Thanks for the fast reply.
P.S.Txatu miller wrote:1)Yes it will. Its practically like having a guided shell. So you "lockon"(if u can call it that) and the shell guides onto the target.
Yeah, I just re-watched the video and saw that the FCS is designed to allow tanks to engage on the move. I guess my real question is how easy will it be to shoot while moving?
P.S.Txatu miller wrote:2)The gunners aren't able to hit specific parts of vehicles. Not sure about what you mean in the last question though even if you see part of a vehicle you are able to hit it as you can lockon(If my memory isn't failing me).
From reading the video description, I kind-of understand how the FCS is coded. So I'm wondering how it will work in certain circumstances. Say that you're targeting an enemy tank, and it's at a diagonal facing away from you, so that you can shoot in in the rear or the side. Will the FCS just "lock on" to the laser marker, wherever that is, or will you be able to choose where you shoot the vehicle? How will the FCS effect close encounters, will it immediately snap to the laser marker when you mouse over the target or will you only lock on when your mouse gets within 1 degree of the marker? Does zooming in/out effect the visual distance your cursor needs to be from the target? How far out will you be able to lock on a target, within the draw distance? What about times where you can see the silhouette of a vehicle, will you be able to lock on at that distance? Also, will gunners be able to "scan" by simply dragging their reticule across a ridge line without actually looking for targets?
Sorry I'm asking so many questions. I'm very interested in this system and its gameplay implications.