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Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-05-12 21:43
by Stoic Sentinel
Played Al Basrah II the other day on the TBA server, fantastic update on Al Basrah, Terror, and btw, I love the loading music

Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-05-15 13:36
by icecreamterror
You done an amazing job on this map terror.
Feels so much more realistic & intuitive, see you on the streets of Al Basrah tonight!
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-05-16 23:00
by tophdawg
yar great map, you can have fun even when only a few people are on the server. hopefully it get back up there to being mostly full.
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-06-20 07:39
by USMC scout sniper
This is awesome!!!!!!
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-06-29 22:51
by TeRR0R
If you like to play this map, there will be an event with this map in rotation on:
Thursday, July 1st, 2010 at 20:30 GMT(PRT)
See
this link for more information!
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2010-09-06 13:53
by TeRR0R
New event on 15th September 23:00PRT!
See
this link for more information!
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-02 13:29
by TeRR0R
Update:
Download link removed as this map is not compatible with PR 0.95.
But since yesterday I'm working on it again!
GPO's and statics need to be updated and CSB's are missing as well.
I hope I can release an updated version soon!
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-02 15:17
by Psyko
when i saw that it was albasrah night i was excited. then i discovered it was a redux of the old basrah then i got even more excited, then when i saw the screanshots i nearly took a dump in my pants!
i havnt seen the updates for this sinse last year when i used to play on TBA religously and cursed the deficiencies in the (back then)
current version. this looks like win now. pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas. but mind you that would be my
only criticism of this edit. you've done a great job! i like how you put appartment buildings on the island and rebuilt an actual block of flats on what used to be a construction site with of the same shape making it look like its actually a few years later. and it is.

Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-02 17:06
by TeRR0R
Psykogundam wrote:pity you did the lightmapping allready you could have spent an extra week dumping down lots more buildings in the barren areas.
Having it lightmapped doesn't mean that it can't be re-lightmapped
So if someone want to volunteer to extend the city...

Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-02 18:12
by Psyko
TeRR0R wrote:Having it lightmapped doesn't mean that it can't be re-lightmapped
So if someone want to volunteer to extend the city...
i would gladly put in the time and resources if i had the time and resources.
(a) im in college, and far away from my computer on weekdays.
(b) my xp64 is a nightmare with the editor. you dont want to know how many maps i tried to make and failed. not by inability to map, but due to crashing and errors. it makes me sad to remember the potentially awesome maps that have been deleted and/or destroyed.
i even have drawings of designs for battle areas, afhgan buildings, tactical layouts and interesting map concepts. but without a way to make them, all i can basically do is play the game. which sucks. even my suggestions hold no weight because it seems like im more willing to rant than to work. which isnt the case.

when summer comes around again i'll try to get back into it, but my hands are tied right now. maybe there are others that are willing to help. good luck with the map dude.

Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-02 19:31
by illidur
normal al basrah is still one of my fav maps. but i find one of my favorite strategys lessened since pipebomb ieds can't blow bridges anymore. i used to like detonating all their methods to cross and leaving 1 empty.... sort of. now with CSB its even harder to funnel the enemy into my death trap. then when you put a chinook in it nullifys it completely making it just like every other map. basrah is an armor map atm which should put mobility a priority for the blufor. i'd remove the whirly bird.
i like the idea of lowering the land bridges now that they can build csb. but the map should be more optimised for csb. like the island is the longest distance from the main to rearm crates, yet it takes multiple logi trips to make a bridge.... and by then the round is over. the river shouldn't be so big or have an island in it for gameplay. im talking about west of the mansion at the big bridge south side of map.
Re: [Map] Al-Basrah v2 (2km) [WIP]
Posted: 2011-02-07 23:02
by TeRR0R
The map has been updated to make it compatible with PR 0.95!
All screenshots are updated as well!
Download link in first post.
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-07-26 15:40
by H.Maverick
Can you guys update this to work with the 0.96 version?
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-07-27 12:25
by TeRR0R
Normally, every 0.95 map should be compatible with 0.96.
But one customisation of this map lead to a CTD while loading.
The culprit is the customised explosion effect from the arty IED.
For the next build, I will stick to the original effect.
Due to great changes in PR 0.96, I'm going to remove the map specific changes of sprint/recovery and the big red/dumpster explosion radius as well.
I'll post an update when I'm done. It could take some days.
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-07-30 21:59
by TeRR0R
New build available! (see first post)
Now it's compatible with PR 0.96.
Changelog:
- merged changes from Al Basrah 0.96 (cache locations)
- removed custom arty ied explosion animation
- removed custom sprint/recovery settings
- default explosion radius of big red/dumpster
- improved performance (lightmaps optimisation)
Have fun!

Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-07-31 03:58
by AK47 WARRIOR
Can you make a COOP Version ?
Since i can't play online
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-07-31 18:05
by TeRR0R
Sorry, coop is not planned yet.
But I would integrate it, if someone else add it.
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-08-04 12:43
by H.Maverick
yeah would be nice to have more coop maps like this, hope someone will change it so that it can be played in coop.
Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-09-22 14:49
by TeRR0R
Al Basrah v2 has been tested with PR 0.97. There are no issues.

Re: [Map] Al-Basrah v2 (2km) [Released]
Posted: 2011-09-24 15:49
by Arc_Shielder
Just tried it out, looks nice. I suppose you can't reach an agreement with duckhunt/PR Team to release this version officially?