[Code] HandBrake

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

Let me know if it works properly or not.
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Code] HandBrake

Post by Tomato-Rifle »

Onil wrote:Of course not, and you won't see the FAAV in PR for sure but this was tested on PR SP since it is easier to mod there. Even thought i also tested on local server on PR.

This is what you said lol..
Save it and load up a map that has the FAAV, for example Ramiel.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

Tomato_With_A_Rifle wrote:This is what you said lol..
hm your Ramiel doesn't have an FAAV? I guess i added it some time ago and didn't remember :o ops:

Anyway, just test with the hmmwv2 then. Use the zip file i uploaded.
Last edited by Onil on 2009-05-07 06:19, edited 1 time in total.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

I found out that each vehicle has a "Brake Torque" and "Engine Brake Torque" configuration...

If tweaked it can improve the vehicle's ability to brake properly. I wonder why the PR team hasn't messed around with it.

We might not even need the Hand Brake feature after all... well you still might want to add it to get some tuned drift ;)
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Code] HandBrake

Post by Tomato-Rifle »

I cant get it too work :o ops:
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

Well you can add me to Xfire if you need some help.
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SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Re: [Code] HandBrake

Post by SevenOfDiamonds »

LiveLeak.com - Humvee Wreck In IED Hole in Iraq
I bet they wish they could stop that fast.

Interesting concept and way to get it to work. Just looks like they need to have greater stopping distances...

(since the videos didn't have sound I don't know when you applied the brake and what not)
don't mean to sound like an ***.

Liveleak.com - American Troops Show How To Drifting With Their Humvee.
Last edited by SevenOfDiamonds on 2009-05-12 05:54, edited 3 times in total.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Code] HandBrake

Post by AnRK »

Onil wrote:Having a second recoil from the back at the same time would indeed not work. However you can setup so that the back recoil only activates if the vehicle is stopped (meaning it has no throttle) so that you only get recoil from the back when you're stopped and it would keep the vehicle from moving backwards slowly do to the forward recoil. However, im not sure if this would keep the vehicle still.
Have you had a play with this yet? Sounds like it might work out quite well at least in circumstances where the slope is fairly even (without small sharp uneven patches i.e. the hills of Korengal).
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

SevenOfDiamonds wrote:LiveLeak.com - Humvee Wreck In IED Hole in Iraq
I bet they wish they could stop that fast.

Interesting concept and way to get it to work. Just looks like they need to have greater stopping distances...

(since the videos didn't have sound I don't know when you applied the brake and what not)
don't mean to sound like an ***.

Liveleak.com - American Troops Show How To Drifting With Their Humvee.
You are correct, but it can be tweaked so it doesn't stop instantaneously and it would still stop better then it does currently.

But actually i have been checking the normal vehicle configurations and trying to do the same but without the handbrake feature, i think it might be possible not only to brake properly by using "BrakeTorque" and "EngineBrakeTorque" but also to maybe fix the sliding with some other configurations.
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

AnRK wrote:Have you had a play with this yet? Sounds like it might work out quite well at least in circumstances where the slope is fairly even (without small sharp uneven patches i.e. the hills of Korengal).
No i haven't tested that yet, been tweaking some other aspects and seeing how the vehicle reacts.

Im not a coder so im not an expert on this stuff... just testing stuff as i go along.
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Code] HandBrake

Post by motherdear »

i was wondering if this wouldn't have an effect on the vehicle so that it would be able to decrease speed while in the air, of course this would definitely be worth it even though it aint really realistic, but just wondering.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Code] HandBrake

Post by Rudd »

^ could be used for a brake on the runway I guess?
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Code] HandBrake

Post by Onil »

Dr2B Rudd wrote:^ could be used for a brake on the runway I guess?
That should work, yes... I think i might try it tonight :)
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