I've read the 'About' section, I don't know how long ago it was written but PR already is a stable build. I also don't think any faction will ever be complete, there's always improvements that can be made and it takes a long time to implement assets based on changes IRL. 'v1.0' just seems like a vague goal the team had, the closer we get to it the less meaning it has IMO.iAllex wrote:Well from what I know, PR v1.0 means that the British faction (which is the main faction in the eyes of the DEVs) is at it's end stage. Armor, weapons, equipement, kits, etc are completed.
New Distant Sounds
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: New Distant Sounds
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spawncaptain
- Posts: 466
- Joined: 2009-05-22 20:11
Re: New Distant Sounds
No need to wait for .95, it's already ingame.Froztbyte wrote:Loving the slight delay with explosions
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: New Distant Sounds
is it? i've sever noticed it?spawncaptain wrote:No need to wait for .95, it's already ingame.

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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: New Distant Sounds
Aswome sounds
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: New Distant Sounds
I also noticed what iAllex said but not only this, but also that there is no distance delay for the 30mm and the Hydras sounds. These are one of those things which are really abd for the atmosphere imo.[R-DEV]Jaymz wrote: I'm still working on the dynamics. Hopefully, by release, the volumes will be right.
but i think you know that already
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Archer[NX-01]
- Posts: 25
- Joined: 2010-08-21 22:20
Re: New Distant Sounds
OMG! Sounds Amazing!!! You guys did a GREAT Job!!!

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Zulnex
- Posts: 622
- Joined: 2009-03-23 22:12
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0331SgtSpyUSMC
- Posts: 261
- Joined: 2009-05-31 16:37
Re: New Distant Sounds
I think I just got a lil flashback
Great job as always 

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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GeorgRavioli
- Posts: 236
- Joined: 2010-02-13 05:41
Re: New Distant Sounds
Ooh nice, I seen those new High-Def looking icons too (well maybe my settings are ****). Lovin those sounds.
He means the slight delay between seeing the explosion and hearing it (basically realistic sound travel).No need to wait for 0.95, it's already ingame.
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splatters
- Posts: 529
- Joined: 2010-01-19 08:02
Re: New Distant Sounds
You sure kept your word, sounds amazing! Didn't quite expect things to go as far as you guys going to record sounds with the Royal Armoured Coprs though[R-DEV]Jaymz wrote: You're correct sir. The distant sounds were changed from 0.85 to 0.9. I spent a lot of time working on them. If my comp was actually working I'd upload some comparisons for you as a reward for your astute observation
They're also subject to change in the future, we'll keep working on improving the PR audio experience.
Is it me (or Youtube, my computer) or is there a small sound glitch (I don't know the proper word, not even in finnish) in the new explosion effect? I noticed it in 3:46 and it seems to occur with every explosion. Similar to the sound that you hear in 3:37 when the scene changes. Whatever it is if it's even there it's not a big deal and I'm sure you can fix it, great work nonetheless!
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kalboune1
- Posts: 53
- Joined: 2010-07-28 12:20
Re: New Distant Sounds
all i can say is wooww

this is amazing beautiful and great work
project reality deserve to be the mod of the year every year that iiiss
keep em coming pr team ur the best
cant Waite to try v0.95 and bust it all the way up on my home theater
this is amazing beautiful and great work
project reality deserve to be the mod of the year every year that iiiss
keep em coming pr team ur the best
cant Waite to try v0.95 and bust it all the way up on my home theater
Last edited by kalboune1 on 2010-08-22 05:40, edited 1 time in total.
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theflidgeface
- Posts: 273
- Joined: 2008-12-18 05:09
Re: New Distant Sounds
awesome sounds and does this mean instead of 0.92 we will get 0.95?
The M15A3, weapon of the future
Semper Fi
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: New Distant Sounds
https://www.realitymod.com/forum/f10-pr ... -92-a.htmltheflidgeface wrote:awesome sounds and does this mean instead of 0.92 we will get 0.95?

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13DarkWolf
- Posts: 76
- Joined: 2007-06-06 16:38
Re: New Distant Sounds
0.95 sounds EPIC
The muffled explosions and rumbles of distant gunfire are going to really bring this alive - I can't wait!
Also Lulworth testing range is also fairly cool
The muffled explosions and rumbles of distant gunfire are going to really bring this alive - I can't wait!
Also Lulworth testing range is also fairly cool

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NoobSentinel
- Posts: 79
- Joined: 2010-07-16 18:52
Re: New Distant Sounds
That will be great to hear: Music of War, composed by Project Reality Team.
Is it possible that I noticed impact-sound delay?
Is it possible that I noticed impact-sound delay?
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Not_able_to_kill
- Posts: 202
- Joined: 2008-03-05 11:37
Re: New Distant Sounds
Thats been in the mod for ages.NoobSentinel wrote:That will be great to hear: Music of War, composed by Project Reality Team.
Is it possible that I noticed impact-sound delay?
[R-DEV]Hitperson: my body is a temple with the fountains flowing fresh with cider and the holy water being scotch.
[R-CON]Rudd: remember, your penis size is proportional
to your post count
[R-CON]Rudd: remember, your penis size is proportional
to your post count
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: New Distant Sounds
We heard you like .95 so we implemented .95 into .95spawncaptain wrote:No need to wait for .95, it's already ingame.
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mike653048
- Posts: 124
- Joined: 2007-12-12 03:29
Re: New Distant Sounds
thats what i was thinking...[R-DEV]Outlawz wrote:We heard you like .95 so we implemented .95 into .95




