the armed pilot, new solution (afaik)

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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: the armed pilot, new solution (afaik)

Post by angellfall »

Marshall wrote:No not really, I literally have no idea of this cost ratio, my comment was merely an anecdote to add emphasis to my point. Though I do appreciate your contribution to this debate.
Likewise... Training a pilot to fly aircraft will cost alot more than aircraft by it self... You can only imagine all those maintenance hours and fuel for that aircrat pilot is training for... Also you cant set price for human life.

Well this mod is AGAING called as "Project Reality" (as much as there is reality...) There should be gun included to pilot kit. I dont care what but just enough for self defence.
Anyway there where couble really fine suggestions. Mongol's point where to add more spawn time if pilot dies = good. This will decrease right away amount of ppl taking those pilot kits for nothing. Anyway I wouldnt mind if that spawn time would be even higher.. something like starting from 2min would be nice.. It will anyway take like 10min for next heli to spawn..

IF and only IF they are about to increase HP amount of all aircrafts in game to add more crashlandings, therefore increase survivability chance of pilot.
It would be nice add to slice the ticket cost of airplane via pilot and actual plane so if pilot gets out intime there would be even some idea to go and try to save the pilot and get him back to base. This would add more so called "realism" to gameplay when ppl would be actually interested about destiny of those pilots. And the gun of pilot would rly be for selfdefence.

Third nice add together with those above would be that pilot could not pick any kits from ground therefore would also reduce situations like "haa.. I got him... OMG!!!! he had AR kit i must have for ultimate pwnage!!!" So be a pilot or then be something else your call. Anyway this is really easy change to make so far as i know its one "0" instead of "1" in code..

Even if i dont really get what is problem with ppl paratrooping behind enemy lines... That is what they do in real life also... -.- but well not in "project REALITY" because we just dont want that someone sneeks behind our lines to kill all our firebases when we are ramboing everywhere else around map... And what we dont really want is to have ppl to jump out from helicopter and land in tactical locations when we are wanking in base... That is reality ;)

Sorry about my english...
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: the armed pilot, new solution (afaik)

Post by master of the templars »

Nemus wrote:Mongol has some good points but I think the long respawn times will be good for net surfing and not for player's behavior. But I agree that when you crash its hard to find the time for a kit request.

Except this I think that Budd's idea is very good and worths some testing.

One more solution could be to restrict pilot kits requests to once per player.
You lost your pilot kit? You cant request an other for the rest of the round.
This way we can give to pilots a pistol with one clip.

You killed an enemy and picked up his kit? Good work. But you can't fly anymore.

You died? Bad luck. Let somebody else to try. Many people wants to fly you know.

Someone picks up a kit for you and "sacrifies" his turn? Well somebody likes you. You are a known or a good pilot (or you play with a friend) You deserve one more try.

You dont want to be a ground trooper and you want only to fly? I think you picked up a wrong game.
I believe quitting and rejoining would solve any restrictions like this placed, but would need confirmation...
Make nukes, Not war
angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: the armed pilot, new solution (afaik)

Post by angellfall »

master of the templars wrote:I believe quitting and rejoining would solve any restrictions like this placed, but would need confirmation...
Yes it would and anyway there is reasons why ppl form SQ's to use jets and helis -.- not like vanilla who gets it first may use it... In pr lets say you lose ur airsuperiority.. You would call it most likely a GG since enemy jets have 20min to rape ur mans from ground if they just have good spotter to find them. It would really not be so good to have everyone chance to fly jet or heli onetime per round and if you die then no can do let next try... -.- shit happens even for skilled pilots.. but this is totally offtopic, sorry..
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: the armed pilot, new solution (afaik)

Post by PatrickLA_CA »

What about this:
The pilot will be armed with some gun, or handgun with 3-4 clips but he will be unable to take someones kit( only from friendly dead soldiers not enemy) so no paratrooper missions only for survival and then go to base take some kit from supply crate!
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: the armed pilot, new solution (afaik)

Post by Dug »

I've been reading this and eventually it hit me.

Rotory Kit :
  • No parachute
  • Pistol with one clip.
  • One red smoke grenade
  • One Field Dressing
Explenations:
  • No parachute is realistic, if you jump out of the heli and use your parachute the rotor will kill you or damage your parachute. You won't see a pilot jumping out of a helicopter with a parachute(I haven't really seen anyone do it or any info about it but I'm 100% sure that they don't do that).
  • Pistol with one clip, it will prevent the pilot from going around and killing people and make him think what to do with that one clip.
  • Others are pretty clear I suppose.

Fixed Wing Kit:
  • Parachute
  • Pistol with one clip.
  • One red smoke grenade
  • One Field Dressing
Explenations:
  • Today a pilot has an eject button I suppose and will be thrown out of the aircraft. If so he will use his parachute. To prevent from being run over by the aircraft it self when pressing E in mid air the player should be thrown high above the aircraft to simulate the ejection from the plane.Don't know if it's hard to code , but if it is then make some other button which will do so. As in E still just places you next to the plane and lets say U key ejects you.
  • One pilot with one clip, I think that's fair enough. What can he do on a map of Kashan?
    Get ran over by a tank? At least give him some hope of survival. His chances of surviving are low. The pistol we are talking about both Rotory and Fixed Wing should have medium deviation. Why? As said before ,one clip.
For helicopters, there should be a proper way of a helicopter behaving when shot in certain parts of the helicopter.
Which he has. But I think the pr team can do better.

Aicraft should have more of chance to crash while being shot not explode instantly.
Like give it 5 seconds before exploding.


Direct hit by AA instant explosion.
Hit near your helicopter or aircraft, some damage depends how close.
If really close lets say helicopter becomes impossible to steer or is hard to control or as the following for aircraft and aircraft gets slower or impossible to steer , or lets say it's going to the left or right a bit or up or down.

Explosion a bit further from the aircraft or the helicopter.
I'm not sure about that one but I think something about it could be done.
Jet slows down just a little? One motor failed?

All above should be used to stimulate instant hit, near hit, far hit.

Note: Pistol should have low damage.
Note 2:With fixed wing kit you can't enter a helicopter.
Note 3:With Rotory kit you can't enter aircrafts.
Last edited by Dug on 2009-10-01 16:18, edited 4 times in total.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: the armed pilot, new solution (afaik)

Post by Silly_Savage »

Dug wrote:Your post goes here.
So...you're essentially suggesting to bring the old pilot back into the game?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: the armed pilot, new solution (afaik)

Post by Dug »

Yes, one clip for pilot with medium deviation and low damage.
Rotory kit and Fixed Wing kit.
Rotory can't get in the jet.
Wing can't get in the heli.

No paratroopers.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: the armed pilot, new solution (afaik)

Post by snooggums »

Just give the ability to throw empty pistols ala the insurgent rock. When selected it would be drawn and pointed forward, when they hit the trigger it would make a misfire sound and them the pilot would look at it then throw it at the enemy. The pistol would be single use and it would do rock damage so they can't really kill and enemy but at least pilots will have their precious pistols on landing.

:mrgreen:
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: the armed pilot, new solution (afaik)

Post by badmojo420 »

How about we give them a SAW with only 20 rounds?
Or how about we give them a knife that is dull, so it can't be exploited?
Or wait i know! we give them a tranquilizer gun that'll only knock the enemy out for a few seconds, letting the pilot escape!
Oh! Wait! Lets give them a gun, but no parachute, i mean who uses them anyway?
Or we could just give them ammo packs, that way they could trade with enemies for a weapon?

Oh damn! I just thought of the best thing we could do, how about we discuss Rudd's idea and not chip in with all our own ideas. Doing that might actually get some serious discussion done on this topic, rather then going around in circles like this topic has been doing since .8 when the pistols were removed.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: the armed pilot, new solution (afaik)

Post by Rudd »

^ hehe, yeah. The idea was to bring something original to the discussion. If you are unsure what is original, I refer you to the previous threads on this topic.
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angellfall
Posts: 134
Joined: 2009-06-23 10:53

Re: the armed pilot, new solution (afaik)

Post by angellfall »

What the hell is problem with ppl having parachute? Heavy attackhelicopters like apache have ejection seat so do jets... So it would be really realistic take parachute away.... NO! Since there is no ejection seat currently in game tho it would not be so hard to make but none would rly use it since its just easier to get out pressing "e" (default) If you would like to eject out, first you would need to select ejection seat from ur gun inventory and then click shoot... that way there would be like mm.. alot missfires and planes would drop from sky just due missclicks...
Can someone tight all reasons up for me and tell me why there cant be pilots with guns -.-
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: the armed pilot, new solution (afaik)

Post by badmojo420 »

angellfall wrote:What the hell is problem with ppl having parachute? Heavy attackhelicopters like apache have ejection seat so do jets... So it would be really realistic take parachute away.... NO! Since there is no ejection seat currently in game tho it would not be so hard to make but none would rly use it since its just easier to get out pressing "e" (default) If you would like to eject out, first you would need to select ejection seat from ur gun inventory and then click shoot... that way there would be like mm.. alot missfires and planes would drop from sky just due missclicks...
Can someone tight all reasons up for me and tell me why there cant be pilots with guns -.-
/facepalm

Make a new thread or post in an older one if you want to discuss that, this thread is about Rudds suggestion specifically.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: the armed pilot, new solution (afaik)

Post by rampo »

angellfall wrote:What the hell is problem with ppl having parachute? Heavy attackhelicopters like apache have ejection seat so do jets... -.-
I dont think they do have ejection seats... had a quick run on browsing the internet to find any fact to support that
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: the armed pilot, new solution (afaik)

Post by DankE_SPB »

rampo93(FIN) wrote:I dont think they do have ejection seats... had a quick run on browsing the internet to find any fact to support that
yeah never heard about it before, the only helis i can remember with ejection seats are Ka-5* series with this K-37 ejection system for helicopters - "RD & PE Zvezda" JSC
Ka-50 HOKUM (KAMOV)

on other helis you have to open hatch and disembark by yourself
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Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: the armed pilot, new solution (afaik)

Post by Punkbuster »

Most chopper pilots dont come equipped with parachutes... as its not needed... if the heli didnt explode youll be able to land it... even in real life... so why not remove the parachute and just put a pistol?
In-game name: =[BF]= Rudy_PR
TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: the armed pilot, new solution (afaik)

Post by TmanEd »

I think the best way would be to give the pilot kit a pistol/carbine with a few mags, but no chutes. Of course, this would only work on the presumption that for jet pilots, you could code in something so they would only get a parachute when ejecting (if they can even eject), but I have no idea if that would work. So, people in helis can't eject and do the 1337 paratrooper thing, and it would only work for jet pilots if they wanted to waste a jet just so they have the remote chance for a few kills behind enemy lines, in which if the server is any good, they should be promptly kicked/banned.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: the armed pilot, new solution (afaik)

Post by rampo »

I dont understand why cant we just have seperate jet and heli pilot kits anyone wanna explain?
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lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: the armed pilot, new solution (afaik)

Post by lucidrians »

Just make a paratrooper kit, thats the easiest solution, then you can give the pilot a pistol.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: the armed pilot, new solution (afaik)

Post by rampo »

HardCandy wrote:Just make a paratrooper kit, thats the easiest solution, then you can give the pilot a pistol.
How the hell does that help :? :
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: the armed pilot, new solution (afaik)

Post by jbgeezer »

HardCandy wrote:Just make a paratrooper kit, thats the easiest solution, then you can give the pilot a pistol.
We are trying to avoid paratroopers in PR. Short and simple, this is no paratropper game. Thats why they removed the pistol from the pilot kit.
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