Is PR really a reality mod?

General discussion of the Project Reality: BF2 modification.
Vepr
Posts: 30
Joined: 2010-02-23 02:25

Is PR really a reality mod?

Post by Vepr »

Well i am gonna start this disappointment article with a little Introduction.

I am Vepr from Georgian Conflict mod. I have been seeing posts on Youtube, Pr forums, even said in my face that some things that GC has, must go to PR. (They weren't nice either when they said it). I am sorry PR if i break your spell over people that are hooked on your mod. Here is my point.

I am really disappointed in PR because it lacks to research the history and the reason why the battle is happening. In the map called "Iron Ridge" it takes place in Ukraine, why? (answer me this question, why?) I am from Ukraine and i have never herd of the recent battle that took place in Ukraine. Why does Chechnya come in Ukraine? I even doubt Chechnya still fights. Sure they might be a "dead conflict" in Chechnya, but i don't see any resemblance between Ukraine and Chechnya, in fact i don't even think we have anything that they want. Why is Russia on our turf? I am pretty sure that Ukraine and Russia are 2 different countries that have 2 different languages.
Last edited by Vepr on 2010-03-02 06:34, edited 1 time in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Is PR really a reality mod?

Post by gazzthompson »

Most map situations in PR are fictional. if it was a "true" reality mod, it would only be iraq/afghanistan maps and that would be boring now wouldn't it? so there are fictional map scenarios added for more interest and variety. Its the same reason why PR team have kept MEC in game, a completely fictional team. PR has never claimed to be a simulator with every possible thing "realistic".
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is PR really a reality mod?

Post by Rudd »

welcome to the PR forums mate, exempting the afghan and iraqi maps, PR isn't about replicating battles IRL to a tee. Its about realistic tactics and weapons, we have Russia in Beirut for heaven's sake :D

I hope that addressed your confusion on that topic, and I wish you the best of luck with you're mod :) I much prefer seeing mods possessing a proffessional respect for eachother rather than hostility.

Please note that its the 'militia' that was featured in 0.7 that is back precisely for the reason taht we can get on with having fun or making maps and not quibbling over predicting exactly what wars will be happening or being constrained by exact historical facts :)
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Zeno
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Re: Is PR really a reality mod?

Post by Zeno »

the ansver?

its set in near future... not in the past
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Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

Well could you at least tell me why it is featured in Ukraine, it's a bit insulting to me and our people.

I could of made a mod of Germany and China fighting on Us soil..
Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

Zeno wrote:the ansver?

its set in near future... not in the past
Future? are you blind? What does Ukraine have to do with it?

How can you predict the future?

Most of all, where are you coming up with this nonscense?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is PR really a reality mod?

Post by Rudd »

I'm sorry to hear you object, but I will say honestly that if you made a map with the Mexicans fighting in Lincolnshire, England (a place in which for some reason I do have some pride and attachment) against the Japanese defence force, I wouldn't care.


Vepr, please keep you're cool,

the point isn't that its the Ukraine, the point is that its a woodland map with a ravine and soviet era communes to fight over.

it could be set in 2060 where Stalin came back to live and populated Mars, why does it matter?

I didn't even know it was set in the Ukraine to be perfectly honest, it seemed like a generic ex-soviet former industrial area.
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Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

Cause it wont be Reality mod now would it?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is PR really a reality mod?

Post by Rudd »

Depends, realistic tactics and weapons sound good to me, fighting in a realistic looking area that is designed to create interesting scenarios.

So do you have a problem with the map or the name of the mod? or both?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Is PR really a reality mod?

Post by gazzthompson »

Vepr wrote:Cause it wont be Reality mod now would it?
Your missing the point, when it comes to maps/factions, even with a "reality mod" fictional scenarios are added for interest. Would you consider Arma2 not "realistic" game because its set on a fictional island against a fictional enemy?.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Is PR really a reality mod?

Post by Psyrus »

Looks a bit like sour grapes to me... unless someone could legitimately be 'offended' by a game even suggesting that a conflict could take place on their soil, whether likely or not.

What of the various other aspects of PR that are realistically modeled, does the inclusion of one map in an area that you disagree with negate the progress made on all other fronts? I'd say not.
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

I guess PR's focus is on realistic teamplay rather than realistic storylines. In an ideal world it would be both of them, but when the mapper's made up his mind, it's hard to get him to back down.

I guess it's just that as PR has progressed, it's fanned out from the US vs. PLA and MEC to being pretty much every single country in the world fighting each other - and that's not too realistic (even if the gameplay is a good representation of modern combat)
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Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

Both actually, i have been noticing some similarities between PR and GC. When GC started it was completely unique and had nothing that PR had. Now GC is being upgraded time to time and we release a video on spawning stuff. As you may recall "[tutorial] Georgian Conflict creating a firebase" When .9 (2 releases after that was introduced to GC) i noticed the Anti tank rocket launcher, almost the same idea as we had.

My question is, and i am speaking for all the smaller mods, Why is PR taking ideas from smaller mods?
UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

This is his home country though, so he's probably offended at how it's being portrayed. Essentially it's being seen as a patch where foreign countries can run around killing each other - where's Ukraine in this battle?

(For the record I don't really agree that PR is copying ideas, but I do agree that they get more credit for the same ideas - I think that's what VEPR is getting at here. Two artists can make identical pieces, but the most famous artist will have the higher valuation)


EDIT: And for me at least, I don't really like games where you're fighting against <paste random nation here> in <paste name of another random nation here> - it just gets in the way of getting into the feel of it. "Why are we fighting?" is supposed to be a feeling for soldiers, not for players.
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Vepr
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Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

Gielster wrote:How do you think it is feeling for chinese? Being invaded by US while they aren't doing anything wrong. Or the people off Muttrah, two foreign army's are fighting there as well. It is a game, so i don't know why a map of Russia vs Rebels in your country insults you and your people. The ''story'' behind most of the maps is fiction, so don't be insulted.
I wont be offended if it was true, but why is there a a country that has done nothing wrong get's to suffer of foreign attackers. Ukraine has an army too you know, why would some foreign countries step on the turf and Ukrainian army wont do anything about it?

UberWazuSoldier wrote:This is his home country though, so he's probably offended at how it's being portrayed. Essentially it's being seen as a patch where foreign countries can run around killing each other - where's Ukraine in this battle?
You are absolutely right uber.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Is PR really a reality mod?

Post by Rudd »

Vepr wrote:Both actually, i have been noticing some similarities between PR and GC. When GC started it was completely unique and had nothing that PR had. Now GC is being upgraded time to time and we release a video on spawning stuff. As you may recall "[tutorial] Georgian Conflict creating a firebase" When .9 (2 releases after that was introduced to GC) i noticed the Anti tank rocket launcher, almost the same idea as we had.

My question is, and i am speaking for all the smaller mods, Why is PR taking ideas from smaller mods?
I think its time you PMed a PR lead and had a serious conversation with them, I don't like where this thread is going AT ALL.
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UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: Is PR really a reality mod?

Post by UberWazuSoldier »

I don't really think that's what he means - more that he's trying to give a reverse viewpoint of how I'm sure PR sees GC. It's two independent mods that have the same ideas, and usually we're accused of copying. It's just a boot-on-the-other-foot thing.
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Vepr
Posts: 30
Joined: 2010-02-23 02:25

Re: Is PR really a reality mod?

Post by Vepr »

I am not accusing of them of doing stealing it, but why now? After we put it in? They had all this time and i am pretty sure they had the browning before us.
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