Is PR really a reality mod?
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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: Is PR really a reality mod?
Didn't mean for it to be taken that way.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Is PR really a reality mod?
Well we should keep in mind when considering these issues that for 'realistic' conflicts, currently there are:UberWazuSoldier wrote:an alarm bell that the maps are getting a little left-of-field? I still like the mod anyway.
- African Civil wars
- Afganistan
- Iraq
- Real IRA terrorism in europe
Is there much else in terms of current armed conflict worldwide?
To keep things fresh, creative liberty definitely has be exercised, especially when we've already had 32 maps retired:
Code: Select all
1. 7 Gates
2. Al Fallujah Region / Desert Storm
3. Al Kufrah Oilfields
4. Assault on Mestia
5. Bi Ming
6. Chuncheng Outskirts
7. CP Abadan
8. Ejod Desert
9. El Alamein XXL
10. Inishail Forest
11. Goods Station
12. Gulf of Aqaba
13. Helmand Province
14. Hills of Hamgyong
15. Hongshangu
16. Jungle Fever
17. Mao Valley
18. Muttrah City v1
19. Oasis
20. Operation Compton
21. Operation Ghost Train
22. Operation Greasy Mullet
23. Operation Night Shift
24. Operation Phoenix
25. Raid on Moskiye
26. Road to Kyongan Ni
27. Steel Thunder
28. Street
29. Strike at Karkand 2
30. Sunset City
31. Tad Sae
32. Zhanjiang Security AreaAlso remember that PR is tackling a wide range of armies, whereas GC seemingly is confined to quite a small subset of the world, based on real conflict, thus it is quite a bit easier for the mod to think up "realistic" scenarios.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Is PR really a reality mod?
Ok, stop with the nonsense.
This really isnt adding up.
Your on our forum, stating that you are the devs on another mod and you think that PR is not good, because the maps doesnt have background story, i mean your allowed to have your own oppinion, but is this really what two devs have to do all day?
I really dont think the reason you are here, is because you feel hurt since were playing a map in your country.
I think it is because, as so many has stated, you are smaller than us, you want more players in your mod, and you feel that since you have something we dont have IE the Transport Vehicle thing, that it will get more players to join you.
Can we just stop this, and let the devs take care of this. Its just a meaningless discussion.
This really isnt adding up.
Your on our forum, stating that you are the devs on another mod and you think that PR is not good, because the maps doesnt have background story, i mean your allowed to have your own oppinion, but is this really what two devs have to do all day?
I really dont think the reason you are here, is because you feel hurt since were playing a map in your country.
I think it is because, as so many has stated, you are smaller than us, you want more players in your mod, and you feel that since you have something we dont have IE the Transport Vehicle thing, that it will get more players to join you.
Can we just stop this, and let the devs take care of this. Its just a meaningless discussion.
Xact Wicca is The Joker. That is all.
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Is PR really a reality mod?
A very good summation, and I think we're pretty much bang-on.
PR = Realistic Gameplay
GC = One Realistic Scenario
Okay, we're done I hope.
EDIT: Wicca, I'm acting as VEPR's wingman - he wanted to bring this up for a while. Anyway, look, we have different mods and different player bases.
PR = Realistic Gameplay
GC = One Realistic Scenario
Okay, we're done I hope.
EDIT: Wicca, I'm acting as VEPR's wingman - he wanted to bring this up for a while. Anyway, look, we have different mods and different player bases.

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AgentMongoose
- Posts: 265
- Joined: 2008-09-02 19:03
Re: Is PR really a reality mod?
Vepr. The mod doesn't make the players the players make the mod.
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: Is PR really a reality mod?
Everyone, keep it civil or infractions will be handed out, for free (I'm surprised nobody even got one yet...).
Vepr, welcome to the PR forums. Always good to see members from other mod teams on each others forums. After all, we can all learn from one another.
One thing I'd like to say though (with all respect): The way you post comes accross as hostile. Maybe it's just the way you talk or english isn't your first language, but please keep things respectful. Thanks.
People, this means everyone, let's not bash each other's mod or whatever, that's really not worth it. If anything, play each others mod and see what you like about it.
About the TOW, this has been suggested years ago, but only wanted to implement it when we had a decent model (for all factions) and implementation plan. Placing assets like firebases and everything is what PR is doing for quite a long time now and the idea about spawning assets has been there even longer (we're talking about years, fyi), so let's no accuse people of stealing ideas.
And now, back on topic and keep it civil, everyone.
Vepr, welcome to the PR forums. Always good to see members from other mod teams on each others forums. After all, we can all learn from one another.
One thing I'd like to say though (with all respect): The way you post comes accross as hostile. Maybe it's just the way you talk or english isn't your first language, but please keep things respectful. Thanks.
People, this means everyone, let's not bash each other's mod or whatever, that's really not worth it. If anything, play each others mod and see what you like about it.
About the TOW, this has been suggested years ago, but only wanted to implement it when we had a decent model (for all factions) and implementation plan. Placing assets like firebases and everything is what PR is doing for quite a long time now and the idea about spawning assets has been there even longer (we're talking about years, fyi), so let's no accuse people of stealing ideas.
And now, back on topic and keep it civil, everyone.

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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: Is PR really a reality mod?
It boils down to what the mapper wants to create. Rarely we ever refused maps based on their premise, but only on their gameplay and technical aspects. Unless we had a complete flood of maps coming in we would have to deal with the possibility you are describing.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Is PR really a reality mod?
Vepr wrote:Or go to war and experience it for your self.
i play for fun.
if i want facts,truestories,i read a book.
i dont wanna go in war.
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Is PR really a reality mod?
I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.AgentMongoose wrote:Vepr. The mod doesn't make the players the players make the mod.

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Vepr
- Posts: 30
- Joined: 2010-02-23 02:25
Re: Is PR really a reality mod?
To be honest i really don't thing that a great mod should be a World War 3, you know.
GC is a great mod and so is PR...
Please respect those who died fighting for their country, or those that died simply because they were in a wrong place at the wrong time.
I had a right to get offended because Russia has been taking us over and we have been trying to get our freedom. Plus having those countries battle of an innocent independent country shouldn't be thought of. I just hope you take this under consideration. i do know that most people in US have not experienced the invasion on US soil.
I know about Pearl Harbor but that is on the island not the main land.
GC is a great mod and so is PR...
Please respect those who died fighting for their country, or those that died simply because they were in a wrong place at the wrong time.
I had a right to get offended because Russia has been taking us over and we have been trying to get our freedom. Plus having those countries battle of an innocent independent country shouldn't be thought of. I just hope you take this under consideration. i do know that most people in US have not experienced the invasion on US soil.
I know about Pearl Harbor but that is on the island not the main land.
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AgentMongoose
- Posts: 265
- Joined: 2008-09-02 19:03
Re: Is PR really a reality mod?
Pr dev team is international not American just FYI.
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Is PR really a reality mod?
I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.AgentMongoose wrote:Vepr. The mod doesn't make the players the players make the mod.
Anyway, hopefully we can leave it there. Two mods, two viewpoints, and the viewpoints don't see the world the same way. Shall we agree to disagree?

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Is PR really a reality mod?
I am sorry Vepr, but for PR to feel bad for setting a fictional battle in a fictional place in the Ukraine is teh same as Robert Harris having to feel bad for all Jews or other victims of Nazi Germany for publishing a fictional story about an alternate world where Nazi Germany survived WW2. And I tell you as someone who lost family members to the Nazi camps, that I recognised 'Fatherland' (the book) as what it was, fiction.
I'd understand if it portrayed piles of dead Ukrainian civilians being burned alive with whooping russian soldiers dancing around (actually...that might elicit some anger from teh Russian players too
) or vice versa.
but its not, its just a post soviet industrial commune that could be anywhere, with a generic militia team vs the russian team
I'd understand if it portrayed piles of dead Ukrainian civilians being burned alive with whooping russian soldiers dancing around (actually...that might elicit some anger from teh Russian players too
but its not, its just a post soviet industrial commune that could be anywhere, with a generic militia team vs the russian team
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Vepr
- Posts: 30
- Joined: 2010-02-23 02:25
Re: Is PR really a reality mod?
i was addressing to those who are in charge of filtering contentAgentMongoose wrote:Pr dev team is international not American just FYI.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Is PR really a reality mod?
You make a fair point, but Americans do know the heartbreak of homeland deaths, almost 3000 people died in the September 11th bombings of 2001. I tried reading about Ossetia and the conflict, but I couldn't find how many people have been killed over it in the last decade, do you know how many it is?Vepr wrote:I had a right to get offended because Russia has been taking us over and we have been trying to get our freedom. Plus having those countries battle of an innocent independent country shouldn't be thought of. I just hope you take this under consideration. i do know that most people in US have not experienced the invasion on US soil.
I know about Pearl Harbor but that is on the island not the main land.
Well I was going to say, having modeled the mod on a single conflict (and named it as such) does pigeon hole your work a fair amount, which is fine, everyone has to find their niche... but with a reasonable narrow POI (point of interest) comes a smaller demographic of players that you can attract. Honestly, I would love to see your mod join BSS, if not look at helping with PR to get more realistic russian/georgian gameplay & maps in place. Yes I know, that feeling of selling out may be present, but that's only if one chooses to look at it that way. The Russians are a prominent part of PR now, and I'd love to have more dedicated people working on it (and you two obviously seem passionate).UberWazuSoldier wrote:I agree, if you can get the right people, then it works out very well. Perhaps in hindsight having Georgia as our setting is difficult for drawing the right people, since it's a very hot topic between Russians and Georgians, and it attracts very emotionally-driven people.
Anyway, hopefully we can leave it there. Two mods, two viewpoints, and the viewpoints don't see the world the same way. Shall we agree to disagree?
Also don't get discouraged, I read up on your mod and it looks like you're up to version 0.211. When I started playing PR it was 0.25 PRMM (project reality mini mod) and there were a grand total of 10 Australian players for the 2 weeks that the only australian server was up (Internode)... Gamearena had one on but no one populated it. We've since played through fifteen subsequent updates, so the game is way further down the development cycle... it will only discourage you to try and compare something in its second iteration with its ninth iteration... of course PR is going to be more popular, it has been around for almost twice as long!
Keep at it, your ideas are good and as long as you guys can be a little more cordial in your point making, I'd say you should hang around and help with the "problems" rather than just point them out
Last edited by Psyrus on 2010-03-02 07:59, edited 1 time in total.
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Is PR really a reality mod?
Okay, shall we conclude by answering the topic question: "Is PR really a reality mod?"
The answer is yes - it applies realistic war to potential battlefields, and glimpses into the near-future.
EDIT: @Psyrus I'm not sure anyone actually knows, not even the families of the victims.
The answer is yes - it applies realistic war to potential battlefields, and glimpses into the near-future.
EDIT: @Psyrus I'm not sure anyone actually knows, not even the families of the victims.

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Vepr
- Posts: 30
- Joined: 2010-02-23 02:25
Re: Is PR really a reality mod?
i'm sorry for snapping out, you are right about that.[R-CON]Rudd wrote:I am sorry Vepr, but for PR to feel bad for setting a fictional battle in a fictional place in the Ukraine is teh same as Robert Harris having to feel bad for all Jews or other victims of Nazi Germany for publishing a fictional story about an alternate world where Nazi Germany survived WW2. And I tell you as someone who lost family members to the Nazi camps, that I recognised 'Fatherland' (the book) as what it was, fiction.
I'd understand if it portrayed piles of dead Ukrainian civilians being burned alive with whooping russian soldiers dancing around (actually...that might elicit some anger from teh Russian players too) or vice versa.
but its not, its just a post soviet industrial commune that could be anywhere, with a generic militia team vs the russian team
But i am hoping i get to see some maps fought on US soil, if the setting is that fictional.
If you guys promice to have at least one map of a battle on US main land.. then i would let this go. (having Chechnya and Russia fought on Ukraine Soil)
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UberWazuSoldier
- Posts: 82
- Joined: 2008-08-08 06:23
Re: Is PR really a reality mod?
I'm sure there'll be plenty of mappers ready to take up that challenge 

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Vepr
- Posts: 30
- Joined: 2010-02-23 02:25
Re: Is PR really a reality mod?
Yes uber i agree.
I have been talking to people from countries like belarus and they said that they have been going on bombing missions. To be honest GC wont be just Russia and Georgia. There will be otehr factions involved, how ever we will respect the PR content and their ideas. And if the idea is needed we will give credits to PR in return we expect the same thing.
SO Everybody ok with that?
I have been talking to people from countries like belarus and they said that they have been going on bombing missions. To be honest GC wont be just Russia and Georgia. There will be otehr factions involved, how ever we will respect the PR content and their ideas. And if the idea is needed we will give credits to PR in return we expect the same thing.
SO Everybody ok with that?
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AgentMongoose
- Posts: 265
- Joined: 2008-09-02 19:03
Re: Is PR really a reality mod?
What exactly do you mean "filtering content"?Vepr wrote:i was addressing to those who are in charge of filtering content
To my knowlage pr has no such person.
Unless you are talking about the forum mods which is also an international team.


