to the weapon.

As for the cannon, I have never seen an explosion as such in all the pictures/videos I have seen, but it does have a little bit ingame the only thing is you can´t really see it in the video.


Edit: There you go mosquill. :)

LiveLeak.com - Apache Gunship Hitting a Car with 30mm
Ok yeah you're right, it doesn't look like it explodes in that video, although the rounds are high explosive. I would still like to see a small 'dust epxlosion' and a bit more dust, but it's a minor issue and it doesn't really matter I guess.

Anyway, molotov's projectile has a supply object with a damage modifier, the effect itself doesn't produce any damage. That's how it works, don't think you can make a backblast with that.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Effects] helicopters/missles/other

Post by Alex6714 »

I may add some more smoke to the effect yes, I haven´t properly tweaked some yet.

I saw that supplyobject in the tweak file, but a search on the editor forums also tells me that it doesn´t work on dedicated servers.

The idea I had (basically same as eggman I think) was a reasonably large projectile (size tweaked to the adequate amount) that fires out the back, has collision, does high damage that has a short distance to minimum damage, has a very short timetolive and high speed. But I do not really know how to add a projectile to a weapon.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Effects] helicopters/missles/other

Post by Spaz »

Well I told you on xfire, but I can put it here to, most stuff looks awsome like the AAV, bombs and the dust/water effect.

But I think the normal gun effect looks better and same for the hellfire. For the hellfire it should be a lot of smoke or no smoke at all
Image
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Effects] helicopters/missles/other

Post by Sabre_tooth_tigger »

But it might be possible to add some sort of "projectile" that has a blast radius that fires out the back of the AT weapon when it's fired.
That'd be excellent :)
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Effects] helicopters/missles/other

Post by Mora »

Spaz wrote:Well I told you on xfire, but I can put it here to, most stuff looks awsome like the AAV, bombs and the dust/water effect.

But I think the normal gun effect looks better and same for the hellfire. For the hellfire it should be a lot of smoke or no smoke at all

I disagree, the gun impact doesn't look like anything now. Just a ball of smoke with some yellow in it.

Hellfire's are already fine as they are maybe abit of tweaking but thats all.
And smoke would cause fps drops.
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