There's a lot to go through so I'll try and keep my responses short.
Jagobah wrote:everyone seems to think I'm way too stupid to not understand or acknowledge
I don't think you're stupid, just stubborn and quick to jump to conclusions. That may offend you but it's the attitude you're showing.
Jagobah wrote:there's aggravating gameplay flaws that severely hamper the enjoyment of the game, I simply point it out, and everyone gets all defensive and such.
They're gameplay flaws
in your opinion. Naturally we're defensive when someone is bashing the mod we enjoy.
Jagobah wrote:If my squad isn't wiped out, they've run for cover somewhere and leave me to die.
That is an individual squad problem, not a flaw in the mod.
Jagobah wrote:You cannot communicate outside your squad, all you can do is hope someone else flanks him or takes him out.
You can communicate with people outside your squad using chat, radio placed map markers, a commander, or an external VOIP tool like Mumble/TS/Vent.
Jagobah wrote:Something blew you up, but you never know what.
That's a blatant generalization, sometimes you know sometimes you don't. The more you are aware of the situation the easier it is to estimate the threat.
Jagobah wrote:It doesn't take long but you eventually get flanked and killed, never realizing until it's too late.
Again you're generalizing, sh*t happens but not every time.
Jagobah wrote:I don't mind if I lose firefights because the enemy was better than me, but when you don't understand WHY you lose or what you could've done differently, that's a huge gameplay design flaw.
The enemy are players too, everyone was a newbie once. If you're unable to understand why you're losing and what you can do to improve it is not the mods fault. Otherwise everyone would be at the same level.
Jagobah wrote:It's happened to me on a co-op game, so it follows that it can happen in deployment games as well.
Co-op is very different to deployment, and there are different types of co-op servers. In co-op the maps are smaller and you can spawn closer to the action. My favourite co-op server has bots on one side and players on the other. So the only way you could get spawn raped on that server is if you joined the bot team.
Jagobah wrote:No messages that describe who killed you, or with what, or where they were.
That's right, but that doesn't mean you can't use situational awareness and observe sound and visual effects to figure it out.
Jagobah wrote:If you can explain to me how to take out an apache as an infantrymen, then I'll concede the argument that Project Reality educates you on how you can get revenge on someone that's killed you.
Infantrymen can carry machine guns, anti-tank and anti-air missiles to engage helicopters. To improve your chance of survival you can utilize available cover and stick with teammates who have AA capability. Plus there's the option of building stationary AA emplacements.
Jagobah wrote:It's good to know that a military background is required to enjoy a game like Project Reality.
Absolutely not. Whilst there are a significant amount of players and developers who do have military backgrounds, the majority do not.
Jagobah wrote:It's also too bad the community of such a game is very unwelcoming and unforgiving of newbies.
Some people are like that in every game, others are very welcoming.
The reason you're being responded to this way is because you're prematurely judging the mod and generalizing about your unfortunate experiences. Everyone has bad matches and good matches, but you're essentially telling us that every match is bad and there is no appeal to the mod.
I'm quite keen on introducing new players to the mod, as are many others who have posted in this thread. I just don't like it when a new player comes and says that the mod is flawed because they don't understand it's appeal or recognize that they can improve.
Jagobah wrote:It really bothers me when you expect every single person to play the game to have such training, because it makes the game that much less fun when you're "required" to be in a squad and you get kicked because you're new, or you lead a squad and fail because you have no clue what you're doing.
Again some people do, but the rest of us just want newbies to have an open minded attitude/understanding approach to the mod. Or if they don't like it, at least not come here and tell us it sucks just because they had a bad time.
Jagobah wrote:It also bothers me how the players of this community don't even recognize such things as potential gameplay flaws, and think that because it's under the guise of "realism" that any flaw the game has isn't a flaw, but a "realistic portrayal" of the game and that it's 100% perfect the way it is, zero flaws whatsoever.
The mod is not just about realism, which is a common misconception. Again the 'potential gameplay flaws' you've mentioned are opinionated and based on limited experience. If you take a look around the forums you will often see heavy discussion about gameplay issues that people bring up.
Jagobah wrote:You super experienced never-died-in-PR-ever people can continue to tell me I'm stupid because I've gotten myself killed or to stop sucking or GTFO, but it'll never change the fact that my first experiences in PR are terrible
Don't say 'you people' like we're all the same. Experience doesn't mean you never die, it means you have a better idea why you die and how to avoid it.
Jagobah wrote:it follows that my next experiences in PR will not be any better. If you think you can improve my experience, explain to me in detail what I must do, how I must think, what I must say. I will go and do it, and prove to you that it won't do shit.
That seems incredibly stubborn to me. You're assuming that because you had some bad experiences you will never have good experiences. Then essentially saying it's pointless to discuss this with you because you've already made your mind up.
Jagobah wrote:This just confirms my original statement that PR leaves you helpless and ineffective against the enemy.
No, it just confirms you still don't get it. The 'enemy' are other players who have had their share of defeats and learnt from them.
Jagobah wrote:What's the point of even being a rifleman (which BTW is the kit everyone recommends the "newbie" take) when assets and aircraft dominate the map?
Infantry dominate the game not assets, infantry complete objectives everything else is just their to support them. Assets are vulnerable to many threats and are barely effective without teamwork.
Jagobah wrote:Following everyone's "new player" advice, I shouldn't touch non-transport vehicles or grab limited kits, and to stick with an infantry squad leader. Is this correct or not?
Correct.
Jagobah wrote:When everyone described how great PR was, they did so by also looking down at other games, and those that play them, as if playing Project Reality makes you a more "superior" gamer.
Yeah some of us think exactly like that, but again not everyone does. A lot of us also play games like BC2, CS and MW2.
It also works both ways, PR is criticized by players from other games with their own stereotypes.
Jagobah wrote:Not a single person in this thread has experienced what I've gone through.
Everyone has at some point, they just haven't described them here.
Jagobah wrote:Everyone just plays on the uber-l33t squad that kills everyone and never dies. Everyone contributes to the team in good fashion. I am the only person in the history of picking up Project Reality that has not been able to get a kill against someone else and avoid death multiple times in a row. The ONLY one.
Do you seriously think that?
Jagobah wrote:I guess that makes me a "noob" unworthy of playing with the "big dogs" of Project Reality, whom I wager can't hold a candle to even the mediocre of other FPS games.
No, it makes you narrow minded, stubborn, presumptuous and offensive.
Jagobah wrote:Maybe I should've enlisted in the Army and go on several tours of duty before I even have a chance at Project Reality.
It
might have improved your attitude.
Jagobah wrote:So yes, my mind's made up. According to this community I lack the intelligence and skill to play this game
No one said anything about your intelligence, certainly not the community as a whole which you're shamelessly generalizing about.
Jagobah wrote:despite the fact it takes no individual skill compared to other FPS.
That's wrong and you know it.
Jagobah wrote:I don't feel like the players have been helpful, but more outcast than belonging.
I don't feel the way you've approached us so far deserves a kind and helpful response. You may believe that you're just an innocent newbie seeking help but you're bringing this on yourself.
The fact you continue to respond and show some interest in the mod should not be overlooked, but since you're adamantly stubborn and rude it's not helping you.
Jagobah wrote:I have asked for help, and no one CAN provide it!
If that is the case you have a very strange way of seeking help. Usually people just explain what the problem is and ask for advice to solve it. Not bash the mod and it's players with gross generalizations.
Jagobah wrote:The only things people have responded to me are "stop being bad just get better" or "it was atypical just ignore it." No one's given me a probable solution to my scenarios besides "it was a losing situation."
Actually a few people have been trying to help, but that said there aren't really any magic solutions to dynamic gameplay situations. A lot is learnt simply through experience, which is the case with most games with balance and depth.
Jagobah wrote:I refuse to accept that losing situations and encounters repeatedly, without understanding how to do it better, is fun.
Who said losing and getting frustrated was fun? The fun is in the teamwork and the matches you do win.
Jagobah wrote:If I can't understand it, no new player will.
That would mean that PR never had new players, which is just ridiculous.
I enjoy helping new players, provided they are respectful and understanding. So far you've been the complete opposite.