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Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 19:30
by Nebsif
A.Wickens wrote: Now deviation is there to simulate many things, fatigue, movement etc. It does restrict the rifleman carrying the comparatively mobile assault rifle. However, it has little negative impact on the LMG carrying player, despite the fact that he is carrying a much heavier weapon with, potentially, a 200 round box of ammo. This is clearly wrong.
^This! Plus, in PR, because of engine limitations u can deploy ur LMG everywhere and on everything. Most players will deploy their LMGs in midair while crouching to look over a hill and be able to go prone if shot at instead of going prone on the hill/ridge line.

One of the ways to "nerf" LMGs is to make assault rifles more effective. If assault rifles were easier to handle, SAW gunners wouldnt be so imba.
In patch 0.9 assault rifle deviation became smaller (atleast on irons/aimpoint), and deviation/recoil on all LMGs was increased, both of those contributed to the "balance".
In 0.91 however, the 5.56 LMGs became sniper automatic weapons once again.

I bet all of u know how annoying it is to flank a SAW gunner, fire at him once, and unless U hit him in the head, go prone behind cover, and after 3 secs pop up and nail u in half a second or atleast suppress the shit out u.

I said that many times in 0.87 and its time to say it again, If SAWs were as effective IRL as they are in PR (CQB, mid range, long range, handling etc) all US soldiers wouldve been using a SAW instead of their m4/m16's.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 19:32
by Rudd
perhaps it would be an idea to increase the deviation of the standing SAW, it doesn't take a LMG to lean on a wall. though I think marksmen should keep their deviation on standing since its a lighter weapon than the LMG.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 19:36
by Nebsif
Double post epic fail QQ

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 20:14
by obZen
I don't think the SAW (Minime) is all that heavy compared to an assault rifle...I've gotten it plenty of times on unit exercises and it didn't affect my fatigue any compared to an AR. Plus the rifleman troops carry other equipment which makes up for the weight...they even carry bags of ammo for the SAW.

Plus the saw has a nice sling that you can have on at all times which makes carrying it easier...

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 20:30
by Hotrod525
obZen wrote:Are you guys trying to make the SAW less accurate for balance issues? Because SAWS are killing machines in real life. 2 per section and they are what needs to firing at all costs in a firefight, if need be practically the rest of the section supports them, carries extra ammo boxes and even extra barrels.

I can tell you from my own experience firing a C9, that anything and everything within a few foot radius of a silhoutte target at 400m would be destroyed with 2 quick "son-of-a-*****" bursts.

Maybe at some higher range they can have more deviation, but that would have to be 600 or 800m+ imho. As well it would be nice to get some FN Mag or M240 roles...Canada, USA, Israel and UK all use it, and according to wiki in Canada 2 C6 (M240's) are given per platoon So we could have 2 of those per team. Those are accurate up to 1100m when mounted if I remember my SQ correctly...

1800M... for C6 mounted. I shot C9A2 like a months ago, its evily accurate. People seems to forget that more you shoot fast, and more you shoot bullet, more chance you have to shred enemy. SAW are perfect the way they are. Marksman are way much more accurate i can easily engage somone at 650m ingame with the M14. And my personal record for the M40A3 is 900M. [ Ask Howitzer he was my spoter. ]

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-07-31 21:07
by A.Wickens
Err yes sort of if that's what eventually required for gameplay reasons, because its a whole game not just a Saw simulator. Also lmg's should not be the best choice for cqb if its about some semblance of realism. Most entry teams don't breach with a pkm and 2 saws, why because they are heavy, cumbersome and not as easy to manipulate as let's say an M4.

So to recap, what I am suggesting is that the lmg's, in particular the saw, need adjusting as in the grand scheme of things they are overpowered, relative to the strengths and weaknesses of the other weapons in game, be it due to the engine, deviation
or their depiction in game or some combination of the above.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-08-03 06:59
by Indistinct0
Depending on what places I have left in my squad I might replace a rifleman with a iron sight DMR, unless obviously we were in a place that would require a little more distance.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-08-03 07:02
by Dev1200
Have deviation/shot like all the other weapons in PR. ???? Profit.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-08-03 10:57
by Brummy
-snip-

wrong thread, sorry. :p

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-08-09 05:12
by Scheble
I have to disagree the sniper kit is so valuable in the right hands me and another sniper [Rommel] he got 1st place and I got 2nd both of us got MULTIPLE kills and i think that the sniper kit is so much better because no tracer 1 shot kill and i can easily kill someone 744 M one shot can a SAW do that? You would get found in no time with so many tracers and its not accurate enough to hit at 500+ as for the DMR? I just think its so inaccurate I dont use it but when I do the devation is so long I die alot so I have to problem with changes to the DMR's.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-15 02:17
by Darknecron
AR = Automatic = Noob

MR= Semiautomatic = Pro

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-15 02:48
by goguapsy
Darknecron wrote:AR = Automatic = Noob

MR= Semiautomatic = Pro
Are you for real? I mean, I've seen more MATURE ARs than Marksmen, making me feel rather AR = Good, MR = 1337.

Seriously though, jokes aside, a marksman is great when used correctly -- it has no tracers and kills easily in 1 shot... or 2

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-16 14:23
by Darknecron
goguapsy wrote:Are you for real? I mean, I've seen more MATURE ARs than Marksmen, making me feel rather AR = Good, MR = 1337.
I was joking.
Seriously though, jokes aside, a marksman is great when used correctly -- it has no tracers and kills easily in 1 shot... or 2
Exactly, AR vs MR comes down to stealth. AR fires a storm of tracers towards it's target, making it detectable the moment it is fired. The MR fires single rounds with no tracer, and thus takes the lead in any stealth role.

When it comes to MRs, I prefer accuracy and portability over firepower. The IDF's STAR-21 Marksman is one of my most favored weapons; It makes headshots at any resonable range a sinch.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 02:13
by lromero
Yea I think the saw needs a little less accuracy and the dmr needs less deviation settling time

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 03:29
by Acemantura
goguapsy wrote:Are you for real? I mean, I've seen more MATURE ARs than Marksmen, making me feel rather AR = Good, MR = 1337.

Seriously though, jokes aside, a marksman is great when used correctly -- it has no tracers and kills easily in 1 shot... or 2
Then Why cant I hit anything with the Sniper or DMR!?!

I settle for ages and NOTHING!!! BUBKIS!!! EL-FREAKING-ZILCHO!!!

Can I please get a weapon that has some sort of usefulness, because right now a DMR is worthless and a Sniper is only good for its pistol and spotting.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 04:12
by ComradeHX
acemantura wrote:Then Why cant I hit anything with the Sniper or DMR!?!

I settle for ages and NOTHING!!! BUBKIS!!! EL-FREAKING-ZILCHO!!!

Can I please get a weapon that has some sort of usefulness, because right now a DMR is worthless and a Sniper is only good for its pistol and spotting.
By ages, you mean less than 8 seconds(I recommend getting a watch while playing PR so you know exactly when DM rifle will settle)?

...You being unable to use DM and Sniper kit does not make them useless...

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 07:18
by Acemantura
ComradeHX wrote:By ages, you mean less than 8 seconds(I recommend getting a watch while playing PR so you know exactly when DM rifle will settle)?

...You being unable to use DM and Sniper kit does not make them useless...
I have counted, for far more than 8 seconds, to shoot a non-moving target, to only hit whatever it was around them or simply air.

Furthermore, I do believe having to wait 8 seconds to get off a shot to be detrimental to game-play as I want to kill something and not simply stare at it, simply hoping that my patient waiting will pay off, to SIMPLY BE PISSED OFF!!!

Also I find it rather ironic that the amount of time one has to ride a bull to win in a rodeo competition, is the same amount of time one has to do absolutely nothing to get a kill. (It is quite exciting though when the damn thing works)

So, the eight second wait for deviation settle on these weapons will henceforth be referred to as "The Ride" or "The Bull Ride" or more accurately "BULL!"

These kits are useless. They may be useful to some (hackers) but for me, the most important and only important person to me, these kits are utterly and without the most infinitesimal unit of measurement with which one could measure doubt useless.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 13:05
by Predator.v2
Then you have to practice even more.

In addition to "https://www.realitymod.com/forum/f10-pr ... guide.html" wait 1-2 seconds after moving your mouse. With the US DMR you can hardly miss a target then. The sniper is a bit more forgiving when it comes to mouse movement deviation.

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 14:08
by Dev1200
acemantura wrote:I have counted, for far more than 8 seconds, to shoot a non-moving target, to only hit whatever it was around them or simply air.

Furthermore, I do believe having to wait 8 seconds to get off a shot to be detrimental to game-play as I want to kill something and not simply stare at it, simply hoping that my patient waiting will pay off, to SIMPLY BE PISSED OFF!!!

Also I find it rather ironic that the amount of time one has to ride a bull to win in a rodeo competition, is the same amount of time one has to do absolutely nothing to get a kill. (It is quite exciting though when the damn thing works)

So, the eight second wait for deviation settle on these weapons will henceforth be referred to as "The Ride" or "The Bull Ride" or more accurately "BULL!"

These kits are useless. They may be useful to some (hackers) but for me, the most important and only important person to me, these kits are utterly and without the most infinitesimal unit of measurement with which one could measure doubt useless.

That's only for deployed. The point of Deployed mode for Auto Riflemen was to give the squad a huge defense bonus, having suppressive and accurate fire tends to have that effect.

You'll find quickly how much you'll die if you rely on deployed mode for everything.. ;)

Re: SAW kits make DMR and sniper rifle's redundent

Posted: 2010-09-30 14:23
by manligheten
The thing is that bullets doesn't do enough damage. Therefore the lmg is so much better than it should be as it is the only weapon that can shoot multiple shots and hit at longer ranges. So, yes, it's imbalanced.