Is PR really a reality mod?

General discussion of the Project Reality: BF2 modification.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Is PR really a reality mod?

Post by Spush »

Didn't mean for it to be taken that way.
Psyrus
Retired PR Developer
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Re: Is PR really a reality mod?

Post by Psyrus »

UberWazuSoldier wrote:an alarm bell that the maps are getting a little left-of-field? I still like the mod anyway.
Well we should keep in mind when considering these issues that for 'realistic' conflicts, currently there are:
- African Civil wars
- Afganistan
- Iraq
- Real IRA terrorism in europe

Is there much else in terms of current armed conflict worldwide?

To keep things fresh, creative liberty definitely has be exercised, especially when we've already had 32 maps retired:

Code: Select all

   1.  7 Gates
   2. Al Fallujah Region / Desert Storm
   3. Al Kufrah Oilfields
   4. Assault on Mestia
   5. Bi Ming
   6. Chuncheng Outskirts
   7. CP Abadan
   8. Ejod Desert
   9. El Alamein XXL
  10. Inishail Forest
  11. Goods Station
  12. Gulf of Aqaba
  13. Helmand Province
  14. Hills of Hamgyong
  15. Hongshangu
  16. Jungle Fever
  17. Mao Valley
  18. Muttrah City v1
  19. Oasis
  20. Operation Compton
  21. Operation Ghost Train
  22. Operation Greasy Mullet
  23. Operation Night Shift
  24. Operation Phoenix
  25. Raid on Moskiye
  26. Road to Kyongan Ni
  27. Steel Thunder
  28. Street
  29. Strike at Karkand 2
  30. Sunset City
  31. Tad Sae
  32. Zhanjiang Security Area
I would assume that GC prides itself on realistic scenarios, whereas PR (I believe, I'm no dev) focuses primarily on gameplay dynamic realism, where maps/scenarios are not necessarily that grounded in reality.

Also remember that PR is tackling a wide range of armies, whereas GC seemingly is confined to quite a small subset of the world, based on real conflict, thus it is quite a bit easier for the mod to think up "realistic" scenarios.
Wicca
Posts: 7336
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Re: Is PR really a reality mod?

Post by Wicca »

Ok, stop with the nonsense.

This really isnt adding up.

Your on our forum, stating that you are the devs on another mod and you think that PR is not good, because the maps doesnt have background story, i mean your allowed to have your own oppinion, but is this really what two devs have to do all day?

I really dont think the reason you are here, is because you feel hurt since were playing a map in your country.

I think it is because, as so many has stated, you are smaller than us, you want more players in your mod, and you feel that since you have something we dont have IE the Transport Vehicle thing, that it will get more players to join you.

Can we just stop this, and let the devs take care of this. Its just a meaningless discussion.
Xact Wicca is The Joker. That is all.
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

A very good summation, and I think we're pretty much bang-on.

PR = Realistic Gameplay
GC = One Realistic Scenario

Okay, we're done I hope.

EDIT: Wicca, I'm acting as VEPR's wingman - he wanted to bring this up for a while. Anyway, look, we have different mods and different player bases.
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AgentMongoose
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Re: Is PR really a reality mod?

Post by AgentMongoose »

Vepr. The mod doesn't make the players the players make the mod.
AfterDune
Retired PR Developer
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Re: Is PR really a reality mod?

Post by AfterDune »

Everyone, keep it civil or infractions will be handed out, for free (I'm surprised nobody even got one yet...).

Vepr, welcome to the PR forums. Always good to see members from other mod teams on each others forums. After all, we can all learn from one another.
One thing I'd like to say though (with all respect): The way you post comes accross as hostile. Maybe it's just the way you talk or english isn't your first language, but please keep things respectful. Thanks.

People, this means everyone, let's not bash each other's mod or whatever, that's really not worth it. If anything, play each others mod and see what you like about it.

About the TOW, this has been suggested years ago, but only wanted to implement it when we had a decent model (for all factions) and implementation plan. Placing assets like firebases and everything is what PR is doing for quite a long time now and the idea about spawning assets has been there even longer (we're talking about years, fyi), so let's no accuse people of stealing ideas.

And now, back on topic and keep it civil, everyone.
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Chuc
Retired PR Developer
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Re: Is PR really a reality mod?

Post by Chuc »

It boils down to what the mapper wants to create. Rarely we ever refused maps based on their premise, but only on their gameplay and technical aspects. Unless we had a complete flood of maps coming in we would have to deal with the possibility you are describing.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Is PR really a reality mod?

Post by maarit »

Vepr wrote:Or go to war and experience it for your self.

i play for fun.
if i want facts,truestories,i read a book.
i dont wanna go in war. :lol:
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

AgentMongoose wrote:Vepr. The mod doesn't make the players the players make the mod.
I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.
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Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

To be honest i really don't thing that a great mod should be a World War 3, you know.

GC is a great mod and so is PR...


Please respect those who died fighting for their country, or those that died simply because they were in a wrong place at the wrong time.

I had a right to get offended because Russia has been taking us over and we have been trying to get our freedom. Plus having those countries battle of an innocent independent country shouldn't be thought of. I just hope you take this under consideration. i do know that most people in US have not experienced the invasion on US soil.

I know about Pearl Harbor but that is on the island not the main land.
AgentMongoose
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Re: Is PR really a reality mod?

Post by AgentMongoose »

Pr dev team is international not American just FYI.
UberWazuSoldier
Posts: 82
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Re: Is PR really a reality mod?

Post by UberWazuSoldier »

AgentMongoose wrote:Vepr. The mod doesn't make the players the players make the mod.
I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.

Anyway, hopefully we can leave it there. Two mods, two viewpoints, and the viewpoints don't see the world the same way. Shall we agree to disagree?
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Rudd
Retired PR Developer
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Re: Is PR really a reality mod?

Post by Rudd »

I am sorry Vepr, but for PR to feel bad for setting a fictional battle in a fictional place in the Ukraine is teh same as Robert Harris having to feel bad for all Jews or other victims of Nazi Germany for publishing a fictional story about an alternate world where Nazi Germany survived WW2. And I tell you as someone who lost family members to the Nazi camps, that I recognised 'Fatherland' (the book) as what it was, fiction.

I'd understand if it portrayed piles of dead Ukrainian civilians being burned alive with whooping russian soldiers dancing around (actually...that might elicit some anger from teh Russian players too :D ) or vice versa.

but its not, its just a post soviet industrial commune that could be anywhere, with a generic militia team vs the russian team
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Vepr
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Re: Is PR really a reality mod?

Post by Vepr »

AgentMongoose wrote:Pr dev team is international not American just FYI.
i was addressing to those who are in charge of filtering content
Psyrus
Retired PR Developer
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Re: Is PR really a reality mod?

Post by Psyrus »

Vepr wrote:I had a right to get offended because Russia has been taking us over and we have been trying to get our freedom. Plus having those countries battle of an innocent independent country shouldn't be thought of. I just hope you take this under consideration. i do know that most people in US have not experienced the invasion on US soil.

I know about Pearl Harbor but that is on the island not the main land.
You make a fair point, but Americans do know the heartbreak of homeland deaths, almost 3000 people died in the September 11th bombings of 2001. I tried reading about Ossetia and the conflict, but I couldn't find how many people have been killed over it in the last decade, do you know how many it is?
UberWazuSoldier wrote:I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.

Anyway, hopefully we can leave it there. Two mods, two viewpoints, and the viewpoints don't see the world the same way. Shall we agree to disagree?
Well I was going to say, having modeled the mod on a single conflict (and named it as such) does pigeon hole your work a fair amount, which is fine, everyone has to find their niche... but with a reasonable narrow POI (point of interest) comes a smaller demographic of players that you can attract. Honestly, I would love to see your mod join BSS, if not look at helping with PR to get more realistic russian/georgian gameplay & maps in place. Yes I know, that feeling of selling out may be present, but that's only if one chooses to look at it that way. The Russians are a prominent part of PR now, and I'd love to have more dedicated people working on it (and you two obviously seem passionate).

Also don't get discouraged, I read up on your mod and it looks like you're up to version 0.211. When I started playing PR it was 0.25 PRMM (project reality mini mod) and there were a grand total of 10 Australian players for the 2 weeks that the only australian server was up (Internode)... Gamearena had one on but no one populated it. We've since played through fifteen subsequent updates, so the game is way further down the development cycle... it will only discourage you to try and compare something in its second iteration with its ninth iteration... of course PR is going to be more popular, it has been around for almost twice as long! :)

Keep at it, your ideas are good and as long as you guys can be a little more cordial in your point making, I'd say you should hang around and help with the "problems" rather than just point them out
Last edited by Psyrus on 2010-03-02 07:59, edited 1 time in total.
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

Okay, shall we conclude by answering the topic question: "Is PR really a reality mod?"

The answer is yes - it applies realistic war to potential battlefields, and glimpses into the near-future.

EDIT: @Psyrus I'm not sure anyone actually knows, not even the families of the victims.
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Vepr
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Re: Is PR really a reality mod?

Post by Vepr »

[R-CON]Rudd wrote:I am sorry Vepr, but for PR to feel bad for setting a fictional battle in a fictional place in the Ukraine is teh same as Robert Harris having to feel bad for all Jews or other victims of Nazi Germany for publishing a fictional story about an alternate world where Nazi Germany survived WW2. And I tell you as someone who lost family members to the Nazi camps, that I recognised 'Fatherland' (the book) as what it was, fiction.

I'd understand if it portrayed piles of dead Ukrainian civilians being burned alive with whooping russian soldiers dancing around (actually...that might elicit some anger from teh Russian players too :D ) or vice versa.

but its not, its just a post soviet industrial commune that could be anywhere, with a generic militia team vs the russian team
i'm sorry for snapping out, you are right about that.

But i am hoping i get to see some maps fought on US soil, if the setting is that fictional.

If you guys promice to have at least one map of a battle on US main land.. then i would let this go. (having Chechnya and Russia fought on Ukraine Soil)
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

I'm sure there'll be plenty of mappers ready to take up that challenge :grin:
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Vepr
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Re: Is PR really a reality mod?

Post by Vepr »

Yes uber i agree.


I have been talking to people from countries like belarus and they said that they have been going on bombing missions. To be honest GC wont be just Russia and Georgia. There will be otehr factions involved, how ever we will respect the PR content and their ideas. And if the idea is needed we will give credits to PR in return we expect the same thing.

SO Everybody ok with that?
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Is PR really a reality mod?

Post by AgentMongoose »

Vepr wrote:i was addressing to those who are in charge of filtering content
What exactly do you mean "filtering content"?
To my knowlage pr has no such person.
Unless you are talking about the forum mods which is also an international team.
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