[Effects] helicopters/missles/other

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

[Effects] helicopters/missles/other

Post by Alex6714 »

Well, as response to one of the suggestion threads on rotor draft I thought I would take to the editor and learn a bit about the effects. :) Trying to modify/change them to add to "coolness" but above all realism, as possible in the BF2 engine.

In the video you can see what there is different so far. The apache cannon and the tunguska cannon aren´t done yet, but thats an idea.

The rotor wash effects are more or less done, grass is different aswell but not sure if it is finished to my liking and you can´t really see enough for a youtube video. Well, its not available in high quality yet, but hopefully soon.

YouTube - Effects compilation


Here is a reference for the tunguska cannon.
YouTube - 2K22M Tunguska-M1

Some of the explosions are being changed too, to make them better. I think. :)

Later on I will upload the files for anyone interested in trying them out 1person, maybe too laggy? I don´t know. Not for most hopefully. :)

Next I will try to finish the tunguska and have a look at the tanks, as someone else said. :)

Constructive criticism always welcome. :)
Last edited by Alex6714 on 2008-05-17 00:17, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Spush
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Re: Effects - update

Post by Spush »

I like them good jobskies...
Rudd
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Re: Effects - update

Post by Rudd »

I love the water effects in particular, but they are all great.
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Z-trooper
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Re: Effects - update

Post by Z-trooper »

very impressive compilation of work you got there. good improvements. Although the thickness of the smoke and dust of the bf2 engine is sort of killing the effects just a little bit. But I'd vote 'yes' on incorporating every one of them.
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Nickbond592
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Re: Effects - update

Post by Nickbond592 »

looking awesome there Alex ! keep up the good work.
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Mosquill
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Re: Effects - update

Post by Mosquill »

Awesome. Tunguska is not awesome but its still wip right? :)

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.
=Romagnolo=
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Re: Effects - update

Post by =Romagnolo= »

Ah, I saw your post in the suggestin topic, I was expecting for your post in this section. Great work, dont give up, it will add a lot to the PR :D
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Zimmer
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Re: Effects - update

Post by Zimmer »

I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

http://youtube.com/watch?v=qAU0oaqSPXU maybe alittle more smoke?
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Alex6714
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Re: Effects - update

Post by Alex6714 »

[quote=""'[R-CON"]Mosquill;676746']Awesome. Tunguska is not awesome but its still wip right? :)

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.[/quote]

Correct, tunguska is still very wip. :p

I am not sure if the dust can be controled by throttle, but at the moment it isn´t. I was thinking, of creating a delay whereby after a certain time on the ground the dust reduces in amount. Do you think that would look right?


[quote="Zimmer""]I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

YouTube - US Marines call in a hellfire to take out insurgents in a bu maybe alittle more smoke?[/quote]

Yeah, I am looking at changing the explosions a bit aswell. Haven´t really got round to the hellfires. The do have alot of smoke though, its just not all of it renders at a distance I think.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Alex6714
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Re: Effects - update

Post by Alex6714 »

black-wolf wrote: And, how about the lag?
I am going to upload the files today so you can test it. :) If its too bad I will reduce, however it shouldn´t be.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Zimmer
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Re: Effects - update

Post by Zimmer »

ask AD to test it on our studio server if you need to test it on a server.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
SuperTimo
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Re: Effects - update

Post by SuperTimo »

alex for R-CON!!

also if anyone complains about the lack of jet exhastage blame me!! i said to alex that there shouldnt be huge flames coming out the back unless on reheat or afterburner, which is what happens IRl not like in vannilla where when taxing there are great flames coming out the back.
Last edited by SuperTimo on 2008-05-18 10:30, edited 1 time in total.
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Alex6714
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Re: Effects - update

Post by Alex6714 »

SuperTimo wrote:alex for R-CON!!

also if anyone complains about the lack of jet exhastage blame me!! i said to alex that there shouldnt be huge flames coming out the back unless on reheat or afterburner, which is what happens IRl not like in vannilla where when taxing there are great flames coming out the back.
Indeed, but I agree, it is more realistic. Even when flying/cruising there is little as far as I know.

Files aren´t up yet, due to me changing a few things. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Alex6714
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Joined: 2007-06-15 22:47

Re: Effects - update

Post by Alex6714 »

Right, the files have been uploaded. Of course, what has been modified isn´t necessarily finished, an some of it definitely isn´t. :)

What is changed:

Rotor wash effects
Hydra/hellfire rockets changed
AA missile changed
Helicopter cannon changed (well apache/cobra at least)
Some explosions modified a little bit including hellfire, grenade, AA missile. Hydra rocket explosion not coming out right due to mistyped number. :p
Tunguska cannon, still wip EDIT: It doesn´t show up in first person, that has been changed. :)
Jet exaust
And maybe a couple of other things, just little changes like the above.

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If you want to try it out, you need to do one of two things:

1) Make a second PR folder copying everything over and renaming it, for example, to pr_edit.

Also making a shortcut to it.

Then putting the objects_server.zip download into:

program files/EA games/battlefield 2/mods/(your pr version name, example pr_edit)/objects

and overwriting.

2) If you can´t be bothered to do the above, then find your objects_server.zip in:

program files/EA games/battlefield 2/mods/pr/objects

and rename it, to objects_server_backup.zip.

Then copy and paste in the downloaded objects_server.zip.

Remember to revert back if you want to join a normal server.

Maybe there will be too much lag for some? I hope not. :)
Last edited by Alex6714 on 2008-05-18 18:24, edited 3 times in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
bosco_
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Re: Effects - update

Post by bosco_ »

Cool stuff.
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Tomato-Rifle
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Re: Effects - update

Post by Tomato-Rifle »

All that smoke would make me laggy
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[uBp]Irish
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Re: Effects - update

Post by [uBp]Irish »

wow. those water effects are mind blowing. top notch work.

With the tunguska, i loooooove the smoke from when you fire the cannons. That looks amazing. I would say for the missles, make the smoke out the back a little less, but also make it defuse longer... maybe just an idea. still very very very nice work.
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Alex6714
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Re: Effects - update

Post by Alex6714 »

'[uBp wrote:Irish;677723']With the tunguska, i loooooove the smoke from when you fire the cannons. That looks amazing. I would say for the missles, make the smoke out the back a little less, but also make it defuse longer... maybe just an idea. still very very very nice work.
Well, last update for a few days, as this week I can´t really do much.

Improved tunguska. :) Although the back blast hasn´t been changed yet.

The only problem is the first person view, sometimes if you fire to long the smoke will cover your view a bit.

YouTube - Tunguska effect
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Scot
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Re: [Effects] helicopters/missles/other

Post by Scot »

nice dude, good effects, very sexy

ALEX FOR R-DEV :D
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