Page 4 of 10

Posted: 2006-05-13 03:52
by Cerberus
Armand wrote:2) All heavy jeeps should ALWAYS be destroyed with one AT rocket. It just looks really BAD seeing a humvee take a direct hit and survive.
Agreed. Powerful rockets such as the SRAW and Eryx should definitely kill a transport vehicle in one hit. I also hate shooting a Vodnik with a SABOT and watching it start burn instead of explode immediately like it should.

Posted: 2006-05-13 04:08
by eggman
Hey Guys we obviously need to do more tweaking if the Heavy Jeeps are taking more than 1 AT hit to kill. It is *supposed* to take 1 AT hit to flame it, but the crew should have about 10 to 15 seconds to bail out and get to safety before it blows up and kills them all.

That was the goal anyways, and I thought we got there in testing... it can be affected by where you hit it.... but for the most part I thought that it *was* a 1 hit kill, just took a short bit of flaming to actually blow up.

egg

Posted: 2006-05-13 04:18
by ghosty
The play and feel is very different, going to take a little to get use to. Seems like the DEV's have put alot of work into this release (I Kinda know). I think we all need a guide of some sort, this would answer alot of questions. The scoring is crazy... never much mor scoring anyway. Seems to be alot more players out and about lately... but time will be the final test.

Good Job DEVS!!!!!!!!!!!!!!!!

Posted: 2006-05-13 04:54
by Rhino
TweedleDee wrote:why cant u make spawnable sniper kits like fh does?!?!

fh is on an outdated engine true, but the gameplay is still awesome due to limited kits, etc.

can't u ask the forgotten hope devs how to do a spawnable kit? im sure they wuold be happy to help......if they are nice that is lol.

anyways good luck.
we have ran into problems with them in the past with server errors but we think that we might be on the right track to getting it to work for the next relase ;)

Posted: 2006-05-13 05:54
by [T]Terranova7
For the most part I love it. I just got to playing it today for about 2 to 3 hours on GH. The maps I played are pretty good. Although that Jabar map is just plain huge. I mean a driver in my squad flipped the humvee down a trail in the middle of nowhere so I told everyone to start a campfire, seriously. Teamwork seems to have gone above and beyond in this mod, I see alot more squads full of 4 to 6 players as well as less squad hoping.

The things that bother me are mostly material wise. Although I've seen players pull that prone and fire tactic a bit too often. It would be nice to have it so that you can't fire for a certain amout of time after proning, as if your in some kind of "jump phase" when you go prone. Also, the M4 and other spec ops primary weapons are just god awful in accuracy. They need to be better, although I for one still believe they need to be removed from the current selection of maps for realism purposes. The bolt-action sniper should be replaced by the M40A3 on USMC maps as well. The ghuille suit should still go IMO.

The final thing being is that on some maps there are slightly too many vehicles. I think vehicles should be altered in some way to balance things out. I constantly see APCs just bull rushing flags tearing everyone to shreds. Although hopefully the single-shot disposable AT rockets will make their appearance in 0.4.

Posted: 2006-05-13 08:02
by TJ-A-
Played quite a few hours last night with "my gang" on a closed server (they`re all noobs to BF2, so I felt right at home in my job as a teacher since i needed to "tutor" them on averything!). Our server admin has managed to convince most of our clan to buy BF2 and download the patch.... :) That`s quite an achievement, since these are picky people demanding the best! The initial reports from them were over all positive! Most of them loved it! :mrgreen:

A few issues arrised;
People in my clan seemed to miss the anti-tank character having a little more "punch" to defend himself with than the pistol. Any chance of giving him a rifle or maybe an MP5?

There were issues with the sniper rifle. Our snipers (some of them have handeled the real thing) found the rifle a little "weak". They wondered about the chance of changing the weapon loadout? And that brings me to my question; will the reality mod work on the same principle as BF2 that the more you play, the better the weapons you get? If so, I will feel sad, because not all of us can play for hours daily and work up a hughe arsenal... Gives us a disadvantage that.. :-?

sincerely
TJ

Posted: 2006-05-13 08:09
by GeZe
Had fun. But one thing, Extract and night maps, not good. Half way through the game everyones like "What? Extract? What?" then no one can see the SUV, some noob takes it for a joy ride and casually crashes it into a MEC anti-tank rocket passing by.

Posted: 2006-05-13 08:24
by weidel
Overall I find 0.3 to be WAY BETTER than 0.25, but I have some complaints, and most of them have been said before:

1) First of all, the sniper rifles have turned into the worst noob railguns I have ever seen. It takes no skill at all to lie down somewhere and rake kills up. Snipers are basically bad when the team wants to win so it somehow balances out, but this leads to:

2) There is no real incentive for any team to win. What about halving the points acquired for the loosing team, or doubling the points acquired for the winning team?

3) AAS needs to be reworked to grand larger tactical flexibility. If the USMC for example, is chased out to the carrier on Gulf of Oman, they do not stand a chance of getting back to the beach because there is only one chokepoint where they can attack. This is also true for alot of other maps where the fight bugs down around flags that are too easy to defend, and essentially ends up in two teams of snipers shooting at each other (Very Boring!). AAS, and not the class limitations, is the big sinner here.

4) On some of the new daylight maps, the shadows are actually too dark. Have any of you ever wandered into the shadows of a gasolin station to find yourself in complete darkness???? I have not!

5) The nightmaps seems pointless. I think somebody earlier said that one can either experience them in almost black or green.

6) I hope the NVG's that the USMC and other professional armies are using are better than the ones depicted in the mod vision vice. Secondly, it takes hours for NVG's to run out of battery, so I find it very unrealistic to run out of battery in a matter of minutes in this mod.

7) I find Jungle Fever to be very random tactics and shooting vice. The two teams simply run towards each other, and the ones that see the others first gets the upper hand. I think the map would be better if it was bigger and had more high ground / low ground versus just plain level.

8) The AT soldier needs more firepower. At the moment he is scoring around 60 points when the rest of the classes lies close to 200 points. I know, that the Devs have a plan here :)

9) Instaproning!!!!!!!!!


Hmmm, that was alot of complaining. I only have to say that I still like 0.3 very much, so the things that I have not mentioned here is good :D

Posted: 2006-05-13 08:32
by Garack
- AT Soldier should blow up a Jeep with one Shoot to Fire.

- The Pioneer“s Landmines...Every time a Teammate walked in, is it possible NOT
to be counted as a Teamkill?

Posted: 2006-05-13 08:35
by the.ultimate.maverick
weidel wrote:5) The nightmaps seems pointless. I think somebody earlier said that one can either experience them in almost black or green.

6) I hope the NVG's that the USMC and other professional armies are using are better than the ones depicted in the mod vision vice. Secondly, it takes hours for NVG's to run out of battery, so I find it very unrealistic to run out of battery in a matter of minutes in this mod.
The NVGs have a better light amplification level that their RL counterparts! And the image you see through them is similiar in sharpness to the image with out them. This does not happen in RL. The reason you all complain is because you put them on in the cities and expect to see perfectly. THat won't work as most ofg the time you will be near a light source that bleeds into the lense and reduces th e amount the NVGs amplify by. When you are in the outskirts of Mastuur, for example, they become your best friend, and without them oyu jsut get mowed down. And why?! Becuase it is DARK! and NVGs help you in low light level siutations!

And I like the night maps, it adds something new.

Posted: 2006-05-13 10:32
by sofad
weidel wrote:
2) There is no real incentive for any team to win. What about halving the points acquired for the loosing team, or doubling the points acquired for the winning team?

100% agree!
nice idea, but there is something to do to prevent the "winning team joiners" !



and again, the most gameplay-killing "features" are for me:

a) the way to long spawntimes for the convoy-jeeps in extraction mode
b) the abillity to use the artillery to destroy UAV and radar in single objective

Posted: 2006-05-13 10:39
by Dark Ewok
-=senior=-sofad wrote:b) the abillity to use the artillery to destroy UAV and radar in single objective
You realize, ofcourse, that neither UAV nor radar trailers would survive more than 30 seconds if they could be destroyed by arty?
Why? An experienced commander will know the exact location of those assets and pound them to dust with his initial artillerybarrage. No fun in that. ;)
If I read the ReadMe right those assets do NOT respawn once destroyed.

If they could be moved dynamically by the commander before the round starts, then it would be a whole other ballgame. :mrgreen:

littlebird????xtraction??

Posted: 2006-05-13 12:41
by -=[TM]=-Abbay
hey,

have 2 quest.

1. where or in wich map is the littlebird???????

2.where and how i can make/open/play XTRACTION mode?????

sorry but i play bf first time :confused: :confused: :confused: :confused:

Posted: 2006-05-13 13:46
by driftist
Hmm.. perhaps needs more vehicles, or faster respawn time. There is too much lag time, and sometimes it really annoys me when I can't see anything due to the massive ammount of wreckage.

Also, there should be more than 1 littlebird on most of the maps... I had to shuttle troops back and forth over the battlefield due to the shortage of littlebirds. Some even tried to blow me up. When others use the littlebirds (not all, but most), they are complete IDIOTS. They don't even know how to FLY properly. When I got into a littlebird at Mash, the idiot just pivoted it forward and shoved the rotor into a tree.

Littlebirds!!!

Also, i agree on the point that the new Humvees are six seater, but it does get annoying when n00bs kill of my whole team. They get pissed because the humvee is full, and I drive off, then they spray the car with bullets. In the end, we bleed to death (me included, since u can hit the driver).

:(

EDIT : The littlebird is on karkand, mashturr and most of the MEc maps. The XTRACTION mode is a game type... XTRACT... sometimes if you play on a server, they will play xtract

Posted: 2006-05-13 14:10
by e-Gor
You can't play either of the new game modes single player, as the bots don't have a clue what's going on. You'll need to find a server that has it.

The black buildings on night maps is a known issue, and a problem with the engine (we think it has something to do with the SF shaders.) The workaround is to turn dynamic shadows settings down to medium. There isn't much of a difference between the two settings, and you can't see them on night maps anyway.

Posted: 2006-05-13 14:36
by Ferocious_Imbecile
Well I downloaded it Friday night and opened it up and got on a server and I was immediatley struck by how different it felt. Different sounds, different gamplay style. The lstreets were deserted, there wasn't that frenetic insane activity with people running all over the place like mad cockroaches. The squads were very tight moving about in close unison under some very intelligent sounding squad leaders, but it wasn't one way communication. The whole squad was communicating back and forth, dealing with enemy contact in a more methodical manner. And the game had a more realistic pace. In fact I found it odd that fights were taking place in areas of maps that I'd never even walked through in BF2 thanks to the mad vehicle rush to go from flag to flag. In a funny way this game reminds me a lot of the original Ghost Recon, only with really intelligent squad members you can talk to instead of just bots with waypoints you set.

Maps; great new maps. I love them. They have a strong sense of reality to them...the bleak industrial wasteland feel...and they've got lots of potential for solving interesting tactical problems. Obviously they were well thought out. I just tried a night map. OMG. No night vision? It's a good thing I know Karkand like the back of my hand, because damn, you're bloody blind at night. Squad play is essential here...the point man must communicate with his mates and squad leader. But I like night maps...they have great potential...like you have teh main squad hanging together, advancing in a group then you have a scout going up ahead detecting the enemy and directing squad fire with a SAW in the rear for some heavy hitting support.

Weapons; even the old weapons felt new and the new weapons are very very cool. I'm an okay player (normally I score between 15th and 5th on a 64 man server) but with this game I'm a better player. It's not just lightning reflexes and owning a Nostromo that counts here; it's about tactics. The game is slowed down, you're encouraged to be sneakier, more thoughtful. I haven't taken to a game like this since Dunnigan's Firefight. Grenades should be more deadly though; shrapnel can kill up to 100 yards. Maybe you should consider recalculating your kill/damage zones again, and add some whizzing noises of shrapnel flying through teh air. I'd like to add my vote to have C4 returned to using a radio detonator rather than timer. IE's are detonated not timed for the most part. An essential part of teh ambush kit for extractions...and pleae, give the sniper back his claymores..I hate getting knifed on a rooftop.

Sounds; Wow, great music. The original BF2 music was mostly annoying but you guys have great taste in music. Very very enjoyable. And the sound effects are really a lot better. Gun sounds are for the most part improved though I'm a bit curious about the AK47. The report of the guns is dryer, lower decibels. BF2 uses a fatter richer sound. But the SAW in PRMM is great.
And there's some new sound effects too that I loved; the water lapping against the pier is superb.


It seems to be an older more knowledgeable crowd playing too, which is good.


Download; hey I PAID FOR EURO FORCE!!! Crappy download, crappy installation, crappy play. All for $10. Three maps...lol. PRMM? A super fast download off of bittorrent (545 kbs!) a smooth professional install and flawless performance.

This is a million times better than Euro Fore and its free thanks to the great people that built this mod and all the work they put into it. If amateurs like you guys can make an add on pack with this level of professionalism, how come EA, wealthy powerful EA can't? Sheeee...

I hope there's a lot of activity on the servers for this mod. I can't wait to get home and play it some more.


By the way, how do I access the night vision goggle in the night maps?

Posted: 2006-05-13 15:03
by e-Gor
For the NVG, press 7.

Posted: 2006-05-13 15:24
by Ferocious_Imbecile
'[R-DEV wrote:e-Gor']For the NVG, press 7.

Thanks. Is there a set of ReadMe notes buried somewhere in the files to get me up to speed with all this kind of stuff?

spawnable sniper kits

Posted: 2006-05-13 16:43
by TweedleDee
Poetic_Justice wrote:what do you mean by spawnable sniper kits? how would that limit the amount of snipers allowed on a squad?

they are sniper kits that lay on the ground, u go over to them and press g to pick them up.

remove the option to choose a sniper from the kit selection screen then all the sniper whores race to the spawnable sniper kits... works like a charm in fh.

really makes u fear the sniper more cause only a few have it.

Posted: 2006-05-13 16:50
by Dark Ewok
Ferocious_Imbecile wrote:Thanks. Is there a set of ReadMe notes buried somewhere in the files to get me up to speed with all this kind of stuff?
Here you go : http://realitymod.com/forum/t5852-prmm- ... espan.html

This is also included with PRMM.03 and is located at C:\Program Files\EA GAMES\Battlefield 2\mods\pr\readme.txt

Hope this helps.