[Vehicle] MTVR [WIP]

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

I'm using an importer from Autodesk inventor, but I can't get the smoothing groups working once it loads up in 3DS max. (group 1 and group 1 adjacent to each other doesn't yield a smooth surface) It loads as an editable mesh, any suggestions?
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

OK, decided to pick up work on the truck now that school is completed. I managed to get the smoothing groups working, but nothing here is final, I just did auto smoothing to illustrate that it works.

Instead of importing the inventor file, I imported an STL file. As such, I changed most surfaces to be polygons, NOT curves, as curves yield high poly counts when converted into an STL file.

Anyhow, here is what I currently have.

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4,954 Tris
Last edited by Tofurkeymeister on 2009-07-09 23:15, edited 3 times in total.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Vehicle] MTVR [WIP]

Post by J.F.Leusch69 »

GREAT your sill working on this!!!

..i thought about this truck gesterday :)
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [Vehicle] MTVR [WIP]

Post by FuzzySquirrel »

Thats hawt! Get that sheit uved and textured! NAOW!
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

Added a rear canvas-thing as well as improved wheels. The roundness of the wheels can be changed in a few seconds due to the way I set the chamfers up. The canvas has a "flex" to it that you can only see up close.

Note: The troop version will likely not include the canvas thing.

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Edit 1: Here is the troop variant:

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6,356 Tris

Edit 2: So as to save polygons, the canvas model will not have seats in the back (for now). Yes, I know it increases the file size to have two separate trucks, but I can always change it later.
Last edited by Tofurkeymeister on 2009-07-09 23:15, edited 1 time in total.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Vehicle] MTVR [WIP]

Post by J.F.Leusch69 »

make the canvas as speperate object, that way you can have a support and logistic truck using the same "truck model" and the logistic truck has just the canva added as "child-object" via code. that saves mb and is better for perfomance :)

also add some benches to the back of the truck so passangers can sit down themselves.

and i think you could improve the canva, use the canva ingame as reference.

apart from that is getting nice, and i think with a texture it will look even mroe better 1337 times :)
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Vehicle] MTVR [WIP]

Post by Tomato-Rifle »

Its looking good!
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] MTVR [WIP]

Post by Maxfragg »

best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

Maxfragg wrote:best solution, do the bare truck and 2 child objects one with the canvas and one with the seats and the "fence"
My thoughts exactly :D . Anyhow, here are some pictures of the inside of the cab:

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You can't see it, but there is a little recessed area under the dash for the drivers legs.

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Stupid Undercarriage :x ! I suppose I better add some detail to the place where the driveshaft and axles intersect, as now it looks to blocky.
Last edited by Tofurkeymeister on 2009-07-12 19:46, edited 1 time in total.
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Vehicle] MTVR [WIP]

Post by WilsonPL »

Round steering-wheel plz, and detailed interior. Like in PR Landrover model.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

WilsonPL wrote:Round steering-wheel plz, and detailed interior. Like in PR Landrover model.
Steering wheel looks round when smoothing groups are applied.

As for more detail, I question the usefulness of adding every switch, knob, and speedometer, but you never know...

Any other feedback? I'm getting near the end and want to know what I should change on the base truck (that is, not the canvas/benches in the back).

P.S. Thanks 162eRI for the pics :D .
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Vehicle] MTVR [WIP]

Post by Tomato-Rifle »

Dont waste to much polys on the undercarriage, nobody will really be seeing it.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

Tomato_With_A_Rifle wrote:Dont waste to much polys on the undercarriage, nobody will really be seeing it.
I'll should add an easter egg on the undercarriage saying: "If you can read this, start playing the game! :P "

Added some detail to the dash. 6,503 tris in all, though :O .

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

Ok, so I'm basically done with the model, just wanna know if there is anything else I should change before I get someone to UV map this thing :D .

The part which is going to be textured first is the main truck, the rear seats/canvas can be added as a child object, and due to their simplicity I can texture them myself using Rhino's texture pallet tutorial :D .

Fortunately, I have a friend who can texture the main model, so the only thing to do now is to find a UV mapper.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Vehicle] MTVR [WIP]

Post by Tofurkeymeister »

They see me UV-mapping, they hatin' :D

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Looks kind of like some ill-conceived flying contraption...
ripptide
Posts: 16
Joined: 2009-06-13 23:46

Re: [Vehicle] MTVR [WIP]

Post by ripptide »

Not sure if you're looking for it or not, but if you want a hand with the UVMapping I can give it a shot. If you want to see some stuff low poly I've been working on (not for BF2/ARMA but for a training Sim application), you can take a look at ImageShack Gallery. Let me know if I can help.

Cheers

ripptide
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