.:iGi:. Mumble Night Sunday 24th

General discussion of the Project Reality: BF2 modification.
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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: .:iGi:. Mumble Night Sunday 24th

Post by Welshboy »

chargat wrote:mumble?...cnc possibility?...both together?...
Count me in!
BTW, IMO, quinling CNC would be great, especially with mumble.
Qinling CNC is full of fail.
Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: .:iGi:. Mumble Night Sunday 24th

Post by Rudd »

Just bumping this up to make sure we get the numbers.

Just to make certain everything is working right, if you aren't hearing anyone in the server go to config, settings, network, tcp mode and tick that box. Don't do it if you don't need to though. This may only appy to the pr.04 beta mumble.
Last edited by Rudd on 2009-05-23 02:14, edited 1 time in total.
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Jigsaw
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Jigsaw »

I'll try and get as many DM lads as I can on :-D
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Robbi
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Joined: 2008-07-05 14:53

Re: .:iGi:. Mumble Night Sunday 24th

Post by Robbi »

Right, if the mumble server is still broken go to settings/networks and you'll see run in TCP mode, tick that and then apply it. That will then allow you to talk to each other, in theory ;)
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Acemantura
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Joined: 2007-08-18 06:50

Re: .:iGi:. Mumble Night Sunday 24th

Post by Acemantura »

But what Time GMT, dude, Cuz I would like to be able to play with yous guys as a Commander, if My Ping Goes Haywire
Twisted Helix
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Twisted Helix »

Dr2B Rudd wrote: This may only appy to the pr.04 beta mumble.
It will apply to any version of mumble. The problem is server side. It stops routing UDP packets for some reason (which is what mumble normally uses for the VOIP traffic).
Tartantyco
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Tartantyco »

[R-DEV]Twisted Helix wrote:It will apply to any version of mumble. The problem is server side. It stops routing UDP packets for some reason (which is what mumble normally uses for the VOIP traffic).
-To me it seems like the reason is due to the amount of people on, that's when sound has dropped for me. Maybe the traffic gets too high and murmur has a nervous breakdown :D .
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
Rudd
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Rudd »

^ well as twisted explained it to me TCP helps the server cope with so many people. Turning your quality settings down from max might help too.
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Twisted Helix
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Twisted Helix »

Yeah it seems its something to do with overloading. Everyone turning down their quality settings from 10 to 8 or 6 might help in reducing the load on the server. Although there is a parameter in the murmur.ini file which can limit bandwidth to individual connections ... but I have no idea if it has been implemented (the server is nothing to do with me).
Rudd
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Rudd »

Server has been set up with Password
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Welshboy
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Welshboy »

Get on the server!
Jigsaw
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Joined: 2008-09-15 02:31

Re: .:iGi:. Mumble Night Sunday 24th

Post by Jigsaw »

Dr2B Rudd wrote:Server has been set up with Password
I'll be on to seed at about 16.00BST
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: .:iGi:. Mumble Night Sunday 24th

Post by gazzthompson »

guess we starting early, join up! we shall play skirmish maps till server reaches good population to keep it fun
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: .:iGi:. Mumble Night Sunday 24th

Post by space »

Ill be coming along to see how it goes. It will be interesting to see how mumble copes with a full server, and how it affects gameplay.

In not a massive fan of mumble at the moment, but I can certainly see its potential when the whole team is using it.

( Shameless plug bit :D : )

The Reality Teamwork Community forum is open now :

Reality Teamwork

The server will be going live later this week, and will have a permanent compulsory mumble rule, and eventually a white list of teamwork orientated players. ( Bear in mind that the website and forum isn't 100% complete yet )

If you want to know what its about, heres the thread:

https://www.realitymod.com/forum/f10-pr-general-discussion/59770-pr-server-idea.html
Rudd
Retired PR Developer
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Re: .:iGi:. Mumble Night Sunday 24th

Post by Rudd »

Yes...that was a bit shamelss space... :(

Remember this is a thread about mumble/iGi event I'd appreciate it not being taken off course/ co-opted..


We're on and having fun atm

Remember guys, atm mumble is a great teamwork tool. its not replacing vBF2 voip, it just turns Smurfs in to smurfs who can actually help you.
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cyberzomby
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Joined: 2007-04-03 07:12

Re: .:iGi:. Mumble Night Sunday 24th

Post by cyberzomby »

Switching to windows and hoping there's a space!
LeChuckle
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Joined: 2007-02-09 13:53

Re: .:iGi:. Mumble Night Sunday 24th

Post by LeChuckle »

need more people!
Welshboy
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Joined: 2007-11-25 21:06

Re: .:iGi:. Mumble Night Sunday 24th

Post by Welshboy »

26 players on the server means 26 players on mumble. we need more!
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: .:iGi:. Mumble Night Sunday 24th

Post by space »

Stop crying Rudd :razz:

Give us a chance to join! - its a mumble night

Its 2pm on a Sunday afternoon right now, and the sun is shining!
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